/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; var Material = require("js/lib/rdge/materials/material").Material; var Texture = require("js/lib/rdge/texture").Texture; var UberMaterial = function UberMaterial() { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._name = "Uber"; this._shaderName = "uber"; this.getShaderName = function () { return this._shaderName; }; // set some default values this._ambientColor = [0.0, 0.0, 0.0, 1.0]; this._diffuseColor = [1.0, 1.0, 1.0, 1.0]; this._specularColor = [1.0, 1.0, 1.0, 1.0]; this._specularPower = 32.0; this._environmentAmount = 0.2; // 0 .. 1 // set the default maps this._diffuseMapOb = { 'texture' : 'assets/images/rocky-diffuse.jpg', 'wrap' : 'REPEAT' }; //this._diffuseMapOb = { 'texture' : 'texture', 'wrap' : 'REPEAT' }; this._normalMapOb = { 'texture': 'assets/images/rocky-normal.jpg', 'wrap': 'REPEAT' }; this._specularMapOb = { 'texture': 'assets/images/rocky-spec.jpg', 'wrap': 'REPEAT' }; this._environmentMapOb = { 'texture': 'assets/images/silver.png', 'wrap': 'CLAMP', 'envReflection': this._environmentAmount }; this._useDiffuseMap = true; this._useNormalMap = true; this._useSpecularMap = true; this._useEnvironmentMap = true; this._useLights = [true, true, true, true]; // these are the abstracted texture objects - defined where they are set this._diffuseTexture; this._MAX_LIGHTS = 4; // array textures indexed by shader uniform name this._glTextures = []; /////////////////////////////////////////////////////////////////////// // Material Property Accessors /////////////////////////////////////////////////////////////////////// this._propNames = ["ambientColor", "diffuseColor", "specularColor", "specularPower", "diffuseMap", "normalMap", "specularMap", "environmentMap", "environmentAmount"]; this._propLabels = ["Ambient Color", "Diffuse Color", "Specular Color", "Specular Power", "Texture Map", "Bump Map", "Specular Map", "Environment Map", "Environment Map Amount"]; this._propTypes = ["color", "color", "color", "float", "file", "file", "file", "file", "float"]; this._propValues = []; this._propValues[this._propNames[0]] = this._ambientColor.slice(0); this._propValues[this._propNames[1]] = this._diffuseColor.slice(0); this._propValues[this._propNames[2]] = this._specularColor.slice(0); this._propValues[this._propNames[3]] = this._specularPower; this._propValues[this._propNames[4]] = this._diffuseMapOb['texture']; this._propValues[this._propNames[5]] = this._normalMapOb['texture']; this._propValues[this._propNames[6]] = this._specularMapOb['texture']; this._propValues[this._propNames[7]] = this._environmentMapOb['texture']; this._propValues[this._propNames[8]] = this._environmentMapOb['envReflection']; this.setProperty = function (prop, value) { if (prop == "color") prop = "ambientColor"; var valid = this.validateProperty(prop, value); if (valid) { this._propValues[prop] = value; switch (prop) { case "diffuseMap": this.updateDiffuseMap(); break; case "normalMap": this.updateNormalMap(); break; case "specularMap": this.updateSpecularMap(); break; case "environmentMap": this.updateEnvironmentMap(); break; case "environmentAmount": this.updateEnvironmentAmount(value); break; case "specularPower": this.updateSpecularPower(value); break; case "ambientColor": this.updateAmbientColor(value); break; case "diffuseColor": this.updateDiffuseColor(value); break; case "specularColor": this.updateSpecularColor(value); break; } } }; /////////////////////////////////////////////////////////////////////// // define the 4 lights this._lights = [ { 'type': 'point', // can be 'directional', 'point' or 'spot' 'spotInnerCutoff': 14.0, // fragments in the inner cutoff 'cone' are full intensity. 