/* Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Motorola Mobility LLC nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ var Material = require("js/lib/rdge/materials/material").Material; var Texture = require("js/lib/rdge/texture").Texture; /////////////////////////////////////////////////////////////////////// // Class GLMaterial // RDGE representation of a material. /////////////////////////////////////////////////////////////////////// var TwistVertMaterial = function TwistVertMaterial() { // initialize the inherited members this.inheritedFrom = Material; this.inheritedFrom(); /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "Twist Vertex"; this._shaderName = "twistVert"; this._tex0 = 'assets/images/rocky-normal.jpg'; this._tex1 = 'assets/images/metal.png'; this._angle = 0.0; this._deltaTime = 0.01; this._speed = 1.0; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getShaderName = function () { return this._shaderName; }; this.isAnimated = function () { return true; }; this.getShaderDef = function() { return twistVertShaderDef; }; this.getTechniqueName = function() { return 'twistMe' }; this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; this._hasVertexDeformation = true; this._vertexDeformationTolerance = 0.1; // should be a property /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// this._propNames = [ "u_limit1", "u_limit2", "u_twistAmount", "speed", "u_tex0", "u_tex1"]; this._propLabels = [ "Start Parameter", "End Paramater", "Twist Amount", "Speed", "Front facing texture map", "Back facing texture map"]; this._propTypes = [ "float", "float", "angle", "float", "file", "file"]; this._propValues = []; // initialize the property values this._propValues[this._propNames[0]] = 0.0; this._propValues[this._propNames[1]] = 1.0; this._propValues[this._propNames[2]] = 2.0 * Math.PI; this._propValues[this._propNames[3]] = this._speed; this._propValues[this._propNames[4]] = this._tex0.slice(); this._propValues[this._propNames[5]] = this._tex1.slice(); /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.init = function (world) { this.setWorld(world); // set up the shader this._shader = new RDGE.jshader(); this._shader.def = twistVertShaderDef; this._shader.init(); // set up the material node this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); // initialize the twist vert properties this.setShaderValues(); }; this.resetToDefault = function() { this._propValues[this._propNames[0]] = 0.0; this._propValues[this._propNames[1]] = 1.0; this._propValues[this._propNames[2]] = 2.0 * Math.PI; this._propValues[this._propNames[3]] = this._speed; this._propValues[this._propNames[4]] = this._tex0.slice(); this._propValues[this._propNames[5]] = this._tex1.slice(); var nProps = this._propNames.length; for (var i=0; i this._propValues["u_twistAmount"]) { angle = this._propValues["u_twistAmount"]; this._deltaTime = -this._deltaTime; } else if (angle < 0.0) { angle = 0; this._deltaTime = -this._deltaTime; } this._angle = angle; this._shader.twistMe["u_twistAmount"].set([angle]); var tex; var glTex = this._glTextures["u_tex0"]; if (glTex) { //if (glTex.isAnimated()) glTex.render(); tex = glTex.getTexture(); if (tex) technique.u_tex0.set( tex ); } glTex = this._glTextures["u_tex1"]; if (glTex) { //if (glTex.isAnimated()) glTex.render(); tex = glTex.getTexture(); if (tex) technique.u_tex1.set( tex ); } } } }; // shader spec (can also be loaded from a .JSON file, or constructed at runtime) twistVertShaderDef = { 'shaders': { // shader files 'defaultVShader': "assets/shaders/TwistVert.vert.glsl", 'defaultFShader': "assets/shaders/TwistVert.frag.glsl" }, 'techniques': { // rendering control 'twistMe': [ // simple color pass { 'vshader': 'defaultVShader', 'fshader': 'defaultFShader', // attributes 'attributes': { 'vert': { 'type': 'vec3' }, 'normal': { 'type': 'vec3' }, 'texcoord': { 'type': 'vec2' } }, // attributes 'params': { 'u_tex0': { 'type' : 'tex2d' }, 'u_tex1': { 'type' : 'tex2d' }, 'u_limit1': { 'type': 'float' }, 'u_limit2': { 'type': 'float' }, 'u_minVal': { 'type': 'float' }, 'u_maxVal': { 'type': 'float' }, 'u_center': { 'type': 'float' }, 'u_twistAmount': { 'type': 'float' }, 'speed': { 'type': 'float' } } } ] } }; if (typeof exports === "object") { exports.TwistVertMaterial = TwistVertMaterial; }