/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
var Texture = require("js/lib/rdge/texture").Texture;
var FlagMaterial = function FlagMaterial() {
///////////////////////////////////////////////////////////////////////
// Instance variables
///////////////////////////////////////////////////////////////////////
this._name = "FlagMaterial";
this._shaderName = "flag";
this._texMap = 'assets/images/us_flag.png';
this._time = 0.0;
this._dTime = 0.1;
this._defaultWaveWidth = 1.0;
this._defaultWaveHeight = 1.0;
this._hasVertexDeformation = true;
///////////////////////////////////////////////////////////////////////
// Properties
///////////////////////////////////////////////////////////////////////
// all defined in parent PulseMaterial.js
// load the local default value
this._propNames = ["texmap", "wavewidth", "waveheight" ];
this._propLabels = ["Texture map", "Wave Width", "Wave Height" ];
this._propTypes = ["file", "float", "float" ];
this._propValues = [];
this._propValues[ this._propNames[0] ] = this._texMap.slice(0);
this._propValues[ this._propNames[1] ] = this._defaultWaveWidth;
this._propValues[ this._propNames[2] ] = this._defaultWaveHeight;
// a material can be animated or not. default is not.
// Any material needing continuous rendering should override this method
this.isAnimated = function() { return true; };
///////////////////////////////////////////////////////////////////////
// Methods
///////////////////////////////////////////////////////////////////////
// duplcate method requirde
this.dup = function( world ) {
// allocate a new uber material
var newMat = new FlagMaterial();
// copy over the current values;
var propNames = [], propValues = [], propTypes = [], propLabels = [];
this.getAllProperties( propNames, propValues, propTypes, propLabels);
var n = propNames.length;
for (var i=0; i