/*
This file contains proprietary software owned by Motorola Mobility, Inc.
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
*/
var Montage = require("montage/core/core").Montage,
Component = require("montage/ui/component").Component,
viewUtils = require("js/helper-classes/3D/view-utils").ViewUtils,
vecUtils = require("js/helper-classes/3D/vec-utils").VecUtils,
drawUtils = require("js/helper-classes/3D/draw-utils").DrawUtils;
var ToolHandle = exports.ToolHandle = Montage.create(Component, {
_x: {
value: 0,
writable: true
},
_y: {
value: 0,
writable: true
},
_width: {
value: 4,
writable: true
},
_height: {
value: 4,
writable: true
},
VERTEX_HIT_RAD: {
value: 4,
writable: true
},
_cursor: {
value: "default",
writable: true
},
_strokeStyle: {
value: 'rgba(255,255,255,0.6)'
},
_fillStyle: {
value: 'rgba(0,0,0,1)'
},
init: {
value: function (cursorStyle) {
this._cursor = cursorStyle;
}
},
draw: {
value: function(x, y) {
var context = this.application.ninja.stage.drawingContext;
context.save();
context.fillStyle = this._fillStyle;
this._x = x - this._width/2;
this._y = y - this._height/2;
context.fillRect(this._x, this._y, this._width, this._height);
context.strokeStyle = this._strokeStyle;
this._x = x - this._width/2 - 1;
this._y = y - this._height/2 - 1;
context.strokeRect(this._x, this._y, this._width + 2, this._height + 2);
context.restore();
}
},
collidesWithPoint: {
value:function (x, y) {
if(x < (this._x - this.VERTEX_HIT_RAD)) return false;
if(x > (this._x + this._width + this.VERTEX_HIT_RAD)) return false;
if(y < this._y - this.VERTEX_HIT_RAD) return false;
if(y > (this._y + this._height + this.VERTEX_HIT_RAD)) return false;
return true;
}
}
});
exports.RotateHandle = Montage.create(ToolHandle, {
_originL: {
value: null,
writable: true
},
_origin: {
value: null,
writable: true
},
_dirVec: {
value: null,
writable: true
},
_dirVecL: {
value: null,
writable: true
},
_radius: {
value: 50,
writable: true
},
_transformCenterRadius: {
value: 5,
writable: true
},
_cursor: {
value: "default",
writable: true
},
_strokeStyle: {
value: 'rgba(255,0,255,1)'
},
_axis: {
value: null,
writable: true
},
_lineWidth: {
value: 2
},
_fillStyle: {
value: 'rgba(255,0,255,1)'
},
_nTriangles: {
value: 30,
writable: true
},
_rotMat: {
value: null,
writable: true
},
_rotMatInv: {
value: null,
writable: true
},
_planeEq: {
value: null,
writable: true
},
_matW: {
value: null,
writable: true
},
_matL: {
value: null,
writable: true
},
_vec: {
value: null,
writable: true
},
_vec2: {
value: null,
writable: true
},
_vec3: {
value: null,
writable: true
},
_dragPlane: {
value: null,
writable: true
},
init: {
value: function (cursorStyle, color, axis) {
this._cursor = cursorStyle;
this._strokeStyle = color;
this._fillStyle = color;
this._axis = axis;
switch(this._axis)
{
case "x":
this._vec = Vector.create([1, 0, 0]);
this._vec2 = Vector.create([0, 1, 0]);
this._vec3 = Vector.create([0, 0, 1]);
break;
case "y":
this._vec = Vector.create([0, 1, 0]);
this._vec2 = Vector.create([1, 0, 0]);
this._vec3 = Vector.create([0, 0, 1]);
break;
case "z":
this._vec = Vector.create([0, 0, 1]);
this._vec2 = Vector.create([1, 0, 0]);