'spotOuterCutoff': 15.0, // fragments outside the outer cutoff 'cone' are unlit. 'position': [8.0, 2.0, 8.0], // light position; ignored for directional lights 'direction': [-1.0, -1.0, -1.0], // light direction; ignored for point lights 'attenuation': [1.0, 0.025, 0.00125], // light attenuation; constant, linear, quadratic 'diffuseColor': [1.0, 0.5, 0.5, 1.0], // diffuse light color 'specularColor': [1.0, 1.0, 1.0, 1.0] // specular light color }, { 'type': 'point', 'spotInnerCutoff': 9.0, 'spotOuterCutoff': 20.0, 'position': [-8.0, 2.0, 8.0], 'direction': [1.0, -1.0, -1.0], 'attenuation': [1.0, 0.025, 0.00125], 'diffuseColor': [0.5, 1.0, 0.5, 1.0], 'specularColor': [1.0, 1.0, 1.0, 1.0] }, { 'type': 'point', 'spotInnerCutoff': 9.0, 'spotOuterCutoff': 20.0, 'position': [-8.0, 2.0, -8.0], 'direction': [1.0, -1.0, 1.0], 'attenuation': [1.0, 0.25, 0.0125], 'diffuseColor': [0.5, 0.5, 1.0, 1.0], 'specularColor': [1.0, 1.0, 1.0, 1.0] }, { 'type': 'point', 'spotInnerCutoff': 9.0, 'spotOuterCutoff': 20.0, 'position': [8.0, 4.0, -8.0], 'direction': [-1.0, -1.0, 1.0], 'attenuation': [1.0, 0.25, 0.0125], 'diffuseColor': [1.0, 1.0, 0.5, 1.0], 'specularColor': [1.0, 1.0, 1.0, 1.0] } ]; this._ubershaderCaps = { // ubershader material properties. 'material': { 'ambientColor': this._ambientColor, // material ambient color 'diffuseColor': this._diffuseColor, // material diffuse color 'specularColor': this._specularColor, // material specular color 'specularPower': this._specularPower // material specular power (shininess) }, // ubershader supports up to four lights. 'lighting': { 'light0': this._lights[0], 'light1': this._lights[1], 'light2': this._lights[2], 'light3': this._lights[3] }, // uvTransform can be used to scale or offset the texture coordinates. 'uvTransform': [2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1], // optional diffuse map 'diffuseMap': this._diffuseMapOb, // optional normal map 'normalMap': this._normalMapOb, // optional specular map 'specularMap': this._specularMapOb, // optional environment map 'environmentMap': this._environmentMapOb }; this.updateAmbientColor = function () { this._ambientColor = this._propValues['ambientColor'].slice(0); var material = this._materialNode; //console.log( "ambient color: " + this._ambientColor ); if (material) { var technique = material.shaderProgram.defaultTechnique; technique.u_ambientColor.set(this._ambientColor); } }; this.updateDiffuseColor = function () { this._diffuseColor = this._propValues['diffuseColor'].slice(0); var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; technique.u_diffuseColor.set(this._diffuseColor); this.getWorld().restartRenderLoop(); } }; this.updateSpecularColor = function (value) { this._specularColor = this._propValues['specularColor']; var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; technique.u_specularColor.set(this._specularColor); } }; this.updateSpecularPower = function (value) { this._specularPower = this._propValues['specularPower']; var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; technique.u_specularPower.set([this._specularPower]); } }; this.updateEnvironmentAmount = function (value) { this._environmentMapOb.envReflectionAmount = value; var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; technique.u_envReflection.set([this._environmentMapOb.envReflection]); } }; this.updateEnvironmentMap = function () { var value = this._propValues["environmentMap"]; this._environmentMapOb.texture = value; if ((value == null) || (value.length == 0)) { if (this._useEnvironmentMap) { this._useEnvironmentMap = false; this.rebuildShader(); } } else { if (!this._useEnvironmentMap) { this._useEnvironmentMap = true; this.rebuildShader(); } else { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, this._ubershaderCaps.environmentMap.wrap); this.registerTexture(tex); technique.s_envMap.set(tex); } } } } }; this.updateDiffuseMap = function(value) { var value = this._propValues[ "diffuseMap" ]; this._diffuseMapOb.texture = value; if ((value == null) || (value.length == 0)) { if (this._useDiffuseMap) { this._useDiffuseMap = false; this._diffuseTexture = undefined; this.rebuildShader(); } } else { if (!this._useDiffuseMap) { this._useDiffuseMap = true; this.rebuildShader(); } else { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { this._diffuseTexture = new Texture( this.getWorld(), value, this._ubershaderCaps.diffuseMap.wrap ); var tex = this._diffuseTexture.getTexture(); technique.s_diffuseMap.set( tex ); } } } } }; this.updateSpecularMap = function () { var value = this._propValues["specularMap"]; this._specularMapOb.texture = value; if ((value == null) || (value.length == 0)) { if (this._useSpecularMap) { this._useSpecularMap = false; this.rebuildShader(); } } else { if (!this._useSpecularMap) { this._useSpecularMap = true; this.rebuildShader(); } else { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, this._ubershaderCaps.specularMap.wrap); this.registerTexture(tex); technique.s_specMap.set(tex); } } } } }; this.updateNormalMap = function (value) { var value = this._propValues["normalMap"]; this._normalMapOb.texture = value; if ((value == null) || (value.length == 0)) { if (this._useNormalMap) { this._useNormalMap = false; this.rebuildShader(); } } else { if (!this._useNormalMap) { this._useNormalMap = true; this.rebuildShader(); } else { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { var tex = renderer.getTextureByName(value, this._ubershaderCaps.normalMap.wrap); this.registerTexture(tex); technique.s_normalMap.set(tex); } } } } }; // duplcate method requirde this.dup = function () { // get the current values; var propNames = [], propValues = [], propTypes = [], propLabels = []; this.getAllProperties(propNames, propValues, propTypes, propLabels); // allocate a new material var newMat = new UberMaterial(); newMat._useDiffuseMap = this._useDiffuseMap; newMat._useEnvironmentMap = this._useEnvironmentMap; newMat._useLights = this._useLights; newMat._useNormalMap = this._useNormalMap; newMat._useSpecularMap = this._useSpecularMap; // copy over the current values; var n = propNames.length; for (var i = 0; i < n; i++) newMat.setProperty(propNames[i], propValues[i]); newMat.rebuildShader(); return newMat; }; this.init = function (world) { // save the world if (world) this.setWorld(world); // set up the shader this._shader = this.buildUberShader(this._ubershaderCaps); // set up the material node this._materialNode = RDGE.createMaterialNode("uberMaterial" + "_" + world.generateUniqueNodeID()); this._materialNode.setShader(this._shader); }; this.update = function() { var material = this._materialNode; if (material) { var technique = material.shaderProgram.defaultTechnique; var renderer = RDGE.globals.engine.getContext().renderer; if (renderer && technique) { if (this._diffuseTexture && this._diffuseTexture.isAnimated()) { this._diffuseTexture.render(); technique.s_diffuseMap.set( this._diffuseTexture.getTexture() ); } } } } this.isAnimated = function() { var anim = (this._diffuseTexture && this._diffuseTexture.isAnimated()); return anim; } this.importJSON = function (jObj) { if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); this.setName(jObj.name); if (jObj.materialProps) { var ambientColor = jObj.materialProps.ambientColor; this.setProperty("ambientColor", ambientColor); var