diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/esieequest/CommandWords.java | 36 | ||||
-rw-r--r-- | src/esieequest/Game.java | 244 | ||||
-rw-r--r-- | src/esieequest/Parser.java | 42 | ||||
-rw-r--r-- | src/esieequest/Room.java | 27 |
4 files changed, 184 insertions, 165 deletions
diff --git a/src/esieequest/CommandWords.java b/src/esieequest/CommandWords.java index 3d8855d..e2d50f5 100644 --- a/src/esieequest/CommandWords.java +++ b/src/esieequest/CommandWords.java | |||
@@ -1,25 +1,23 @@ | |||
1 | package esieequest; | 1 | package esieequest; |
2 | 2 | ||
3 | /** | 3 | /** |
4 | * This class is part of the "World of Zuul" application. "World of Zuul" is a | ||
5 | * very simple, text based adventure game. | ||
6 | * | ||
7 | * This class holds an enumeration table of all command words known to the game. | 4 | * This class holds an enumeration table of all command words known to the game. |
8 | * It is used to recognise commands as they are typed in. | 5 | * It is used to recognize commands as they are typed in. |
6 | * | ||
7 | * @author Pacien TRAN-GIRARD | ||
8 | * @author Benoit LUBRANO DI SBARAGLIONE | ||
9 | * | 9 | * |
10 | * @author Michael Kolling and David J. Barnes + D.Bureau | 10 | * @version February 2014 |
11 | * @version 2008.03.30 + 2013.09.15 | ||
12 | */ | 11 | */ |
13 | public class CommandWords { | 12 | public class CommandWords { |
14 | // a constant array that holds all valid command words | ||
15 | private static final String[] sValidCommands = { "go", "quit", "help", "look", "eat" }; | 13 | private static final String[] sValidCommands = { "go", "quit", "help", "look", "eat" }; |
16 | 14 | ||
17 | /** | 15 | /** |
18 | * Constructor - initialise the command words. | 16 | * Constructor - initialize the command words. |
19 | */ | 17 | */ |
20 | public CommandWords() { | 18 | public CommandWords() { |
21 | // nothing to do at the moment... | 19 | |
22 | } // CommandWords() | 20 | } |
23 | 21 | ||
24 | /** | 22 | /** |
25 | * Check whether a given String is a valid command word. | 23 | * Check whether a given String is a valid command word. |
@@ -30,8 +28,18 @@ public class CommandWords { | |||
30 | for (int i = 0; i < sValidCommands.length; i++) { | 28 | for (int i = 0; i < sValidCommands.length; i++) { |
31 | if (sValidCommands[i].equals(pString)) | 29 | if (sValidCommands[i].equals(pString)) |
32 | return true; | 30 | return true; |
33 | } // for | 31 | } |
34 | // if we get here, the string was not found in the commands | ||
35 | return false; | 32 | return false; |
36 | } // isCommand() | 33 | } |
37 | } // CommandWords | 34 | |
35 | /** | ||
36 | * Print all valid commands to System.out. | ||
37 | */ | ||
38 | public String getCommandList() { | ||
39 | StringBuilder vStrBuilder = new StringBuilder(); | ||
40 | for (String vCommand : sValidCommands) { | ||
41 | vStrBuilder.append(" ").append(vCommand); | ||
42 | } | ||
43 | return vStrBuilder.toString(); | ||
44 | } | ||
45 | } | ||
diff --git a/src/esieequest/Game.java b/src/esieequest/Game.java index 350fa15..43db8f7 100644 --- a/src/esieequest/Game.java +++ b/src/esieequest/Game.java | |||
@@ -1,5 +1,7 @@ | |||
1 | package esieequest; | 1 | package esieequest; |
2 | 2 | ||
3 | import java.util.HashMap; | ||
4 | |||
3 | /** | 5 | /** |
4 | * The game engine. | 6 | * The game engine. |
5 | * | 7 | * |
@@ -13,6 +15,7 @@ package esieequest; | |||
13 | * @version February 2014 | 15 | * @version February 2014 |
14 | */ | 16 | */ |
15 | public class Game { | 17 | public class Game { |
18 | private HashMap<String, Room> aRooms; | ||
16 | private Room aCurrentRoom; | 19 | private Room aCurrentRoom; |
17 | private Parser aParser; | 20 | private Parser aParser; |
18 | 21 | ||
@@ -20,9 +23,9 @@ public class Game { | |||
20 | * Create the game and initialize its internal map. | 23 | * Create the game and initialize its internal map. |
21 | */ | 24 | */ |
