/* Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Motorola Mobility LLC nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ var Material = require("js/lib/rdge/materials/material").Material; var __textureCounter = 0; /////////////////////////////////////////////////////////////////////// // Class GLTexture // GL representation of a texture. /////////////////////////////////////////////////////////////////////// function Texture( dstWorld, texMapName, wrap, mips ) { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._texture; // the canvas generating the texture map (if there is one) this._srcCanvas; this._srcWorld; // texture attributes if (typeof texMapName === "string") this._texMapName = texMapName.slice(); else this._srcCanvas = texMapName; // set default values for wrap and mips if (wrap === undefined) wrap = "REPEAT"; if (mips === undefined) mips = true; this._wrap = wrap; this._mips = mips; // cache whether or not the source is animated this._isAnimated = false; // the destination world that will use the texture map this._dstWorld = dstWorld; this._texCount = __textureCounter; __textureCounter++; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getTexture = function() { return this._texture; } this.setSrcWorld = function(w) { this._srcWorld = w; } this.getSrcWorld = function() { return this._srcWorld; } this.setDstWorld = function(w) { this._dstWorld = w; } this.getDstWorld = function() { return this._dstWorld; } this.isAnimated = function() { return this._isAnimated; } /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.init = function() { // determine if the source is a canvas or an image file var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; //var root = viewUtils.application.ninja.currentDocument.documentRoot; var root; if (viewUtils.application.ninja.currentDocument) root = viewUtils.application.ninja.currentDocument.model.documentRoot; var srcCanvas = this._srcCanvas; if (!srcCanvas && root) srcCanvas = this.findCanvas( this._texMapName, root ); if (srcCanvas) { this._srcCanvas = srcCanvas; var srcWorld if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld) srcWorld = srcCanvas.elementModel.shapeModel.GLWorld; if (!srcWorld) srcWorld = srcCanvas.__GLWorld; if (srcWorld) { this._srcWorld = srcWorld; // add a notifier to the world srcWorld.addListener( this, this.worldCallback, { srcWorld: this._srcWorld } ); // check if the source is animated this._isAnimated = srcWorld._hasAnimatedMaterials; } this.loadFromCanvas(); } else { this.loadFromFile(); } } this.worldCallback = function( type, callbackObj, calleeData, callerData ) { console.log( "texture callback, type: " + type ); if (calleeData.srcWorld) { var srcWorld = callbackObj.getSrcWorld(); var dstWorld = callbackObj.getDstWorld(); var notifier = srcWorld._notifier; var texture = this.callbackObj; if (texture) { switch (type) { case notifier.OBJECT_DELETE: texture.rebuildSrcLocally(); break; case notifier.OBJECT_REINSTANTIATE: break; case notifier.OBJECT_CHANGE: break; case notifier.FIRST_RENDER: texture._isAnimated = srcWorld.hasAnimatedMaterials(); break; default: throw new Exception( "unrecognized texture callback type: " + type ); break; } } } } this.rebuildSrcLocally = function() { var srcWorld = this._srcWorld; if (srcWorld) { // get the data from the old world var jStr = srcWorld.exportJSON(); var index = jStr.indexOf( ';' ); if ((jStr[0] === 'v') && (index < 24)) jStr = jStr.substr( index+1 ); var jObj = JSON.parse( jStr ); var oldCanvas = srcWorld.getCanvas(); // create a new canvas var NJUtils = require("js/lib/NJUtils").NJUtils; this._srcCanvas = NJUtils.makeNJElement("canvas", "texture_internal_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); srcCanvas = this._srcCanvas; srcCanvas.width = oldCanvas.width; srcCanvas.height = oldCanvas.height; // rebuild the world var GLWorld = require("js/lib/drawing/world").World; this._srcWorld = new GLWorld( this._srcCanvas, true, true ); this._srcWorld.importJSON( jObj ); this._isLocal = true; } } this.loadFromFile = function() { var tex = this._texture; this._srcCanvas = null; // only load if something has changed //if (this._texMapName !== texMapName) // does RDGE allow us to change wrap or mips? { var texMapName = this._texMapName; var wrap = this._wrap; var mips = this._mips; var dstWorld = this.getDstWorld(); if (dstWorld) { var renderer = dstWorld.getRenderer(); tex = renderer.getTextureByName(texMapName, wrap, mips ); this._texture = tex; dstWorld.textureToLoad( tex ); } } return tex; } var __texCounter = 0; this.loadFromCanvas = function() { var NJUtils = require("js/lib/NJUtils").NJUtils; var srcCanvas = this._srcCanvas; var wrap = this._wrap; var mips = this._mips; this._texMapName = "GLTexture_" + __texCounter; __texCounter++; // create the texture var world = this.getDstWorld(); tex = world.getGLContext().createTexture(); this._texture = tex; tex.texparams = new _texparams(wrap, mips); // defined in renderer.js tex.image = new Image; // create the canvas and context to render into var doc = srcCanvas.ownerDocument; //this._renderCanvas = doc.createElement("texture_canvas"); this._renderCanvas = NJUtils.makeNJElement("canvas", "texture_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); this.render(); return tex; } this.render = function() { if (!this._srcCanvas) return; var srcCanvas = this._srcCanvas; if (this._isLocal) { this._srcWorld.update(); this._srcWorld.draw(); } var world = this.getDstWorld(); if (!world) { console.log( "no world in GLTexture.render" ); return; } var renderer = world.getRenderer(); var width = srcCanvas.width, height = srcCanvas.height; if (!this.isPowerOfTwo(width) || !this.isPowerOfTwo(height)) { width = this.nextLowerPowerOfTwo( width ); height = this.nextLowerPowerOfTwo( height ); } // create a canvas to be used as the image for the texture map var renderCanvas = this._renderCanvas; if (!renderCanvas) { console.log( "no render canvas in GLTexture.render" ); return; } renderCanvas.width = width; renderCanvas.height = height; var renderCtx = renderCanvas.getContext("2d"); // create the texture var tex = this._texture; if (!tex) { console.log( "no texture in GLTexture.render" ); return; } // copy the source canvas to the context to be used in the texture renderCtx.drawImage(srcCanvas, 0, 0, width, height); /* renderCtx.fillStyle = "#00000a"; renderCtx.fillRect(0, 0, width, height ); var imageData = renderCtx.getImageData(0,0,width, height); for (var i=3; i> i; } return x + 1; } this.nextLowerPowerOfTwo = function(x) { return this.nextHighestPowerOfTwo(x) >> 1; } this.findCanvas = function( id, elt ) { if (elt.id && elt.id === id) return elt; if (elt.children) { var nKids = elt.children.length; for (var i=0; i