diffuseColor = jObj.materialProps.diffuseColor; this.setProperty("diffuseColor", diffuseColor); var specularColor = jObj.materialProps.specularColor; this.setProperty("specularColor", specularColor); var specularPower = jObj.materialProps.specularPower; this.setProperty("specularPower", specularPower); } var lightArray = jObj.lights; if (lightArray) { this._lights = []; for (var i = 0; i < this._MAX_LIGHTS; i++) { var lightObj = lightArray[i]; if (lightObj) { var type = lightObj['light' + i]; if (type) { var light = new Object; switch (type) { case "directional": light.direction = lightObj['light' + i + 'Dir']; break; case "spot": light.position = lightObj['light' + i + 'Pos']; light['spotInnerCutoff'] = lightObj['light' + i + 'OuterSpotCutoff']; light['spotOuterCutoff'] = lightObj['light' + i + 'InnerSpotCutoff']; break; case "point": light.position = lightObj['light' + i + 'Pos']; light.attenuation = lightObj['light' + i + 'Attenuation']; break; default: throw new Error("unrecognized light type on import: " + type); break; } // common to all lights light.diffuseColor = lightObj['light' + i + 'Color']; light.specularColor = lightObj['light' + i + 'SpecularColor']; // push the light this._lights.push(light); } else this._lights[i] = 'undefined'; } } if (this._lights.length > 0) { this._ubershaderCaps.lighting = { 'light0': this._lights[0], 'light1': this._lights[1], 'light2': this._lights[2], 'light3': this._lights[3] } } } var diffuseMap = jObj['diffuseMap']; if (diffuseMap) { this.setProperty("diffuseMap", diffuseMap); } var normalMap = jObj['normalMap']; if (normalMap) { this.setProperty("normalMap", normalMap); } var specularMap = jObj['specularMap']; if (specularMap) { this.setProperty("specularMap", specularMap); } var environmentMap = jObj['environmentMap']; if (environmentMap) { this.setProperty("environmentMap", environmentMap); this.setProperty("environmentAmount", jObj['environmentAmount']); } this.rebuildShader(); }; this.exportJSON = function () { // every material needs the base type and instance name var caps = this._ubershaderCaps; var jObj = { 'material': this.getShaderName(), 'name': this.getName() }; // export the material properties if (typeof caps.material != 'undefined') { jObj.materialProps = { 'ambientColor': this._ambientColor, 'diffuseColor': this._diffuseColor, 'specularColor': this._specularColor, 'specularPower': this._specularPower }; } if (typeof caps.lighting != 'undefined') { var lightArray = []; for (var i = 0; i < this._MAX_LIGHTS; i++) { var light = caps.lighting["light" + i]; if (typeof light != "undefined") { var lightObj = {} lightObj['light' + i] = light.type; // output the light secific data if (light.type === 'directional') { lightObj['light' + i + 'Dir'] = light['direction']; } else if (light.type === 'spot') { lightObj['light' + i + 'Pos'] = light['position']; lightObj['light' + i + 'SpotInnerCutoff'] = light['spotInnerCutoff']; lightObj['light' + i + 'SpotOuterCutoff'] = light['spotOuterCutoff']; } else // light.type === 'point' { lightObj['light' + i + 'Pos'] = (light['position'] || [0, 0, 0]); lightObj['light' + i + 'Attenuation'] = (light['attenuation'] || [1, 0, 0]); } // common to all lights lightObj['light' + i + 'Color'] = (light['diffuseColor'] || [1, 1, 1, 1]); lightObj['light' + i + 'SpecularColor'] = (light['specularColor'] || [1, 1, 1, 1]); lightArray.push(lightObj); } } if (lightArray.length > 0) jObj.lights = lightArray; } if (typeof caps.diffuseMap != 'undefined') { jObj['diffuseMap'] = caps.diffuseMap.texture; } if (typeof caps.normalMap != 'undefined') { jObj['normalMap'] = caps.normalMap.texture; } if (typeof caps.specularMap != 