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-rw-r--r--src/ch/epfl/maze/physical/Animal.java77
-rw-r--r--src/ch/epfl/maze/physical/Daedalus.java136
-rw-r--r--src/ch/epfl/maze/physical/Maze.java79
-rw-r--r--src/ch/epfl/maze/physical/Predator.java59
-rw-r--r--src/ch/epfl/maze/physical/Prey.java55
-rw-r--r--src/ch/epfl/maze/physical/World.java146
-rw-r--r--src/ch/epfl/maze/physical/pacman/Blinky.java39
-rw-r--r--src/ch/epfl/maze/physical/pacman/Clyde.java40
-rw-r--r--src/ch/epfl/maze/physical/pacman/Inky.java40
-rw-r--r--src/ch/epfl/maze/physical/pacman/PacMan.java32
-rw-r--r--src/ch/epfl/maze/physical/pacman/Pinky.java39
-rw-r--r--src/ch/epfl/maze/physical/zoo/Bear.java46
-rw-r--r--src/ch/epfl/maze/physical/zoo/Hamster.java43
-rw-r--r--src/ch/epfl/maze/physical/zoo/Monkey.java41
-rw-r--r--src/ch/epfl/maze/physical/zoo/Mouse.java41
-rw-r--r--src/ch/epfl/maze/physical/zoo/Panda.java43
-rw-r--r--src/ch/epfl/maze/physical/zoo/SpaceInvader.java52
17 files changed, 1008 insertions, 0 deletions
diff --git a/src/ch/epfl/maze/physical/Animal.java b/src/ch/epfl/maze/physical/Animal.java
new file mode 100644
index 0000000..8749f61
--- /dev/null
+++ b/src/ch/epfl/maze/physical/Animal.java
@@ -0,0 +1,77 @@
1package ch.epfl.maze.physical;
2
3import ch.epfl.maze.util.Direction;
4import ch.epfl.maze.util.Vector2D;
5
6/**
7 * Animal inside a {@code World} that can move depending on the available
8 * choices it has at its position.
9 *
10 */
11
12abstract public class Animal {
13
14 /**
15 * Constructs an animal with a specified position.
16 *
17 * @param position
18 * Position of the animal in the labyrinth
19 */
20
21 public Animal(Vector2D position) {
22 // TODO
23 }
24
25 /**
26 * Retrieves the next direction of the animal, by selecting one choice among
27 * the ones available from its position.
28 *
29 * @param choices
30 * The choices left to the animal at its current position (see
31 * {@link ch.epfl.maze.physical.World#getChoices(Vector2D)
32 * World.getChoices(Vector2D)})
33 * @return The next direction of the animal, chosen in {@code choices}
34 */
35
36 abstract public Direction move(Direction[] choices);
37
38 /**
39 * Updates the animal position with a direction.
40 * <p>
41 * <b>Note</b> : Do not call this function in {@code move(Direction[]
42 * choices)} !
43 *
44 * @param dir
45 * Direction that the animal has taken
46 */
47
48 public final void update(Direction dir) {
49 // TODO
50 }
51
52 /**
53 * Sets new position for Animal.
54 * <p>
55 * <b>Note</b> : Do not call this function in {@code move(Direction[]
56 * choices)} !
57 *
58 * @param position
59 */
60
61 public final void setPosition(Vector2D position) {
62 // TODO
63 }
64
65 /**
66 * Returns position vector of animal.
67 *
68 * @return Current position of animal.
69 */
70
71 public final Vector2D getPosition() {
72 // TODO
73 return null;
74 }
75
76 abstract public Animal copy();
77}
diff --git a/src/ch/epfl/maze/physical/Daedalus.java b/src/ch/epfl/maze/physical/Daedalus.java
new file mode 100644
index 0000000..329ab92
--- /dev/null
+++ b/src/ch/epfl/maze/physical/Daedalus.java
@@ -0,0 +1,136 @@
1package ch.epfl.maze.physical;
2
3import java.util.ArrayList;
4import java.util.List;
5
6/**
7 * Daedalus in which predators hunt preys. Once a prey has been caught by a
8 * predator, it will be removed from the daedalus.
9 *
10 */
11
12public final class Daedalus extends World {
13
14 /**
15 * Constructs a Daedalus with a labyrinth structure
16 *
17 * @param labyrinth
18 * Structure of the labyrinth, an NxM array of tiles
19 */
20
21 public Daedalus(int[][] labyrinth) {
22 super(labyrinth);
23 // TODO
24 }
25
26 @Override
27 public boolean isSolved() {
28 // TODO
29 return false;
30 }
31
32 /**
33 * Adds a predator to the daedalus.
34 *
35 * @param p
36 * The predator to add
37 */
38
39 public void addPredator(Predator p) {
40 // TODO
41 }
42
43 /**
44 * Adds a prey to the daedalus.
45 *
46 * @param p
47 * The prey to add
48 */
49
50 public void addPrey(Prey p) {
51 // TODO
52 }
53
54 /**
55 * Removes a predator from the daedalus.
56 *
57 * @param p
58 * The predator to remove
59 */
60
61 public void removePredator(Predator p) {
62 // TODO
63 }
64
65 /**
66 * Removes a prey from the daedalus.
67 *
68 * @param p
69 * The prey to remove
70 */
71
72 public void removePrey(Prey p) {
73 // TODO
74 }
75
76 @Override
77 public List<Animal> getAnimals() {
78 // TODO
79 return null;
80 }
81
82 /**
83 * Returns a copy of the list of all current predators in the daedalus.
84 *
85 * @return A list of all predators in the daedalus
86 */
87
88 public List<Predator> getPredators() {
89 // TODO
90 return new ArrayList<Predator>();
91 }
92
93 /**
94 * Returns a copy of the list of all current preys in the daedalus.
95 *
96 * @return A list of all preys in the daedalus
97 */
98
99 public List<Prey> getPreys() {
100 // TODO
101 return new ArrayList<Prey>();
102 }
103
104 /**
105 * Determines if the daedalus contains a predator.
106 *
107 * @param p
108 * The predator in question
109 * @return <b>true</b> if the predator belongs to the world, <b>false</b>
110 * otherwise.
111 */
112
113 public boolean hasPredator(Predator p) {
114 // TODO
115 return false;
116 }
117
118 /**
119 * Determines if the daedalus contains a prey.
120 *
121 * @param p
122 * The prey in question
123 * @return <b>true</b> if the prey belongs to the world, <b>false</b>
124 * otherwise.