this._vec3 = Vector.create([0, 1, 0]);
break;
}
// get a matrix to rotate a point around the circle
var angle = 2.0*Math.PI/Number(this._nTriangles);
this._rotMat = Matrix.RotationZ( angle );
this._rotMatInv = glmat4.inverse(this._rotMat, []);
}
},
draw: {
value: function(base, item, inLocalMode) {
var context = this.application.ninja.stage.drawingContext;
context.save();
context.strokeStyle = this._strokeStyle;
context.fillStyle = this._fillStyle;
context.lineWidth = this._lineWidth;
var pointOnElt = base.slice(0);
// this._origin = viewUtils.localToGlobal(pointOnElt, item);
this._origin = pointOnElt;
var viewMat = viewUtils.getMatrixFromElement(this.application.ninja.currentDocument.documentRoot);
var transMat = viewMat.slice(0);
if(inLocalMode)
{
var objMat = viewUtils.getMatrixFromElement(item);
glmat4.multiply(viewMat, objMat, transMat);
}
this._planeEq = MathUtils.transformVector(this._vec, transMat);
this._planeEq2 = MathUtils.transformVector(this._vec2, transMat);
this._planeEq3 = MathUtils.transformVector(this._vec3, transMat);
var viewVec = Vector.create([0, 0, 1]);
var angle2 = MathUtils.getAngleBetweenVectors(this._planeEq2, viewVec);
var angle3 = MathUtils.getAngleBetweenVectors(this._planeEq3, viewVec);
if(angle3 < angle2)
{
this._dirVec = vecUtils.vecNormalize(3, this._planeEq2, this._radius);
}
else
{
this._dirVec = vecUtils.vecNormalize(3, this._planeEq3, this._radius);
}
this._matW = drawUtils.getPlaneToWorldMatrix(this._planeEq, this._origin);
this._matL = glmat4.inverse(this._matW, []);
this._originL = MathUtils.transformPoint(this._origin, this._matL);
this._planeEq[3] = -vecUtils.vecDot(3, this._planeEq, this._origin);
this._dirVecL = MathUtils.transformPoint(this._dirVec, this._matL);
context.beginPath();
var pt = Vector.create( [this._radius, 0.0, 0.0] );
var pts;
for (var i=0; i= -0.1) )
{
return 1;
}
else if ( (t <= 1) && (t >= -1) )
{
return 2;
}
}
return 0;
}
localPt = MathUtils.transformPoint(localPt, this._matL);
var theta = Math.atan2(localPt[1], localPt[0]);
var xC = this._transformCenterRadius*Math.cos(theta);
var yC = this._transformCenterRadius*Math.sin(theta);
var ptOnCircle = Vector.create([xC, yC, 0]);
var dist = vecUtils.vecDist( 2, localPt, ptOnCircle );
if ( dist <= 5 )
{
return 1;
}
xC = this._radius*Math.cos(theta);
yC = this._radius*Math.sin(theta);
ptOnCircle = Vector.create([xC, yC, 0]);
dist = vecUtils.vecDist( 2, localPt, ptOnCircle );
if ( dist <= 5 )
{
return 2;
}
return 0;
}
},
drawShadedAngle: {
value: function(angle, localPt) {
var theta = Math.atan2(localPt[1], localPt[0]);
var xC = this._radius*Math.cos(theta);
var yC = this._radius*Math.sin(theta);
var pt = Vector.create([xC, yC, 0]);
var context = this.application.ninja.stage.drawingContext;
context.save();
context.strokeStyle = this._strokeStyle;
context.fillStyle = this._fillStyle;
context.globalAlpha = 0.2;
context.beginPath();
context.moveTo(this._origin[0], this._origin[1]);
var pts = MathUtils.transformPoint(pt, this._matW);
context.lineTo(pts[0], pts[1]);
var n = Math.ceil(Math.abs( (this._nTriangles*angle) / (2*Math.PI) ) );
for (var i=0; i= 0) )
return 2;
}
return 0;
}
}
});