/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var Material = require("js/lib/rdge/materials/material").Material; var Texture = require("js/lib/rdge/texture").Texture; /////////////////////////////////////////////////////////////////////// // Class GLMaterial // RDGE representation of a material. /////////////////////////////////////////////////////////////////////// var TaperMaterial = function TaperMaterial() { // initialize the inherited members this.inheritedFrom = Material; this.inheritedFrom(); /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "Taper"; this._shaderName = "taper"; this._deltaTime = 0.0; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getShaderName = function () { return this._shaderName; }; this.isAnimated = function () { return true; }; this.getShaderDef = function() { return taperShaderDef; }; this.getTechniqueName = function() { return 'colorMe' }; this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; this._hasVertexDeformation = true; this._vertexDeformationTolerance = 0.02; // should be a property this.getVertexDeformationTolerance = function() { return this._propValues[this._propNames[7]]; }; /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.init = function (world) { this.setWorld(world); // set up the shader this._shader = new RDGE.jshader(); this._shader.def = taperShaderDef; this._shader.init(); // set up the material node this._materialNode = RDGE.createMaterialNode("taperMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); this._time = 0; if (this._shader && this._shader['default']) { this._shader['default'].u_time.set([this._time]); } // initialize the taper properties this.setShaderValues(); }; this.resetToDefault = function() { this._propValues[this._propNames[0]] = 0.25; this._propValues[this._propNames[1]] = 0.50; this._propValues[this._propNames[2]] = 0.75; this._propValues[this._propNames[3]] = -1; this._propValues[this._propNames[4]] = 1; this._propValues[this._propNames[5]] = 0.0; this._propValues[this._propNames[6]] = 0.9; this._propValues[this._propNames[7]] = this._vertexDeformationTolerance; this._propValues[this._propNames[8]] = 1.0; var nProps = this._propNames.length; for (var i=0; i