/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var GeomObj = require("js/lib/geom/geom-obj").GeomObj; var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; var MaterialsModel = require("js/models/materials-model").MaterialsModel; /////////////////////////////////////////////////////////////////////// // Class GLLine // GL representation of a line. // Derived from class GeomObj /////////////////////////////////////////////////////////////////////// var Line = function GLLine( world, xOffset, yOffset, width, height, slope, strokeSize, strokeColor, strokeMaterial, strokeStyle, xAdj, yAdj) { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._width = 2.0; this._height = 2.0; this._xOffset = 0; this._yOffset = 0; // If line doesn't fit in canvas world, we had to grow the canvas by this much on either side this._xAdj = 0; this._yAdj = 0; this._slope = 0; this._strokeWidth = 0.25; this._strokeStyle = "Solid"; this._scaleX = 1.0; this._scaleY = 1.0; if (arguments.length > 0) { this._width = width; this._height = height; this._xOffset = xOffset; this._yOffset = yOffset; this._xAdj = xAdj; this._yAdj = yAdj; this._slope = slope; this._strokeWidth = strokeSize; this._strokeColor = strokeColor; this._strokeStyle = strokeStyle; this._scaleX = (world.getViewportWidth())/(world.getViewportHeight()); } this._strokeVerticesLen = 0; this.m_world = world; this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; if(strokeMaterial) { this._strokeMaterial = strokeMaterial; } /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getStrokeWidth = function() { return this._strokeWidth; } this.setStrokeWidth = function(w) { this._strokeWidth = w; } this.getStrokeMaterial = function() { return this._strokeMaterial; } this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } this.getStrokeColor = function() { return this._strokeColor; } //this.setStrokeColor = function(c) { this._strokeColor = c; } this.getStrokeStyle = function() { return this._strokeStyle; } this.setStrokeStyle = function(s) { this._strokeStyle = s; } this.getFillMaterial = function() { return null; } this.setStrokeMaterial = function(m) { this._strokeMaterial = m; } this.getStrokeMaterial = function() { return this._strokeMaterial; } this.getWidth = function() { return this._width; } this.setWidth = function(w) { this._width = w; } this.getHeight = function() { return this._height; } this.setHeight = function(h) { this._height = h; } this.getXAdj = function() { return this._xAdj; } this.setXAdj = function(x) { this._xAdj = x; } this.getYAdj = function() { return this._yAdj; } this.setYAdj = function(y) { this._yAdj = y; } this.getSlope = function() { return this._slope; } this.setSlope = function(m) { this._slope = m; } this.geomType = function() { return this.GEOM_TYPE_LINE; } /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.exportJSON = function() { var jObj = { 'type' : this.geomType(), 'xoff' : this._xOffset, 'yoff' : this._yOffset, 'width' : this._width, 'height' : this._height, 'xAdj' : this._xAdj, 'yAdj' : this._yAdj, 'slope' : this._slope, 'strokeWidth' : this._strokeWidth, 'strokeColor' : this._strokeColor, 'strokeStyle' : this._strokeStyle, 'strokeMat' : this._strokeMaterial ? this._strokeMaterial.getName() : MaterialsModel.getDefaultMaterialName(), 'materials' : this.exportMaterialsJSON() }; return jObj; }; this.importJSON = function( jObj ) { this._xOffset = jObj.xoff; this._yOffset = jObj.yoff; this._width = jObj.width; this._height = jObj.height; this._xAdj = jObj.xAdj; this._yAdj = jObj.yAdj; this._strokeWidth = jObj.strokeWidth; this._slope = jObj.slope; this._strokeStyle = jObj.strokeStyle; this._strokeColor = jObj.strokeColor; var strokeMaterialName = jObj.strokeMat; var strokeMat = MaterialsModel.getMaterial( strokeMaterialName ); if (!strokeMat) { console.log( "object material not found in library: " + strokeMaterialName ); strokeMat = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ); } this._strokeMaterial = strokeMat; this.importMaterialsJSON( jObj.materials ); }; /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.buildBuffers = function() { // get the world var world = this.getWorld(); if (!world) throw( "null world in buildBuffers" ); if (!world._useWebGL) return; // make sure RDGE has the correct context RDGE.globals.engine.setContext( world.getCanvas().rdgeid ); // create the gl buffer var gl = world.getGLContext(); this._strokeVerticesLen = 0; var strokeVertices = []; var strokeTextures = []; var strokeNormals = []; var strokeColors = []; // var scaleMat = Matrix.I(3); // scaleMat.elements[0][0] = this._scaleX; // scaleMat.elements[1][1] = this._scaleY; // get the normalized device coordinates (NDC) for // all position and dimensions. var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); var xNDC = 2*this._xOffset/vpw, yNDC = 2*this._yOffset/vph, xFillNDC = this._width/vpw, yFillNDC = this._height/vph, xAdjNDC = this._xAdj/vpw, yAdjNDC = this._yAdj/vph, xStrokeNDC = this._strokeWidth/vpw, yStrokeNDC = this._strokeWidth/vph; var aspect = world.getAspect(); var zn = world.getZNear(), zf = world.getZFar(); var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), b = -t, r = aspect*t, l = -r; // calculate the object coordinates from their NDC coordinates var z = -world.getViewDistance(); // get the position of the origin var x = -z*(r-l)/(2.0*zn)*xNDC, y = -z*(t-b)/(2.0*zn)*yNDC; // get the x and y fill var xFill = -z*(r-l)/(2.0*zn)*xFillNDC, yFill = -z*(t-b)/(2.0*zn)*yFillNDC; // get the x & y stroke size var xStroke = -z*(r-l)/(2.0*zn)*xStrokeNDC, yStroke = -z*(t-b)/(2.0*zn)*yStrokeNDC; // get the x & y adjustments size var xAdj = -z*(r-l)/(2.0*zn)*xAdjNDC*2, yAdj = -z*(t-b)/(2.0*zn)*yAdjNDC*2; this._primArray = []; this._materialArray = []; this._materialTypeArray = []; this._materialNodeArray = []; this._scaleX = (world._viewportWidth)/(world._viewportHeight); var innerX = xFill-xStroke; var innerY = yFill-yStroke; if(this._slope === "vertical") { strokeVertices = [ -xFill+x, yFill+y, 0.0, xFill+x, yFill+y, 0.0, -xFill+x, -yFill+y, 0.0, xFill+x, -yFill+y, 0.0, -xFill+x, -yFill+y, 0.0, xFill+x, yFill+y, 0.0 ]; strokeTextures = [ 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1 ]; } else if(this._slope === "horizontal") { // right now, this is the same as vertical line because, // our canvas is the same size as us. // But, we will need to use this when drawing in an existing GLWorld with other shapes strokeVertices = [ -xFill+x, yFill+y, 0.0, xFill+x, yFill+y, 0.0, -xFill+x, -yFill+y, 0.0, xFill+x, -yFill+y, 0.0, -xFill+x, -yFill+y, 0.0, xFill+x, yFill+y, 0.0 ]; strokeTextures = [ 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1 ]; } else if(this._slope > 0) { // if slope is positive, draw a line from top-left to bottom-right strokeVertices = [ -xFill+x, yFill-2*yAdj+y, 0.0, -xFill+2*xAdj+x, yFill+y, 0.0, xFill-2*xAdj+x, -yFill+y, 0.0, xFill+x, -yFill+2*yAdj+y, 0.0, xFill-2*xAdj+x, -yFill+y, 0.0, -xFill+2*xAdj+x, yFill+y, 0.0 ]; strokeTextures = [ 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 1 ]; } else { // else slope is negative, draw a line from bottom-left to top-right strokeVertices = [ xFill-2*xAdj+x, yFill+y, 0.0, -xFill+2*xAdj+x, -yFill+y, 0.0, -xFill+x, -yFill+2*yAdj+y, 0.0, -xFill+2*xAdj+x, -yFill+y, 0.0, xFill-2*xAdj+x, yFill+y, 