/* This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/ var Material = require("js/lib/rdge/materials/material").Material; var __textureCounter = 0; /////////////////////////////////////////////////////////////////////// // Class GLTexture // GL representation of a texture. /////////////////////////////////////////////////////////////////////// function Texture( dstWorld, texMapName, wrap, mips ) { /////////////////////////////////////////////////////////////////////// // Instance variables /////////////////////////////////////////////////////////////////////// this._texture; // the canvas generating the texture map (if there is one) this._srcCanvas; this._srcWorld; // texture attributes if (typeof texMapName === "string") this._texMapName = texMapName.slice(); else this._srcCanvas = texMapName; // set default values for wrap and mips if (wrap === undefined) wrap = "REPEAT"; if (mips === undefined) mips = true; this._wrap = wrap; this._mips = mips; // cache whether or not the source is animated this._isAnimated = false; // the destination world that will use the texture map this._dstWorld = dstWorld; this._texCount = __textureCounter; __textureCounter++; /////////////////////////////////////////////////////////////////////// // Property Accessors /////////////////////////////////////////////////////////////////////// this.getTexture = function() { return this._texture; } this.setSrcWorld = function(w) { this._srcWorld = w; } this.getSrcWorld = function() { return this._srcWorld; } this.setDstWorld = function(w) { this._dstWorld = w; } this.getDstWorld = function() { return this._dstWorld; } this.isAnimated = function() { return this._isAnimated; } /////////////////////////////////////////////////////////////////////// // Methods /////////////////////////////////////////////////////////////////////// this.init = function() { // determine if the source is a canvas or an image file var viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; //var root = viewUtils.application.ninja.currentDocument.documentRoot; var root; if (viewUtils.application.ninja.currentDocument) root = viewUtils.application.ninja.currentDocument.model.documentRoot; var srcCanvas = this._srcCanvas; if (!srcCanvas && root) srcCanvas = this.findCanvas( this._texMapName, root ); if (srcCanvas) { this._srcCanvas = srcCanvas; var srcWorld if (srcCanvas.elementModel && srcCanvas.elementModel.shapeModel && srcCanvas.elementModel.shapeModel.GLWorld) srcWorld = srcCanvas.elementModel.shapeModel.GLWorld; if (!srcWorld) srcWorld = srcCanvas.__GLWorld; if (srcWorld) { this._srcWorld = srcWorld; // add a notifier to the world srcWorld.addListener( this, this.worldCallback, { srcWorld: this._srcWorld } ); // check if the source is animated this._isAnimated = srcWorld._hasAnimatedMaterials; } this.loadFromCanvas(); } else { this.loadFromFile(); } } this.worldCallback = function( type, callbackObj, calleeData, callerData ) { console.log( "texture callback, type: " + type ); if (calleeData.srcWorld) { var srcWorld = callbackObj.getSrcWorld(); var dstWorld = callbackObj.getDstWorld(); var notifier = srcWorld._notifier; var texture = this.callbackObj; if (texture) { switch (type) { case notifier.OBJECT_DELETE: texture.rebuildSrcLocally(); break; case notifier.OBJECT_REINSTANTIATE: break; case notifier.OBJECT_CHANGE: break; case notifier.FIRST_RENDER: texture._isAnimated = srcWorld.hasAnimatedMaterials(); break; default: throw new Exception( "unrecognized texture callback type: " + type ); break; } } } } this.rebuildSrcLocally = function() { var srcWorld = this._srcWorld; if (srcWorld) { // get the data from the old world var jStr = srcWorld.exportJSON(); var index = jStr.indexOf( ';' ); if ((jStr[0] === 'v') && (index < 24)) jStr = jStr.substr( index+1 ); var jObj = JSON.parse( jStr ); var oldCanvas = srcWorld.getCanvas(); // create a new canvas var NJUtils = require("js/lib/NJUtils").NJUtils; this._srcCanvas = NJUtils.makeNJElement("canvas", "texture_internal_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); srcCanvas = this._srcCanvas; srcCanvas.width = oldCanvas.width; srcCanvas.height = oldCanvas.height; // rebuild the world var GLWorld = require("js/lib/drawing/world").World; this._srcWorld = new GLWorld( this._srcCanvas, true, true ); this._srcWorld.importJSON( jObj ); this._isLocal = true; } } this.loadFromFile = function() { var tex = this._texture; this._srcCanvas = null; // only load if something has changed if (this._texMapName !== texMapName) // does RDGE allow us to change wrap or mips? { var texMapName = this._texMapName; var wrap = this._wrap; var mips = this._mips; var dstWorld = this.getDstWorld(); if (dstWorld) { var renderer = dstWorld.getRenderer(); tex = renderer.getTextureByName(texMapName, wrap, mips ); this._texture = tex; dstWorld.textureToLoad( tex ); } } return tex; } var __texCounter = 0; this.loadFromCanvas = function() { var NJUtils = require("js/lib/NJUtils").NJUtils; var srcCanvas = this._srcCanvas; var wrap = this._wrap; var mips = this._mips; this._texMapName = "GLTexture_" + __texCounter; __texCounter++; // create the texture var world = this.getDstWorld(); tex = world.getGLContext().createTexture(); this._texture = tex; tex.texparams = new _texparams(wrap, mips); // defined in renderer.js tex.image = new Image; // create the canvas and context to render into var doc = srcCanvas.ownerDocument; //this._renderCanvas = doc.createElement("texture_canvas"); this._renderCanvas = NJUtils.makeNJElement("canvas", "texture_canvas", "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); this.render(); return tex; } this.render = function() { if (!this._srcCanvas) { console.log( " no source canvas in GLTexture.render" ); return; } var srcCanvas = this._srcCanvas; if (this._isLocal) { this._srcWorld.update(); this._srcWorld.draw(); } var world = this.getDstWorld(); if (!world) { console.log( "no world in GLTexture.render" ); return; } var renderer = world.getRenderer(); var width = srcCanvas.width, height = srcCanvas.height; if (!this.isPowerOfTwo(width) || !this.isPowerOfTwo(height)) { width = this.nextLowerPowerOfTwo( width ); height = this.nextLowerPowerOfTwo( height ); } // create a canvas to be used as the image for the texture map var renderCanvas = this._renderCanvas; if (!renderCanvas) { console.log( "no render canvas in GLTexture.render" ); return; } renderCanvas.width = width; renderCanvas.height = height; var renderCtx = renderCanvas.getContext("2d"); // create the texture var tex = this._texture; if (!tex) { console.log( "no texture in GLTexture.render" ); return; } // copy the source canvas to the context to be used in the texture renderCtx.drawImage(srcCanvas, 0, 0, width, height); /* renderCtx.fillStyle = "#00000a"; renderCtx.fillRect(0, 0, width, height ); var imageData = renderCtx.getImageData(0,0,width, height); for (var i=3; i> i; } return x + 1; } this.nextLowerPowerOfTwo = function(x) { return this.nextHighestPowerOfTwo(x) >> 1; } this.findCanvas = function( id, elt ) { if (elt.id && elt.id === id) return elt; if (elt.children) { var nKids = elt.children.length; for (var i=0; i