22 | public Game() { | 25 | public Game() { |
26 | this.aRooms = new HashMap<String, Room>(); | ||
23 | this.createRooms(); | 27 | this.createRooms(); |
24 | this.printWelcome(); | 28 | this.aParser = new Parser(); |
25 | this.printLocationInfo(); | ||
26 | this.play(); | 29 | this.play(); |
27 | } | 30 | } |
28 | 31 | ||
@@ -30,7 +33,7 @@ public class Game { | |||
30 | * Main play routine. Loops until end of play. | 33 | * Main play routine. Loops until end of play. |
31 | */ | 34 | */ |
32 | private void play() { | 35 | private void play() { |
33 | aParser = new Parser(); | 36 | this.printWelcome(); |
34 | boolean vFinished = false; | 37 | boolean vFinished = false; |
35 | while (!vFinished) { | 38 | while (!vFinished) { |
36 | Command vCommand = this.aParser.getCommand(); | 39 | Command vCommand = this.aParser.getCommand(); |
@@ -45,134 +48,134 @@ public class Game { | |||
45 | */ | 48 | */ |
46 | private void createRooms() { | 49 | private void createRooms() { |
47 | // create rooms | 50 | // create rooms |
48 | Room vAmphitheaterSeat = new Room("in the amphitheater"); | 51 | this.aRooms.put("AmphitheaterSeat", new Room("in the amphitheater")); |
49 | Room vAmphitheaterStage = new Room("on the amphitheater stage"); | 52 | this.aRooms.put("AmphitheaterStage", new Room("on the amphitheater stage")); |
50 | 53 | ||
51 | Room vCafeteriaStreet = new Room("in the main corridor, in front of the cafeteria"); | 54 | this.aRooms.put("CafeteriaStreet", new Room("in the main corridor, in front of the cafeteria")); |
52 | Room vCafeteria = new Room("at the cafeteria"); | 55 | this.aRooms.put("Cafeteria", new Room("at the cafeteria")); |
53 | 56 | ||
54 | Room vEsieespaceStreet = new Room("in the main corridor, in front of the ESIEEspace HQ"); | 57 | this.aRooms.put("EsieespaceStreet", new Room("in the main corridor, in front of the ESIEEspace HQ")); |
55 | Room vEsieespaceFront = new Room("in front of the ESIEEspace HQ"); | 58 | this.aRooms.put("EsieespaceFront", new Room("in front of the ESIEEspace HQ")); |
56 | Room vEsieespaceEntrance = new Room("at the ESIEEspace HQ entrance"); | 59 | this.aRooms.put("EsieespaceEntrance", new Room("at the ESIEEspace HQ entrance")); |
57 | Room vEsieespace = new Room("in the ESIEEspace HQ"); | 60 | this.aRooms.put("Esieespace", new Room("in the ESIEEspace HQ")); |
58 | 61 | ||
59 | Room vClubnixStreet = new Room("in the main corridor, in front of the Club*Nix"); | 62 | this.aRooms.put("ClubnixStreet", new Room("in the main corridor, in front of the Club*Nix")); |
60 | Room vClubnixFront = new Room("in front of the Club*Nix"); | 63 | this.aRooms.put("ClubnixFront", new Room("in front of the Club*Nix")); |
61 | Room vClubnixEntrance = new Room("at the Club*Nix entrance"); | 64 | this.aRooms.put("ClubnixEntrance", new Room("at the Club*Nix entrance")); |
62 | Room vClubnix = new Room("in the Club*Nix"); | 65 | this.aRooms.put("Clubnix", new Room("in the Club*Nix")); |
63 | 66 | ||
64 | Room vEntranceStreet = new Room("in the main corridor, at the reception"); | 67 | this.aRooms.put("EntranceStreet", new Room("in the main corridor, at the reception")); |
65 | Room vEntranceStairs = new Room("on the main entrance stairs"); | 68 | this.aRooms.put("EntranceStairs", new Room("on the main entrance stairs")); |
66 | Room vEntranceRoundabout = new Room("on the roundabout"); | 69 | this.aRooms.put("EntranceRoundabout", new Room("on the roundabout")); |
67 | 70 | ||
68 | Room vWingStreet = new Room("in font of wing #3"); | 71 | this.aRooms.put("WingStreet", new Room("in font of wing #3")); |
69 | Room vWingCorridorOne = new Room("in the corridor in wing #3, on the ground floor"); | 72 | this.aRooms.put("WingCorridorOne", new Room("in the corridor in wing #3, on the ground floor")); |
70 | Room vWingStairsOne = new Room("in the stairwell on the ground floor"); | 73 | this.aRooms.put("WingStairsOne", new Room("in the stairwell on the ground floor")); |
