/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
///////////////////////////////////////////////////////////////////////
// MaterialsLibrary module -- Contains an array of GLMaterials.
///////////////////////////////////////////////////////////////////////
var Montage = require("montage/core/core").Montage,
Component = require("montage/ui/component").Component,
AppModel = require("js/models/app-model").AppModel;
var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser;
var FlatMaterial = require("js/lib/rdge/materials/flat-material").FlatMaterial;
var LinearGradientMaterial = require("js/lib/rdge/materials/linear-gradient-material").LinearGradientMaterial;
var RadialGradientMaterial = require("js/lib/rdge/materials/radial-gradient-material").RadialGradientMaterial;
var BumpMetalMaterial = require("js/lib/rdge/materials/bump-metal-material").BumpMetalMaterial;
var UberMaterial = require("js/lib/rdge/materials/uber-material").UberMaterial;
var CloudMaterial = require("js/lib/rdge/materials/cloud-material").CloudMaterial;
var RadialBlurMaterial = require("js/lib/rdge/materials/radial-blur-material").RadialBlurMaterial;
var RaidersMaterial = require("js/lib/rdge/materials/radial-blur-material").RaidersMaterial;
var PlasmaMaterial = require("js/lib/rdge/materials/plasma-material").PlasmaMaterial;
var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
var TunnelMaterial = require("js/lib/rdge/materials/tunnel-material").TunnelMaterial;
var ReliefTunnelMaterial = require("js/lib/rdge/materials/relief-tunnel-material").ReliefTunnelMaterial;
var FlagMaterial = require("js/lib/rdge/materials/flag-material").FlagMaterial;
var SquareTunnelMaterial = require("js/lib/rdge/materials/square-tunnel-material").SquareTunnelMaterial;
var FlyMaterial = require("js/lib/rdge/materials/fly-material").FlyMaterial;
var WaterMaterial = require("js/lib/rdge/materials/water-material").WaterMaterial;
//var ParisMaterial = require("js/lib/rdge/materials/water-material").ParisMaterial;
var ZInvertMaterial = require("js/lib/rdge/materials/z-invert-material").ZInvertMaterial;
var DeformMaterial = require("js/lib/rdge/materials/deform-material").DeformMaterial;
var StarMaterial = require("js/lib/rdge/materials/star-material").StarMaterial;
var TwistMaterial = require("js/lib/rdge/materials/twist-material").TwistMaterial;
var TwistVertMaterial = require("js/lib/rdge/materials/twist-vert-material").TwistVertMaterial;
var TaperMaterial = require("js/lib/rdge/materials/taper-material").TaperMaterial;
var JuliaMaterial = require("js/lib/rdge/materials/julia-material").JuliaMaterial;
var KeleidoscopeMaterial = require("js/lib/rdge/materials/keleidoscope-material").KeleidoscopeMaterial;
var MandelMaterial = require("js/lib/rdge/materials/mandel-material").MandelMaterial;
exports.MaterialsModel = Montage.create(Component, {
hasTemplate: {
value: false
},
deserializedFromTemplate: {
value: function() {
// Load all the materials
this.addMaterial(new FlatMaterial());
this.addMaterial(new BumpMetalMaterial());
this.addMaterial(new CloudMaterial());
this.addMaterial(new DeformMaterial());
this.addMaterial(new FlagMaterial());
this.addMaterial(new FlyMaterial());
this.addMaterial(new JuliaMaterial());
this.addMaterial(new KeleidoscopeMaterial());
this.addMaterial(new LinearGradientMaterial());
this.addMaterial(new MandelMaterial());
this.addMaterial(new PlasmaMaterial());
this.addMaterial(new PulseMaterial());
//this.addMaterial(new ParisMaterial());
this.addMaterial(new RadialGradientMaterial());
this.addMaterial(new RadialBlurMaterial());
this.addMaterial(new RaidersMaterial());
this.addMaterial(new ReliefTunnelMaterial());
this.addMaterial(new SquareTunnelMaterial());
this.addMaterial(new StarMaterial());
this.addMaterial(new TaperMaterial());
this.addMaterial(new TunnelMaterial());
this.addMaterial(new TwistMaterial());
this.addMaterial(new TwistVertMaterial());
this.addMaterial(new WaterMaterial());
this.addMaterial(new ZInvertMaterial());
this.addMaterial(new UberMaterial());
}
},
_materials : {
value: AppModel.materials
},
materials : {
get: function() {
return this._materials;
}
},
addMaterial: {
value: function (material) {
this._materials.push(material);
}
},
addMaterialAt: {
value: function (material, index) {
this._materials.splice(index, 0, material);
}
},
removeMaterialAt: {
value: function (index) {
return this._materials.splice(index, 1);
}
},
removeMaterial: {
value: function (materialName) {
var index = this.getIndexOfMaterial(materialName);
if(index !== -1) {
return this.removeMaterialAt(index);
}
}
},
getMaterialAt: {
value: function (index) {
return this._materials[index];
}
},
getMaterial: {
value: function (materialName) {
var index = this.getIndexOfMaterial(materialName);
if(index !== -1) {
return this._materials[index];
}
}
},
getMaterialByShader:
{
value: function( shaderName )
{
var index = this.getIndexOfMaterialByShader( shaderName );
if (index >= 0)
return this._materials[index];
}
},
getIndexOfMaterialByShader: {
value: function (shaderName) {
var len = this._materials.length;
for(var i=0; i