/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; var Material = require("js/lib/rdge/materials/material").Material; /////////////////////////////////////////////////////////////////////// // Class GLMaterial // RDGE representation of a material. /////////////////////////////////////////////////////////////////////// var CloudMaterial = function CloudMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "CloudMaterial"; this._shaderName = "cloud"; this._texMap = 'assets/images/cloud2.jpg'; this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; this._time = 0.0; this._dTime = 0.01; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getName = function () { return this._name; }; this.getShaderName = function () { return this._shaderName; }; this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; this.isAnimated = function () { return true; }; /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// this._propNames = ["texmap", "diffusecolor"]; this._propLabels = ["Texture map", "Diffuse Color"]; this._propTypes = ["file", "color"]; this._propValues = []; this._propValues[this._propNames[0]] = this._texMap.slice(0); this._propValues[this._propNames[1]] = this._diffuseColor.slice(); this.setProperty = function (prop, value) { if (prop === 'color') prop = 'diffusecolor'; // make sure we have legitimate imput var ok = this.validateProperty(prop, value); if (!ok) { console.log("invalid property in Radial Gradient Material:" + prop + " : " + value); } switch (prop) { case "texmap": this.setTextureMap(value); break; case "diffusecolor": this.setDiffuseColor(value); break; case "color": break; } }; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// // duplicate method required this.dup = function (world) { // save the world if (world) this.setWorld(world); // allocate a new uber material var newMat = new CloudMaterial(); // copy over the current values; var propNames = [], propValues = [], propTypes = [], propLabels = []; this.getAllProperties(propNames, propValues, propTypes, propLabels); var n = propNames.length; for (var i = 0; i < n; i++) { newMat.setProperty(propNames[i], propValues[i]); } return newMat; }; this.init = function (world) { // save the world if (world) this.setWorld(world); // this variable declared above is inherited set to a smaller delta. // the cloud material runs a little faster this._dTime = 0.01; // set up the shader this._shader = new RDGE.jshader(); this._shader.def = cloudMaterialDef; this._shader.init(); // set up the material node this._materialNode = RDGE.createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); this._time = 0; if (this._shader && this._shader['default']) { this._shader['default'].u_time.set([this._time]); this._shader['default'].u_DiffuseColor.set(this._diffuseColor); } // set the shader values in the shader this.updateTexture(); this.update(0); }; this.updateColor = function () { var material = this._materialNode; if (material) { var technique = material.shaderProgram['default']; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var color = this._propValues[this._propNames[1]]; technique.u_DiffuseColor.set(this._diffuseColor); } } }; this.updateTexture = function () { var material = this._materialNode; if (material) { var technique = material.shaderProgram['default']; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var texMapName = this._propValues[this._propNames[0]]; var wrap = 'REPEAT', mips = true; var tex = this.loadTexture(texMapName, wrap, mips); if (tex) { technique.u_tex0.set(tex); } } } }; this.update = function (time) { var material = this._materialNode; if (material) { var technique = material.shaderProgram['default']; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { if (this._shader && this._shader['default']) { this._shader['default'].u_time.set([this._time]); } this._time += this._dTime; if (this._time > 200.0) this._time = 0.0; } } }; // JSON export this.exportJSON = function () { var jObj = { 'material': this.getShaderName(), 'name': this.getName(), 'texture': this._propValues[this._propNames[0]] }; return jObj; }; this.importJSON = function (jObj) { if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); this.setName(jObj.name); try { this._propValues[this._propNames[0]] = jObj.texture; } catch (e) { throw new Error("could not import material: " + jObj); } }; this.export = function () { // every material needs the base type and instance name var exportStr = "material: " + this.getShaderName() + "\n"; exportStr += "name: " + this.getName() + "\n"; var world = this.getWorld(); if (!world) throw new Error("no world in material.export, " + this.getName()); var texMapName = this._propValues[this._propNames[0]]; exportStr += "texture: " + texMapName + "\n"; // every material needs to terminate like this exportStr += "endMaterial\n"; return exportStr; }; this.import = function (importStr) { var pu = new MaterialParser(importStr); var material = pu.nextValue("material: "); if (material != this.getShaderName()) throw new Error("ill-formed material"); this.setName(pu.nextValue("name: ")); var rtnStr; try { this._propValues[this._propNames[0]] = pu.nextValue("texture: "); var endKey = "endMaterial\n"; var index = importStr.indexOf(endKey); index += endKey.length; rtnStr = importStr.substr(index); } catch (e) { throw new Error("could not import material: " + importStr); } return rtnStr; }; }; /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader // shader spec (can also be loaded from a .JSON file, or constructed at runtime) var cloudMaterialDef = { 'shaders': { 'defaultVShader': "assets/shaders/Cloud.vert.glsl", 'defaultFShader': "assets/shaders/Cloud.frag.glsl" }, 'techniques': { 'default': [ { 'vshader': 'defaultVShader', 'fshader': 'defaultFShader', // attributes 'attributes': { 'vert': { 'type': 'vec3' }, 'normal': { 'type': 'vec3' }, 'texcoord': { 'type': 'vec2' } }, // parameters 'params': { 'u_tex0': { 'type': 'tex2d' }, 'u_time': { 'type': 'float' }, 'u_DiffuseColor': { 'type': 'vec4' } }, // render states 'states': { 'depthEnable': true, 'offset': [1.0, 0.1] } } ] } }; CloudMaterial.prototype = new Material(); if (typeof exports === "object") { exports.CloudMaterial = CloudMaterial; }