/* Copyright (c) 2012, Motorola Mobility LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Motorola Mobility LLC nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /////////////////////////////////////////////////////////////////////// // MaterialsLibrary module -- Contains an array of GLMaterials. /////////////////////////////////////////////////////////////////////// var Montage = require("montage/core/core").Montage, Component = require("montage/ui/component").Component, AppModel = require("js/models/app-model").AppModel; var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; var FlatMaterial = require("js/lib/rdge/materials/flat-material").FlatMaterial; var LinearGradientMaterial = require("js/lib/rdge/materials/linear-gradient-material").LinearGradientMaterial; var RadialGradientMaterial = require("js/lib/rdge/materials/radial-gradient-material").RadialGradientMaterial; var BumpMetalMaterial = require("js/lib/rdge/materials/bump-metal-material").BumpMetalMaterial; var UberMaterial = require("js/lib/rdge/materials/uber-material").UberMaterial; //var CloudMaterial = require("js/lib/rdge/materials/cloud-material").CloudMaterial; var RadialBlurMaterial = require("js/lib/rdge/materials/radial-blur-material").RadialBlurMaterial; var DarkBlurMaterial = require("js/lib/rdge/materials/radial-blur-material").DarkBlurMaterial; var PlasmaMaterial = require("js/lib/rdge/materials/plasma-material").PlasmaMaterial; var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; //var TunnelMaterial = require("js/lib/rdge/materials/tunnel-material").TunnelMaterial; //var ReliefTunnelMaterial = require("js/lib/rdge/materials/relief-tunnel-material").ReliefTunnelMaterial; var FlagMaterial = require("js/lib/rdge/materials/flag-material").FlagMaterial; //var SquareTunnelMaterial = require("js/lib/rdge/materials/square-tunnel-material").SquareTunnelMaterial; //var FlyMaterial = require("js/lib/rdge/materials/fly-material").FlyMaterial; var WaterMaterial = require("js/lib/rdge/materials/water-material").WaterMaterial; var BlueSkyMaterial = require("js/lib/rdge/materials/water-material").BlueSkyMaterial; //var ZInvertMaterial = require("js/lib/rdge/materials/z-invert-material").ZInvertMaterial; //var DeformMaterial = require("js/lib/rdge/materials/deform-material").DeformMaterial; //var StarMaterial = require("js/lib/rdge/materials/star-material").StarMaterial; //var TwistMaterial = require("js/lib/rdge/materials/twist-material").TwistMaterial; var TwistVertMaterial = require("js/lib/rdge/materials/twist-vert-material").TwistVertMaterial; var TaperMaterial = require("js/lib/rdge/materials/taper-material").TaperMaterial; //var JuliaMaterial = require("js/lib/rdge/materials/julia-material").JuliaMaterial; //var KeleidoscopeMaterial = require("js/lib/rdge/materials/keleidoscope-material").KeleidoscopeMaterial; //var MandelMaterial = require("js/lib/rdge/materials/mandel-material").MandelMaterial; exports.MaterialsModel = Montage.create(Component, { hasTemplate: { value: false }, deserializedFromTemplate: { value: function() { // Load all the materials this.addMaterial(new FlatMaterial()); this.addMaterial(new BlueSkyMaterial()); this.addMaterial(new BumpMetalMaterial()); //this.addMaterial(new CloudMaterial()); this.addMaterial(new DarkBlurMaterial()); //this.addMaterial(new DeformMaterial()); this.addMaterial(new FlagMaterial()); //this.addMaterial(new FlyMaterial()); //this.addMaterial(new JuliaMaterial()); //this.addMaterial(new KeleidoscopeMaterial()); this.addMaterial(new LinearGradientMaterial()); //this.addMaterial(new MandelMaterial()); this.addMaterial(new PlasmaMaterial()); this.addMaterial(new PulseMaterial()); this.addMaterial(new RadialBlurMaterial()); this.addMaterial(new RadialGradientMaterial()); //this.addMaterial(new ReliefTunnelMaterial()); //this.addMaterial(new SquareTunnelMaterial()); //this.addMaterial(new StarMaterial()); this.addMaterial(new TaperMaterial()); //this.addMaterial(new TunnelMaterial()); //this.addMaterial(new TwistMaterial()); this.addMaterial(new TwistVertMaterial()); this.addMaterial(new UberMaterial()); this.addMaterial(new WaterMaterial()); //this.addMaterial(new ZInvertMaterial()); } }, _materials : { value: AppModel.materials }, materials : { get: function() { return this._materials; } }, addMaterial: { value: function (material) { this._materials.push(material); } }, addMaterialAt: { value: function (material, index) { this._materials.splice(index, 0, material); } }, removeMaterialAt: { value: function (index) { return this._materials.splice(index, 1); } }, removeMaterial: { value: function (materialName) { var index = this.getIndexOfMaterial(materialName); if(index !== -1) { return this.removeMaterialAt(index); } } }, getMaterialAt: { value: function (index) { return this._materials[index]; } }, getMaterial: { value: function (materialName) { var index = this.getIndexOfMaterial(materialName); if(index !== -1) { return this._materials[index]; } } }, getMaterialByShader: { value: function( shaderName ) { var index = this.getIndexOfMaterialByShader( shaderName ); if (index >= 0) return this._materials[index]; } }, getIndexOfMaterialByShader: { value: function (shaderName) { var len = this._materials.length; for(var i=0; i