/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; /////////////////////////////////////////////////////////////////////// // Class GLMaterial // RDGE representation of a material. /////////////////////////////////////////////////////////////////////// function TaperMaterial() { // initialize the inherited members this.inheritedFrom = GLMaterial; this.inheritedFrom(); /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "TaperMaterial"; this._shaderName = "taper"; this._color = [1,0,0,1]; this._deltaTime = 0.0; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getColor = function() { return this._color; } this.getShaderName = function() { return this._shaderName; } this.isAnimated = function() { return true; } this.hasVertexDeformation = function() { return this._hasVertexDeformation; } this._hasVertexDeformation = true; this._vertexDeformationTolerance = 0.02; // should be a property /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// // duplcate method requirde this.dup = function() { return new TaperMaterial(); } this.init = function( world ) { this.setWorld( world ); // set up the shader this._shader = new jshader(); this._shader.def = taperShaderDef; this._shader.init(); // set the defaults this._shader.colorMe.color.set( this.getColor() ); // set up the material node this._materialNode = createMaterialNode("taperMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); // initialize the taper properties this.updateShaderValues(); } /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// this._propNames = ["color", "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount" ]; this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount"]; this._propTypes = ["color", "float", "float", "float", "float", "float", "float", "float"]; this._propValues = []; // initialize the property values this._propValues[ this._propNames[0] ] = this._color.slice(); this._propValues[ this._propNames[1] ] = 0.25; this._propValues[ this._propNames[2] ] = 0.50; this._propValues[ this._propNames[3] ] = 0.75; this._propValues[ this._propNames[4] ] = -1; this._propValues[ this._propNames[5] ] = 1; this._propValues[ this._propNames[6] ] = 0.0; this._propValues[ this._propNames[7] ] = 0.9; this.setProperty = function( prop, value ) { // make sure we have legitimate input if (this.validateProperty( prop, value )) { switch (prop) { case "color": this._propValues[prop] = value.slice(); break; default: this._propValues[prop] = value; break; } this.updateShaderValues(); } } /////////////////////////////////////////////////////////////////////// this.exportJSON = function() { var jObj = { 'material' : this.getShaderName(), 'name' : this.getName(), 'color' : this._propValues["color"] }; return jObj; } this.importJSON = function( jObj ) { if (this.getShaderName() != jObj.material) throw new Error( "ill-formed material" ); this.setName( jObj.name ); try { var color = jObj.color; this.setProperty( "color", color); } catch (e) { throw new Error( "could not import material: " + jObj ); } } this.export = function() { // this function should be overridden by subclasses var exportStr = "material: " + this.getShaderName() + "\n"; exportStr += "name: " + this.getName() + "\n"; if (this._shader) exportStr += "color: " + this._shader.colorMe.color + "\n"; else exportStr += "color: " + this.getColor() + "\n"; exportStr += "endMaterial\n"; return exportStr; } this.import = function( importStr ) { var pu = new MaterialParser( importStr ); var material = pu.nextValue( "material: " ); if (material != this.getShaderName()) throw new Error( "ill-formed material" ); this.setName( pu.nextValue( "name: ") ); var rtnStr; try { var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); this.setProperty( "color", color); var endKey = "endMaterial\n"; var index = importStr.indexOf( endKey ); index += endKey.length; rtnStr = importStr.substr( index ); } catch (e) { throw new Error( "could not import material: " + importStr ); } return rtnStr; } this.update = function( time ) { //var speed = 0.01; //time *= speed; this._deltaTime += 0.01; if (this._shader && this._shader.colorMe) { var t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; if (t3 < 0) { this._deltaTime = this._propValues[ this._propNames[1] ] - 1.0; t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; } var t1 = this._propValues[ this._propNames[1] ] - this._deltaTime, t2 = this._propValues[ this._propNames[2] ] - this._deltaTime; this._shader.colorMe[this._propNames[1]].set( [t1] ); this._shader.colorMe[this._propNames[2]].set( [t2] ); this._shader.colorMe[this._propNames[3]].set( [t3] ); } } this.updateShaderValues = function() { if (this._shader && this._shader.colorMe) { var nProps = this._propNames.length; for (var i=0; i