/* <copyright> This file contains proprietary software owned by Motorola Mobility, Inc.<br/> No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. </copyright> */ var Material = require("js/lib/rdge/materials/material").Material; var PlasmaMaterial = function PlasmaMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "Plasma"; this._shaderName = "plasma"; this._time = 0.0; this._dTime = 0.01; this._speed = 1.0; this._wave = 0.0; this._wave1 = 0.6; this._wave2 = 0.8; /////////////////////////////////////////////////////////////////////// // Properties /////////////////////////////////////////////////////////////////////// this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; this._propTypes = ["float", "float", "float", "float"]; this._propValues = []; this._propValues[ this._propNames[0] ] = this._wave; this._propValues[ this._propNames[1] ] = this._wave1; this._propValues[ this._propNames[2] ] = this._wave2; this._propValues[ this._propNames[3] ] = this._speed; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getShaderName = function() { return this._shaderName; }; this.isAnimated = function() { return true; }; this.getShaderDef = function() { return plasmaShaderDef; }; /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// // duplcate method requirde this.init = function( world) { this.setWorld( world ); // set up the shader this._shader = new RDGE.jshader(); this._shader.def = plasmaShaderDef; this._shader.init(); // set the default value this._time = 0; this._shader['default'].u_time.set( [this._time] ); // set up the material node this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); this._time = 0; if (this._shader && this._shader['default']) { this._shader['default'].u_time.set( [this._time] ); } this.setShaderValues(); }; this.update = function( time ) { this._shader['default'].u_time.set( [this._time] ); this._time += this._dTime; }; }; /////////////////////////////////////////////////////////////////////////////////////// // RDGE shader // shader spec (can also be loaded from a .JSON file, or constructed at runtime) var plasmaShaderDef = {'shaders': { 'defaultVShader':"assets/shaders/plasma.vert.glsl", 'defaultFShader':"assets/shaders/plasma.frag.glsl" }, 'techniques': { 'default': [ { 'vshader' : 'defaultVShader', 'fshader' : 'defaultFShader', // attributes 'attributes' : { 'vert' : { 'type' : 'vec3' }, 'normal' : { 'type' : 'vec3' }, 'texcoord' : { 'type' : 'vec2' } }, // parameters 'params' : { 'u_time' : { 'type' : 'float' }, 'u_speed': { 'type' : 'float' }, 'u_wave' : { 'type' : 'float' }, 'u_wave1': { 'type' : 'float' }, 'u_wave2': { 'type' : 'float' } }, // render states 'states' : { 'depthEnable' : true, 'offset':[1.0, 0.1] } } ] } }; PlasmaMaterial.prototype = new Material(); if (typeof exports === "object") { exports.PlasmaMaterial = PlasmaMaterial; }