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* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
* Import new given intermediate testsPacien TRAN-GIRARD2016-04-09
* Code clean upPacien TRAN-GIRARD2016-04-08
* Elaborate documentationPacien TRAN-GIRARD2016-04-08
* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
* Merge branch '06_player_evolution' into 'master' 06_player_evolutionTimothée Floure2016-04-08
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| * Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
| * Reformat codePacien TRAN-GIRARD2016-04-08
| * Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| | * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
| * | Make shadows great againPacien TRAN-GIRARD2016-04-08
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| * Fix game durationTimothée Floure2016-04-08
| * Make player collisions great againPacien TRAN-GIRARD2016-04-08
| * Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
| * Make explosions great againPacien TRAN-GIRARD2016-04-07
| * Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| * Make nextBoard great againPacien TRAN-GIRARD2016-04-07
| * Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
| * Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
| * Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
| * Remove player number magic valuePacien TRAN-GIRARD2016-04-06
| * Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
| * GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
| * Implement nextPlayer() for GameStateTimothée Floure2016-04-05
| * Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
| * Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
| * Fix encapsulation failure in Board classTimothée Floure2016-03-31
| * Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
| * Implement random event live simulationPacien TRAN-GIRARD2016-03-26
| * Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
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* Merge branch '05_gamestate_evolution' into 'master' 05_gamestate_evolutionTimothée Floure2016-03-24
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| * Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
| * Implement next*() for the fifth weekTimothée Floure2016-03-24
| * Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
| * Add random bonus generatorPacien TRAN-GIRARD2016-03-16
| * Add null and empty list checkPacien TRAN-GIRARD2016-03-16
| * Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
| * Reorder static and object membersPacien TRAN-GIRARD2016-03-15
| * Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
| * Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
| * Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15