Commit message (Collapse) | Author | Age | |
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* | Take current SubCell into account when searching for central | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Restore blasts propagation on indestructible walls and edit board printing ↵ | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Fix game over state | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Fix and refactor player path evolution | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Show when player is immobilized | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Fix and simplify blasts propagation | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Fix bomb fuse length explosion threshold | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Fix doc block typo | Pacien TRAN-GIRARD | 2016-04-10 |
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* | Fix newly dropped bombs fuse length | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix bomb dropping after max reached | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix mutable lists encapsulation failure | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix tick nanosecond duration calculation | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix matrix recurrent alterations using immutable block streams | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix player hosting block ability | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix winner and game over state determination | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Fix Player and Bomb specific test failures | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Add new argument checking functions | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Import new given intermediate tests | Pacien TRAN-GIRARD | 2016-04-09 |
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* | Code clean up | Pacien TRAN-GIRARD | 2016-04-08 |
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* | Elaborate documentation | Pacien TRAN-GIRARD | 2016-04-08 |
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* | Use stream for explosion generation | Pacien TRAN-GIRARD | 2016-04-08 |
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* | Reformat code and optimize imports | Pacien TRAN-GIRARD | 2016-04-08 |
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* | Suppress optional null get warning | Pacien TRAN-GIRARD | 2016-04-08 |
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* | Merge branch '06_player_evolution' into 'master' 06_player_evolution | Timothée Floure | 2016-04-08 |
|\ | | | | | | | | | | | | | 06 player evolution See merge request !6 | ||
| * | Make nextPlayers great again | Pacien TRAN-GIRARD | 2016-04-08 |
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| * | Reformat code | Pacien TRAN-GIRARD | 2016-04-08 |
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| * | Make nextBlasts great again | Pacien TRAN-GIRARD | 2016-04-08 |
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| | * | Fix nextBlast & crumbling walls | Timothée Floure | 2016-04-08 |
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| * | | Make shadows great again | Pacien TRAN-GIRARD | 2016-04-08 |
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| * | Fix game duration | Timothée Floure | 2016-04-08 |
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| * | Make player collisions great again | Pacien TRAN-GIRARD | 2016-04-08 |
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| * | Make indestructible walls great again | Pacien TRAN-GIRARD | 2016-04-07 |
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| * | Make explosions great again | Pacien TRAN-GIRARD | 2016-04-07 |
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| * | Fix nextPlayer blocking bombs + remove magic number for | Timothée Floure | 2016-04-07 |
| | | | | | | | | BOMB_BLOCKING_DISTANCE | ||
| * | Make nextBoard great again | Pacien TRAN-GIRARD | 2016-04-07 |
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| * | Fix bomb drop event filtering | Pacien TRAN-GIRARD | 2016-04-07 |
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| * | Complete GameStatePrinter with bombs and blasts | Pacien TRAN-GIRARD | 2016-04-06 |
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| * | Make newlyDroppedBombs more readable | Pacien TRAN-GIRARD | 2016-04-06 |
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| * | Remove player number magic value | Pacien TRAN-GIRARD | 2016-04-06 |
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| * | Optimize nextExplosions | Pacien TRAN-GIRARD | 2016-04-06 |
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| * | GameState: Fix movement in nextPlayer() | Timothée Floure | 2016-04-05 |
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| * | Implement nextPlayer() for GameState | Timothée Floure | 2016-04-05 |
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| * | Fix wrong method call for empty set enum creation | Pacien TRAN-GIRARD | 2016-03-31 |
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| * | Remove (useless ?) cast to HasSet in GameState/nextBoard | Timothée Floure | 2016-03-31 |
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| * | Fix encapsulation failure in Board class | Timothée Floure | 2016-03-31 |
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| * | Implement simulation terminal output coloring | Pacien TRAN-GIRARD | 2016-03-26 |
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| * | Implement random event live simulation | Pacien TRAN-GIRARD | 2016-03-26 |
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| * | Import given random event generator debugging utility | Pacien TRAN-GIRARD | 2016-03-25 |
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* | Merge branch '05_gamestate_evolution' into 'master' 05_gamestate_evolution | Timothée Floure | 2016-03-24 |
|\ | | | | | | | | | | | | | 05 gamestate evolution See merge request !5 | ||
| * | Redefine equals with rowMajorIndex in Cell and SubCell. Check | Timothée Floure | 2016-03-24 |
| | | | | | | | | explosion's tail in nextExplosion (GameState). |