/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; var Material = require("js/lib/rdge/materials/material").Material; var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; var LinearGradientMaterial = function LinearGradientMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "Linear Gradient"; this._shaderName = "linearGradient"; this._color1 = [1, 0, 0, 1]; this._color2 = [0, 1, 0, 1]; this._color3 = [0, 0, 1, 1]; this._color4 = [0, 1, 1, 1]; this._colorStop1 = 0.0; this._colorStop2 = 0.3; this._colorStop3 = 0.6; this._colorStop4 = 1.0; // this._colorCount = 4; this._angle = 0.0; // the shader takes [cos(a), sin(a)] this._textureTransform = [1,0,0, 0,1,0, 0,0,1]; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getShaderDef = function() { return linearGradientMaterialDef; } /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// this._propNames = ["u_color1", "u_color2", "u_color3", "u_color4", "u_colorStop1", "u_colorStop2", "u_colorStop3", "u_colorStop4", "u_cos_sin_angle"]; this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4", "Angle"]; this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float", "vector2d"]; this._propValues = []; this._propValues[this._propNames[0]] = this._color1.slice(0); this._propValues[this._propNames[1]] = this._color2.slice(0); this._propValues[this._propNames[2]] = this._color3.slice(0); this._propValues[this._propNames[3]] = this._color4.slice(0); this._propValues[this._propNames[4]] = this._colorStop1; this._propValues[this._propNames[5]] = this._colorStop2; this._propValues[this._propNames[6]] = this._colorStop3; this._propValues[this._propNames[7]] = this._colorStop4; this._propValues[this._propNames[8]] = [ Math.cos(this._angle), Math.sin(this._angle) ]; /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// // duplcate method requirde this.init = function (world) { this.setWorld(world); // set up the shader this._shader = new RDGE.jshader(); this._shader.def = linearGradientMaterialDef; this._shader.init(); // set up the material node this._materialNode = RDGE.createMaterialNode(this.getShaderName() + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); if (this._shader && this._shader['default']) this._shader['default'].u_texTransform.set( this._textureTransform ); // send the current values to the shader this.setShaderValues(); this.update( 0 ); }; this.resetToDefault = function() { this._propValues[this._propNames[0]] = this._color1.slice(0); this._propValues[this._propNames[1]] = this._color2.slice(0); this._propValues[this._propNames[2]] = this._color3.slice(0); this._propValues[this._propNames[3]] = this._color4.slice(0); this._propValues[this._propNames[4]] = this._colorStop1; this._propValues[this._propNames[5]] = this._colorStop2; this._propValues[this._propNames[6]] = this._colorStop3; this._propValues[this._propNames[7]] = this._colorStop4; this._propValues[this._propNames[8]] = [ Math.cos(this._angle), Math.sin(this._angle) ]; var nProps = this._propNames.length; for (var i=0; i