diff options
Diffstat (limited to 'src/ch/epfl/maze/physical/pacman/Clyde.java')
-rw-r--r-- | src/ch/epfl/maze/physical/pacman/Clyde.java | 46 |
1 files changed, 39 insertions, 7 deletions
diff --git a/src/ch/epfl/maze/physical/pacman/Clyde.java b/src/ch/epfl/maze/physical/pacman/Clyde.java index 6b3bef3..7e8bdd7 100644 --- a/src/ch/epfl/maze/physical/pacman/Clyde.java +++ b/src/ch/epfl/maze/physical/pacman/Clyde.java | |||
@@ -3,35 +3,67 @@ package ch.epfl.maze.physical.pacman; | |||
3 | import ch.epfl.maze.physical.Animal; | 3 | import ch.epfl.maze.physical.Animal; |
4 | import ch.epfl.maze.physical.Daedalus; | 4 | import ch.epfl.maze.physical.Daedalus; |
5 | import ch.epfl.maze.physical.GhostPredator; | 5 | import ch.epfl.maze.physical.GhostPredator; |
6 | import ch.epfl.maze.util.Direction; | ||
7 | import ch.epfl.maze.util.Vector2D; | 6 | import ch.epfl.maze.util.Vector2D; |
8 | 7 | ||
9 | /** | 8 | /** |
10 | * Orange ghost from the Pac-Man game, alternates between direct chase if far | 9 | * Orange ghost from the Pac-Man game, alternates between direct chase if far |
11 | * from its target and SCATTER if close. | 10 | * from its target and SCATTER if close. |
11 | * | ||
12 | * @author Pacien TRAN-GIRARD | ||
12 | */ | 13 | */ |
13 | |||
14 | public class Clyde extends GhostPredator { | 14 | public class Clyde extends GhostPredator { |
15 | 15 | ||
16 | private static double PROXIMITY_THRESHOLD = 4.0d; | ||
17 | |||
16 | /** | 18 | /** |
17 | * Constructs a Clyde with a starting position. | 19 | * Constructs a Clyde with a starting position. |
18 | * | 20 | * |
19 | * @param position Starting position of Clyde in the labyrinth | 21 | * @param position Starting position of Clyde in the labyrinth |
20 | */ | 22 | */ |
21 | |||
22 | public Clyde(Vector2D position) { | 23 | public Clyde(Vector2D position) { |
23 | super(position); | 24 | super(position); |
24 | // TODO | ||
25 | } | 25 | } |
26 | 26 | ||
27 | /** | ||
28 | * Checks if Clyde is close to the targeted Prey. | ||
29 | * | ||
30 | * @param daedalus The Daedalus | ||
31 | * @return T(the Prey is reckless) | ||
32 | */ | ||
33 | private boolean closeToTarget(Daedalus daedalus) { | ||
34 | double dist = this | ||
35 | .getPosition() | ||
36 | .sub(this.getPreyPosition(daedalus)) | ||
37 | .dist(); | ||
38 | |||
39 | return dist < Clyde.PROXIMITY_THRESHOLD; | ||
40 | } | ||
41 | |||
42 | /** | ||
43 | * Returns the current Mode, forcing the SCATTER Mode if far from the target. | ||
44 | * | ||
45 | * @param daedalus The Daedalus | ||
46 | * @return The current Mode | ||
47 | */ | ||
27 | @Override | 48 | @Override |
28 | public Direction move(Direction[] choices, Daedalus daedalus) { | 49 | protected Mode getMode(Daedalus daedalus) { |
29 | // TODO | 50 | return this.closeToTarget(daedalus) ? super.getMode(daedalus) : Mode.SCATTER; |
30 | return Direction.NONE; | 51 | } |
52 | |||
53 | /** | ||
54 | * Targets directly the current position of the Prey. | ||
55 | * | ||
56 | * @param daedalus The Daedalus | ||
57 | * @return The position of the Prey | ||
58 | */ | ||
59 | @Override | ||
60 | protected Vector2D getPreyTargetPosition(Daedalus daedalus) { | ||
61 | return getPreyPosition(daedalus); | ||
31 | } | 62 | } |
32 | 63 | ||
33 | @Override | 64 | @Override |
34 | public Animal copy() { | 65 | public Animal copy() { |
35 | return new Clyde(this.getPosition()); | 66 | return new Clyde(this.getPosition()); |
36 | } | 67 | } |
68 | |||
37 | } | 69 | } |