0.0, xFill+x, yFill-2*yAdj+y, 0.0 ]; strokeTextures = [ 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0 ]; } var z = 0; var indices = []; var nVerts = strokeVertices.length/3; // stroke normals var index = 0; for (var i=0; i 0) { p0 = [this._xAdj, this._yAdj]; p1 = [w - this._xAdj, h - this._yAdj]; } else { p0 = [this._xAdj, h - this._yAdj]; p1 = [w - this._xAdj, this._yAdj]; } // draw the line ctx.moveTo( p0[0], p0[1] ); ctx.lineTo( p1[0], p1[1] ); ctx.stroke(); } }; /* // type is Dotted or Dashed this.createStippledStrokes = function(strokeVertices, strokeSize, slope, type, innerX, innerY) { var stippleLength = strokeSize; if (type === "Dotted") { stippleLength = this.DOT_LENGTH; } else if(type === "Dashed") { stippleLength = this.DASH_LENGTH; } var numStrokes = 0; var startPos = -innerX; var endPos = innerX; var gap = this.GAP_LENGTH; if(slope === "horizontal") { gap *= this._scaleX; stippleLength *= this._scaleX; } else if(slope === "vertical") { startPos = -innerY; endPos = innerY; } else { if(this._scaleX < 1) { startPos = -innerY; endPos = innerY; strokeSize = (strokeSize*this._scaleX)/2; // strokeSize *= this._scaleX; stippleLength *= this._scaleX; } else { strokeSize = strokeSize/2; gap *= this._scaleX; stippleLength *= this._scaleX; } } while(startPos + stippleLength < endPos) { if(slope === "horizontal") { strokeVertices.push(startPos); strokeVertices.push(-strokeSize); strokeVertices.push(0); strokeVertices.push(startPos); strokeVertices.push(strokeSize); strokeVertices.push(0); strokeVertices.push(startPos+stippleLength); strokeVertices.push(-strokeSize); strokeVertices.push(0); strokeVertices.push(startPos); strokeVertices.push(strokeSize); strokeVertices.push(0); strokeVertices.push(startPos+stippleLength); strokeVertices.push(-strokeSize); strokeVertices.push(0); strokeVertices.push(startPos+stippleLength); strokeVertices.push(strokeSize); strokeVertices.push(0); } else if(slope === "vertical") { strokeVertices.push(-strokeSize); strokeVertices.push(startPos); strokeVertices.push(0); strokeVertices.push(strokeSize); strokeVertices.push(startPos); strokeVertices.push(0); strokeVertices.push(-strokeSize); strokeVertices.push(startPos+stippleLength); strokeVertices.push(0); strokeVertices.push(strokeSize); strokeVertices.push(startPos); strokeVertices.push(0); strokeVertices.push(-strokeSize); strokeVertices.push(startPos+stippleLength); strokeVertices.push(0); strokeVertices.push(strokeSize); strokeVertices.push(startPos+stippleLength); strokeVertices.push(0); } else { strokeVertices.push(startPos); strokeVertices.push(startPos*-slope-strokeSize); strokeVertices.push(0); strokeVertices.push(startPos); strokeVertices.push(startPos*-slope+strokeSize); strokeVertices.push(0); strokeVertices.push(startPos+stippleLength); strokeVertices.push((startPos+stippleLength)*-slope-strokeSize); strokeVertices.push(0); strokeVertices.push(startPos); strokeVertices.push(startPos*-slope+strokeSize); strokeVertices.push(0); strokeVertices.push(startPos+stippleLength); strokeVertices.push((startPos+stippleLength)*-slope-strokeSize); strokeVertices.push(0); strokeVertices.push(startPos+stippleLength); strokeVertices.push((startPos+stippleLength)*-slope+strokeSize); strokeVertices.push(0); } numStrokes += 6; startPos += (stippleLength+gap); } // return numStrokes; } */ this.collidesWithPoint = function( x, y ) { if(x < this._xOffset) return false; if(x > (this._xOffset + this._width)) return false; if(y < this._yOffset) return false; if(y > (this._yOffset + this._height)) return false; return true; } }; Line.prototype = new GeomObj(); if (typeof exports === "object") { exports.Line = Line; }