From 22b615543b70fd011f8e5e7ed9d8ae82654e5b0c Mon Sep 17 00:00:00 2001 From: Timothée Floure Date: Fri, 8 Apr 2016 11:48:47 +0200 Subject: Fix game duration --- src/ch/epfl/xblast/server/GameState.java | 2 +- src/ch/epfl/xblast/server/Ticks.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index 4ed1af5..3df5ebd 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java @@ -453,7 +453,7 @@ public final class GameState { List players1 = GameState.nextPlayers( this.players, playerBonuses, bombedCells1, board1, blastedCells1, speedChangeEvents); - return new GameState(this.ticks, board1, players1, bombs1, explosions1, blasts1); + return new GameState(this.ticks + 1, board1, players1, bombs1, explosions1, blasts1); } /** diff --git a/src/ch/epfl/xblast/server/Ticks.java b/src/ch/epfl/xblast/server/Ticks.java index 3517491..b880dd7 100644 --- a/src/ch/epfl/xblast/server/Ticks.java +++ b/src/ch/epfl/xblast/server/Ticks.java @@ -53,7 +53,7 @@ public interface Ticks { /** * Duration of a game (in seconds). */ - int GAME_DURATION = 2; + int GAME_DURATION = 120; /** * Total number of ticks during a game. -- cgit v1.2.3