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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Author
Age
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Add PlayerAction and PlayerID byte conversion
Pacien TRAN-GIRARD
2016-05-11
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Add lists utils
Pacien TRAN-GIRARD
2016-05-11
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Create entry points structures
Pacien TRAN-GIRARD
2016-05-10
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Move player comparators to the corresponding class
Pacien TRAN-GIRARD
2016-05-10
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Statify method
Pacien TRAN-GIRARD
2016-05-10
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Rename fuzzy parameter
Pacien TRAN-GIRARD
2016-05-10
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Merge branch '10_graphical_interface'
Pacien TRAN-GIRARD
2016-05-10
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Refactor XBlastComponent
Pacien TRAN-GIRARD
2016-05-10
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Implement Cell and SubCell natural ordering
Pacien TRAN-GIRARD
2016-05-10
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Add lists and maps functions
Pacien TRAN-GIRARD
2016-05-10
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Properly handle keyboard events
Pacien TRAN-GIRARD
2016-05-09
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Reorder members
Pacien TRAN-GIRARD
2016-05-09
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Implement player painting order
Pacien TRAN-GIRARD
2016-05-09
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Refactor component
Pacien TRAN-GIRARD
2016-05-09
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Reformat player action enum
Pacien TRAN-GIRARD
2016-05-09
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Clean keyboard handler
Pacien TRAN-GIRARD
2016-05-09
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Implementation of the KeyboardEventHandler Class
Timothée Floure
2016-05-09
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FIx bug in GameState.Player (client) : the may be "null"
Timothée Floure
2016-05-09
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Implementation of the XBlastComponent Class
Timothée Floure
2016-05-09
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Fix scores separator in ScorePainter
Timothée Floure
2016-05-09
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Use proper player images for ScorePainter
Timothée Floure
2016-05-09
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Validate explosions length
Pacien TRAN-GIRARD
2016-05-09
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Enforce immutability
Pacien TRAN-GIRARD
2016-05-09
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Add missing doc-block
Pacien TRAN-GIRARD
2016-05-09
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Implement board tiles re-ordering
Pacien TRAN-GIRARD
2016-05-09
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PlayerAction Enum and rename RandomSimulation to ConsoleSimulation
Timothée Floure
2016-05-09
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Use preferably immutable interfaces
Pacien TRAN-GIRARD
2016-05-09
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Avoid parametrized varargs
Pacien TRAN-GIRARD
2016-05-09
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Refactor Lists utilities
Pacien TRAN-GIRARD
2016-05-09
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Fix random test by resetting static state
Pacien TRAN-GIRARD
2016-05-09
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/
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Change Level.DEFAULT_LEVEL to public
Timothée Floure
2016-05-09
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Merge branch '09_deserialization'
Timothée Floure
2016-05-09
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Refactor deserialization
Pacien TRAN-GIRARD
2016-05-08
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Minor changes to the comments and variables
Timothée Floure
2016-05-08
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Fix the scores "line" generation in GameStateDeserializer
Timothée Floure
2016-05-08
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Debug the GameStateDeserializer Class
Timothée Floure
2016-05-08
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Rewrite few comments in client.GameState (minor)
Timothée Floure
2016-05-08
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Fix bug in ImageCollection (now able to fetch an image ID from its filename)
Timothée Floure
2016-05-08
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GameStateDeserializer Class
Timothée Floure
2016-05-02
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ImageCollection : Store a FIle instead of the given String
Timothée Floure
2016-05-02
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Add the client's GameState
Timothée Floure
2016-05-02
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Implement client.ImageCollection
Timothée Floure
2016-05-02
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Implement bonus disappearance in the exact way wanted by the reviewer
Pacien TRAN-GIRARD
2016-05-07
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Refactor default level building
Pacien TRAN-GIRARD
2016-05-06
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Modularize next game state transition
Pacien TRAN-GIRARD
2016-05-06
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Factor list concatenation
Pacien TRAN-GIRARD
2016-05-05
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Factorize byte compression
Pacien TRAN-GIRARD
2016-05-05
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Move random bonus block generation to corresponding enum class
Pacien TRAN-GIRARD
2016-05-05
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Merging alive players filter
Pacien TRAN-GIRARD
2016-05-05
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Modularize player priority management
Pacien TRAN-GIRARD
2016-05-05
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