'undefined') { jObj['specularMap'] = caps.specularMap.texture; } if (typeof caps.environmentMap != 'undefined') { jObj['environmentMap'] = caps.environmentMap.texture; jObj['environmentAmount'] = caps.environmentMap.envReflection; } return jObj; }; this.buildUberShader = function (caps) { var preproc = ""; var paramBlock = {}; paramBlock['u_uvMatrix'] = { 'type': 'mat4' }; if (typeof caps.material != 'undefined') { preproc += '#define MATERIAL\n'; paramBlock['u_ambientColor'] = { 'type': 'vec4' }; paramBlock['u_diffuseColor'] = { 'type': 'vec4' }; paramBlock['u_specularColor'] = { 'type': 'vec4' }; paramBlock['u_specularPower'] = { 'type': 'float' }; } if (typeof caps.lighting != 'undefined') { preproc += '#define LIGHTING\n'; preproc += '#define SPECULAR\n'; for (var i = 0; i < 4; ++i) { var light = caps.lighting['light' + i]; var t; if (typeof light != 'undefined') { switch (light.type) { case 'directional': t = 0; break; case 'point': t = 1; break; case 'spot': t = 2; break; } preproc += '#define LIGHT_' + i + ' ' + t + '\n'; preproc += '#define LIGHT_' + i + '_SPECULAR\n'; if (t == 0 || t == 2) { paramBlock['u_light' + i + 'Dir'] = { 'type': 'vec3' }; } if (t == 2) { paramBlock['u_light' + i + 'Spot'] = { 'type': 'vec2' }; } paramBlock['u_light' + i + 'Pos'] = { 'type': 'vec3' }; paramBlock['u_light' + i + 'Color'] = { 'type': 'vec4' }; paramBlock['u_light' + i + 'Atten'] = { 'type': 'vec3' }; paramBlock['u_light' + i + 'Specular'] = { 'type': 'vec4' }; } } } if (typeof caps.diffuseMap != 'undefined') { preproc += '#define DIFFUSE_MAP\n'; paramBlock['s_diffuseMap'] = { 'type': 'tex2d' }; } if (typeof caps.normalMap != 'undefined') { preproc += '#define NORMAL_MAP\n'; paramBlock['s_normalMap'] = { 'type': 'tex2d' }; } if (typeof caps.specularMap != 'undefined') { preproc += '#define SPECULAR_MAP\n'; paramBlock['s_specMap'] = { 'type': 'tex2d' }; } if (typeof caps.environmentMap != 'undefined') { preproc += '#define ENVIRONMENT_MAP\n'; paramBlock['s_envMap'] = { 'type': 'tex2d' }; paramBlock['u_envReflection'] = { 'type': 'float' }; } // load the shaders as text var uberVShader, uberFShader; var r = new XMLHttpRequest(); r.open('GET', "assets/shaders/ub_vshader.glsl", false); r.send(null); if (r.status == 200) { uberVShader = r.responseText; } r.open('GET', "assets/shaders/ub_fshader.glsl", false); r.send(null); if (r.status == 200) { uberFShader = r.responseText; } // prefix preprocessor settings var vshader = preproc + uberVShader; var fshader = preproc + uberFShader; // build output jshader var uberJShader = new RDGE.jshader(); uberJShader.def = { 'shaders': { 'defaultVShader': vshader, 'defaultFShader': fshader }, 'techniques': { 'defaultTechnique': [{ 'vshader': 'defaultVShader', 'fshader': 'defaultFShader', 'attributes': { 'a_pos': { 'type': 'vec3' }, 'a_normal': { 'type': 'vec3' }, 'a_texcoord': { 'type': 'vec2' } }, 'params': paramBlock, 'states': { 'depthEnable': true, 'blendEnable': false, 'culling': true, 'cullFace': "FRONT" } }] } }; // initialize the jshader try { uberJShader.init(); } catch (e) { console.log("error initializing the uber shader: " + e); } // initialize shader parameters var technique = uberJShader.defaultTechnique; if (typeof caps.material != 'undefined') { technique.u_ambientColor.set(caps.material.ambientColor); technique.u_diffuseColor.set(caps.material.diffuseColor); technique.u_specularColor.set(caps.material.specularColor); technique.u_specularPower.set([caps.material.specularPower]); } if (typeof caps.lighting != 'undefined') { for (i = 0; i < 4; ++i) { var light = caps.lighting["light" + i]; if (typeof light != "undefined") { if (light.type == 'directional') { paramBlock['u_light' + i + 'Dir'] = { 'type': 'vec3' }; technique['u_light' + i + 'Dir'].set(light['direction'] || [0, 0, 1]); } else if (light.type == 'spot') { paramBlock['u_light' + i + 'Spot'] = { 'type': 'vec2' }; technique['u_light' + i + 'Pos'].set(light['position'] || [0, 0, 0]); var deg2Rad = Math.PI / 180; technique['u_light' + i + 'Spot'].set([Math.cos((light['spotInnerCutoff'] || 45.0) * deg2Rad), Math.cos((light['spotOuterCutoff'] || 90.0) * deg2Rad)]); technique['u_light' + i + 'Atten'].set(light['attenuation'] || [1, 0, 0]); } else { technique['u_light' + i + 'Pos'].set(light['position'] || [0, 0, 0]); technique['u_light' + i + 'Atten'].set(light['attenuation'] || [1, 0, 0]); } technique['u_light' + i + 'Color'].set(light['diffuseColor'] || [1, 1, 1, 1]); technique['u_light' + i + 'Specular'].set(light['specularColor'] || [1, 1, 1, 1]); } } } technique.u_uvMatrix.set(caps.uvTransform || RDGE.mat4.identity()); var renderer = RDGE.globals.engine.getContext().renderer; if (this._useDiffuseMap) { this._diffuseTexture = new Texture( this.getWorld(), caps.diffuseMap.texture, caps.diffuseMap.wrap, caps.diffuseMap.mips ); var tex = this._diffuseTexture.getTexture(); technique.s_diffuseMap.set( tex ); } if (this._useNormalMap) { var tex = renderer.getTextureByName(caps.normalMap.texture, caps.normalMap.wrap, caps.normalMap.mips); this.registerTexture(tex); technique.s_normalMap.set(tex); } if (this._useSpecularMap) { var tex = renderer.getTextureByName(caps.specularMap.texture, caps.specularMap.wrap); this.registerTexture(tex); technique.s_specMap.set(tex); } if (this._useEnvironmentMap) { var tex = renderer.getTextureByName(caps.environmentMap.texture, caps.environmentMap.wrap); this.registerTexture(tex); technique.s_envMap.set(tex); technique.u_envReflection.set([caps.environmentMap.envReflection || 1.0]); } return uberJShader; }; this.rebuildShader = function () { this._ubershaderCaps['material']['ambientColor'] = this._ambientColor; this._ubershaderCaps['material']['diffuseColor'] = this._diffuseColor; this._ubershaderCaps['material']['specularColor'] = this._specularColor; this._ubershaderCaps['material']['specularPower'] = this._specularPower; var useDiffuse = this._useDiffuseMap; if (!useDiffuse) { if (typeof this._ubershaderCaps['diffuseMap'] != 'undefined') { delete this._ubershaderCaps['diffuseMap']; } } else { this._ubershaderCaps['diffuseMap'] = this._diffuseMapOb; } var useNormal = this._useNormalMap; if (!useNormal) { if (typeof this._ubershaderCaps['normalMap'] != 'undefined') { delete this._ubershaderCaps['normalMap']; } } else { this._ubershaderCaps['normalMap'] = this._normalMapOb; } var useSpecular = this._useSpecularMap; if (!useSpecular) { if (typeof this._ubershaderCaps['specularMap'] != 'undefined') { delete this._ubershaderCaps['specularMap']; } } else { this._ubershaderCaps['specularMap'] = this._specularMapOb; } var useEnvironment = this._useEnvironmentMap; if (!useEnvironment) { if (typeof this._ubershaderCaps['environmentMap'] != 'undefined') { delete this._ubershaderCaps['environmentMap']; } } else { this._ubershaderCaps['environmentMap'] = this._environmentMapOb; } for (i = 0; i < 4; ++i) { var useLight = this._useLights[i]; if (!useLight) { if (typeof this._ubershaderCaps['lighting']['light' + i] != 'undefined') { delete this._ubershaderCaps['lighting']['light' + i]; } } else { this._ubershaderCaps['lighting']['light' + i] = this._lights[i]; } } var material = this._materialNode; if (material) { material.setShader( this.buildUberShader(this._ubershaderCaps) ); } }; }; UberMaterial.prototype = new Material(); if (typeof exports === "object") { exports.UberMaterial = UberMaterial; }