71 | Room vWingStairsTwo = new Room("in the stairwell on the first floor"); | 74 | this.aRooms.put("WingStairsTwo", new Room("in the stairwell on the first floor")); |
72 | Room vWingCorridorTwo = new Room("in the corridor in wind #3, on the first floor"); | 75 | this.aRooms.put("WingCorridorTwo", new Room("in the corridor in wind #3, on the first floor")); |
73 | Room vWingCorridorTwoOffice = new Room("in front of the office #3254"); | 76 | this.aRooms.put("WingCorridorTwoOffice", new Room("in front of the office #3254")); |
74 | Room vWingOffice = new Room("in the office #3254"); | 77 | this.aRooms.put("WingOffice", new Room("in the office #3254")); |
75 | 78 | ||
76 | Room vOffscriptEat = new Room("somewhere implementing hunger"); | 79 | this.aRooms.put("OffscriptEat", new Room("somewhere implementing hunger")); |
77 | Room vOffscriptEatPantry = new Room("in the pantry"); | 80 | this.aRooms.put("OffscriptEatPantry", new Room("in the pantry")); |
78 | Room vOffscriptTake = new Room("somewhere implementing weight"); | 81 | this.aRooms.put("OffscriptTake", new Room("somewhere implementing weight")); |
79 | Room vOffscriptTakeStorageroom = new Room("in a storage room"); | 82 | this.aRooms.put("OffscriptTakeStorageroom", new Room("in a storage room")); |
80 | Room vOffscriptTimeout = new Room("somewhere implementing time"); | 83 | this.aRooms.put("OffscriptTimeout", new Room("somewhere implementing time")); |
81 | Room vOffscriptTimeoutCountdownroom = new Room("in a dangerous room"); | 84 | this.aRooms.put("OffscriptTimeoutCountdownroom", new Room("in a dangerous room")); |
82 | Room vOffscriptTrapdoor = new Room("somewhere implementing a trap"); | 85 | this.aRooms.put("OffscriptTrapdoor", new Room("somewhere implementing a trap")); |
83 | Room vOffscriptTrapdoorDeadend = new Room("trapped"); | 86 | this.aRooms.put("OffscriptTrapdoorDeadend", new Room("trapped")); |
84 | Room vOffscriptBeamer = new Room("somewhere implementing teleportation"); | 87 | this.aRooms.put("OffscriptBeamer", new Room("somewhere implementing teleportation")); |
85 | Room vOffscriptBeamerAnchor = new Room("on a checkpoint"); | 88 | this.aRooms.put("OffscriptBeamerAnchor", new Room("on a checkpoint")); |
86 | Room vOffscriptLock = new Room("somewhere implementing a doorlock"); | 89 | this.aRooms.put("OffscriptLock", new Room("somewhere implementing a doorlock")); |
87 | Room vOffscriptLockLockedroom = new Room("in a locked room that is not anymore"); | 90 | this.aRooms.put("OffscriptLockLockedroom", new Room("in a locked room that is not anymore")); |
88 | Room vOffscriptAlea = new Room("somewhere implementing alea"); | 91 | this.aRooms.put("OffscriptAlea", new Room("somewhere implementing alea")); |
89 | Room vOffscriptAleaRoomrandomizer = new Room("in a weird room that will transport you somewhere else"); | 92 | this.aRooms.put("OffscriptAleaRoomrandomizer", new Room("in a weird room that will transport you somewhere else")); |
90 | Room vOffscriptMovingcharacter = new Room("somewhere implementing a moving character"); | 93 | this.aRooms.put("OffscriptMovingcharacter", new Room("somewhere implementing a moving character")); |
91 | Room vOffscriptMovingcharacterMo = new Room("in M-O's room"); | 94 | this.aRooms.put("OffscriptMovingcharacterMo", new Room("in M-O's room")); |
92 | 95 | ||
93 | // connect rooms (N, W, S, E) | 96 | // connect rooms |
94 | vAmphitheaterSeat.setExit("north", vAmphitheaterStage); | 97 | this.aRooms.get("AmphitheaterSeat").setExit("north", this.aRooms.get("AmphitheaterStage")); |
95 | vAmphitheaterStage.setExit("west", vCafeteria); | 98 | this.aRooms.get("AmphitheaterStage").setExit("west", this.aRooms.get("Cafeteria")); |
96 | 99 | ||
97 | vCafeteriaStreet.setExit("south", vCafeteria); | 100 | this.aRooms.get("CafeteriaStreet").setExit("south", this.aRooms.get("Cafeteria")); |
98 |