aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
...
* Generate toString methods for debuggingPacien TRAN-GIRARD2016-04-14
|
* Delay stop event to next central SubCellPacien TRAN-GIRARD2016-04-10
|
* Handle stop speed change eventsPacien TRAN-GIRARD2016-04-10
|
* Handle initial stopped pathPacien TRAN-GIRARD2016-04-10
|
* Restore proper bomb blocking distancePacien TRAN-GIRARD2016-04-10
|
* Fix collision calculation for walls and stopped player self starting pathPacien TRAN-GIRARD2016-04-10
|
* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
|
* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
|
* Restore blasts propagation on indestructible walls and edit board printing ↵Pacien TRAN-GIRARD2016-04-10
| | | | instead
* Fix game over statePacien TRAN-GIRARD2016-04-10
|
* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
|
* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
|
* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
|
* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
|
* Fix doc block typoPacien TRAN-GIRARD2016-04-10
|
* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
|
* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
|
* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
|
* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
|
* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
|
* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
|
* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
|
* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
|
* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
|
* Import new given intermediate testsPacien TRAN-GIRARD2016-04-09
|
* Code clean upPacien TRAN-GIRARD2016-04-08
|
* Elaborate documentationPacien TRAN-GIRARD2016-04-08
|
* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
|
* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
|
* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
|
* Merge branch '06_player_evolution' into 'master' 06_player_evolutionTimothée Floure2016-04-08
|\ | | | | | | | | | | | | 06 player evolution See merge request !6
| * Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
| |
| * Reformat codePacien TRAN-GIRARD2016-04-08
| |
| * Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
| |\
| | * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
| | |
| * | Make shadows great againPacien TRAN-GIRARD2016-04-08
| |/
| * Fix game durationTimothée Floure2016-04-08
| |
| * Make player collisions great againPacien TRAN-GIRARD2016-04-08
| |
| * Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
| |
| * Make explosions great againPacien TRAN-GIRARD2016-04-07
| |
| * Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| | | | | | | | BOMB_BLOCKING_DISTANCE
| * Make nextBoard great againPacien TRAN-GIRARD2016-04-07
| |
| * Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
| |
| * Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
| |
| * Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
| |
| * Remove player number magic valuePacien TRAN-GIRARD2016-04-06
| |
| * Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
| |
| * GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
| |
| * Implement nextPlayer() for GameStateTimothée Floure2016-04-05
| |
| * Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
| |