/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */

var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
var Material = require("js/lib/rdge/materials/material").Material;

var RadialBlurMaterial = function RadialBlurMaterial() {
    ///////////////////////////////////////////////////////////////////////
    // Instance variables
    ///////////////////////////////////////////////////////////////////////
    this._name = "RadialBlurMaterial";
    this._shaderName = "radialBlur";

    this._texMap = 'assets/images/cubelight.png';
    this._color = [1, 0, 0, 1];

    this._time = 0.0;
    this._dTime = 0.01;

    ///////////////////////////////////////////////////////////////////////
    // Property Accessors
    ///////////////////////////////////////////////////////////////////////
    this.getName = function () { return this._name; };
    this.getShaderName = function () { return this._shaderName; };

    this.getTextureMap = function () { return this._texMap.slice(0); };
    this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m.slice(0); this.updateTexture(); };

    this.isAnimated = function () { return true; };

    ///////////////////////////////////////////////////////////////////////
    // Material Property Accessors
    ///////////////////////////////////////////////////////////////////////
    this._propNames = ["texmap", "color"];
    this._propLabels = ["Texture map", "Color"];
    this._propTypes = ["file", "color"];
    this._propValues = [];

    this._propValues[this._propNames[0]] = this._texMap.slice(0);
    this._propValues[this._propNames[1]] = this._color.slice(0);

    this.setProperty = function (prop, value) {
        // make sure we have legitimate imput
        var ok = this.validateProperty(prop, value);
        if (!ok) {
            console.log("invalid property in Radial Gradient Material:" + prop + " : " + value);
        }

        switch (prop) {
            case "texmap":
                this.setTextureMap(value);
                break;

            case "color":
                this._propValues[prop] = value.slice(0);
                if (this._shader && this._shader['default']) {
                    this._shader['default'][prop].set(value);
                }
                break;
        }
    };
    ///////////////////////////////////////////////////////////////////////


    ///////////////////////////////////////////////////////////////////////
    // Methods
    ///////////////////////////////////////////////////////////////////////
    // duplicate method required
    this.dup = function () {
        // allocate a new uber material
        var newMat = new RadialBlurMaterial();

        // copy over the current values;
        var propNames = [], propValues = [], propTypes = [], propLabels = [];
        this.getAllProperties(propNames, propValues, propTypes, propLabels);
        var n = propNames.length;
        for (var i = 0; i < n; i++)
            newMat.setProperty(propNames[i], propValues[i]);

        return newMat;
    };

    this.init = function (world) {
        // save the world
        if (world) this.setWorld(world);

        // set up the shader
        this._shader = new RDGE.jshader();
        this._shader.def = radialBlurMaterialDef;
        this._shader.init();

        // set up the material node
        this._materialNode = RDGE.createMaterialNode("radialBlurMaterial" + "_" + world.generateUniqueNodeID());
        this._materialNode.setShader(this._shader);

        this._time = 0;
        if (this._shader && this._shader['default'])
            this._shader['default'].u_time.set([this._time]);
        this.setProperty("color", [this._time, 0, 0, 1]);

        // set the shader values in the shader
        this.updateTexture();
        this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
        this.update(0);
    };

    this.updateTexture = function () {
        var material = this._materialNode;
        if (material) {
            var technique = material.shaderProgram['default'];
            var renderer = RDGE.globals.engine.getContext().renderer;
            if (renderer && technique) {
                var texMapName = this._propValues[this._propNames[0]];
                var tex = renderer.getTextureByName(texMapName, 'REPEAT');
                //				if (tex)
                //				{
                //					var res = [tex.image.naturalWidth, tex.image.naturalHeight];
                //					this.setResoloution( res );
                //				}
                technique.u_tex0.set(tex);
            }
        }
    };

    this.update = function () {
        var material = this._materialNode;
        if (material) {
            var technique = material.shaderProgram['default'];
            var renderer = RDGE.globals.engine.getContext().renderer;
            if (renderer && technique) {
                if (this._shader && this._shader['default']) {
                    this._shader['default'].u_time.set([this._time]);
                }

                var color = this.getProperty("color");
                color[0] = this._time;
                this.setProperty("color", color);
                //console.log( "update color to: " + color );
                this._time += this._dTime;
            }
        }
    };

    this.setResolution = function (res) {
        var material = this._materialNode;
        if (material) {
            var technique = material.shaderProgram['default'];
            var renderer = RDGE.globals.engine.getContext().renderer;
            if (renderer && technique) {
                technique.u_resolution.set(res);
            }
        }
    };

    this.exportJSON = function () {
        var jObj =
		{
		    'material': this.getShaderName(),
		    'name': this.getName(),
		    'color': this._propValues["color"],
		    'texture': this._propValues[this._propNames[0]]
		};

        return jObj;
    };

    this.importJSON = function (jObj) {
        if (this.getShaderName() != jObj.material) throw new Error("ill-formed material");
        this.setName(jObj.name);

        var rtnStr;
        try {
            this._propValues[this._propNames[0]] = jObj.texture;
            this.updateTexture();
        }
        catch (e) {
            throw new Error("could not import material: " + importStr);
        }

        return rtnStr;
    };
};

///////////////////////////////////////////////////////////////////////////////////////
// RDGE shader

// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
var radialBlurMaterialDef =
{ 'shaders':
	{
	    'defaultVShader': "assets/shaders/Basic.vert.glsl",
	    'defaultFShader': "assets/shaders/radialBlur.frag.glsl"
	},
    'techniques':
	{
	    'default':
		[
			{
			    'vshader': 'defaultVShader',
			    'fshader': 'defaultFShader',
			    // attributes
			    'attributes':
				{
				    'vert': { 'type': 'vec3' },
				    'normal': { 'type': 'vec3' },
				    'texcoord': { 'type': 'vec2' }
				},
			    // parameters
			    'params':
				{
				    'u_tex0': { 'type': 'tex2d' },
				    'u_time': { 'type': 'float' },
				    'u_resolution': { 'type': 'vec2' },
				    'color': { 'type': 'vec4' }
				},

			    // render states
			    'states':
				{
				    'depthEnable': true,
				    'offset': [1.0, 0.1]
				}
			}
		]
	}
};


var RaidersMaterial = function RaidersMaterial() {
    // initialize the inherited members
    this.inheritedFrom = RadialBlurMaterial;
    this.inheritedFrom();

    this._name = "RaidersMaterial";
    this._shaderName = "raiders";

    this._texMap = 'assets/images/raiders.png';
    this._propValues[this._propNames[0]] = this._texMap.slice(0);


    // duplicate method required
    this.dup = function (world) {
        // allocate a new uber material
        var newMat = new RaidersMaterial();

        // copy over the current values;
        var propNames = [], propValues = [], propTypes = [], propLabels = [];
        this.getAllProperties(propNames, propValues, propTypes, propLabels);
        var n = propNames.length;
        for (var i = 0; i < n; i++)
            newMat.setProperty(propNames[i], propValues[i]);

        return newMat;
    };
}

RaidersMaterial.prototype = new Material();

if (typeof exports === "object") {
    exports.RaidersMaterial = RaidersMaterial;
}


RadialBlurMaterial.prototype = new Material();

if (typeof exports === "object") {
    exports.RadialBlurMaterial = RadialBlurMaterial;
}