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Diffstat (limited to 'src/ch/epfl/maze/util/Direction.java')
-rw-r--r-- | src/ch/epfl/maze/util/Direction.java | 235 |
1 files changed, 235 insertions, 0 deletions
diff --git a/src/ch/epfl/maze/util/Direction.java b/src/ch/epfl/maze/util/Direction.java new file mode 100644 index 0000000..a75ba7f --- /dev/null +++ b/src/ch/epfl/maze/util/Direction.java | |||
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1 | package ch.epfl.maze.util; | ||
2 | |||
3 | /** | ||
4 | * Directions that an animal can take to move. They represent the four cardinal | ||
5 | * points ({@code DOWN, UP, RIGHT, LEFT}) from the frame of reference of the | ||
6 | * labyrinth, plus a default one : {@code NONE}. | ||
7 | * | ||
8 | */ | ||
9 | |||
10 | public enum Direction { | ||
11 | DOWN, UP, RIGHT, LEFT, NONE; | ||
12 | |||
13 | /** | ||
14 | * Returns the integer value of the direction | ||
15 | * | ||
16 | * @return Integer value of the direction | ||
17 | */ | ||
18 | |||
19 | public int intValue() { | ||
20 | switch (this) { | ||
21 | case DOWN: | ||
22 | return 0; | ||
23 | |||
24 | case UP: | ||
25 | return 1; | ||
26 | |||
27 | case RIGHT: | ||
28 | return 2; | ||
29 | |||
30 | case LEFT: | ||
31 | return 3; | ||
32 | |||
33 | case NONE: | ||
34 | default: | ||
35 | return 4; | ||
36 | } | ||
37 | } | ||
38 | |||
39 | /** | ||
40 | * Converts the direction into an orthonormal vector, when possible. | ||
41 | * | ||
42 | * @return Orthonormal {@code Vector2D} that represents the direction. | ||
43 | */ | ||
44 | |||
45 | public Vector2D toVector() { | ||
46 | switch (this) { | ||
47 | case DOWN: | ||
48 | return new Vector2D(0, 1); | ||
49 | |||
50 | case UP: | ||
51 | return new Vector2D(0, -1); | ||
52 | |||
53 | case RIGHT: | ||
54 | return new Vector2D(1, 0); | ||
55 | |||
56 | case LEFT: | ||
57 | return new Vector2D(-1, 0); | ||
58 | |||
59 | case NONE: | ||
60 | default: | ||
61 | return new Vector2D(0, 0); | ||
62 | } | ||
63 | } | ||
64 | |||
65 | /** | ||
66 | * Reverses the direction. | ||
67 | * | ||
68 | * @return The opposite direction. | ||
69 | */ | ||
70 | |||
71 | public Direction reverse() { | ||
72 | switch (this) { | ||
73 | case DOWN: | ||
74 | return UP; | ||
75 | |||
76 | case UP: | ||
77 | return DOWN; | ||
78 | |||
79 | case RIGHT: | ||
80 | return LEFT; | ||
81 | |||
82 | case LEFT: | ||
83 | return RIGHT; | ||
84 | |||
85 | case NONE: | ||
86 | default: | ||
87 | return NONE; | ||
88 | } | ||
89 | } | ||
90 | |||
91 | /** | ||
92 | * Determines whether the argument is the opposite of another. | ||
93 | * | ||
94 | * @param d | ||
95 | * The direction to compare with | ||
96 | * @return <b>true</b> if the direction is the opposite the argument, | ||
97 | * <b>false</b> otherwise | ||
98 | */ | ||
99 | |||
100 | public boolean isOpposite(Direction d) { | ||
101 | return this == d.reverse(); | ||
102 | } | ||
103 | |||
104 | /** | ||
105 | * Converts the argument relative to the frame of reference given by the | ||
106 | * direction that calls the method. | ||
107 | * | ||
108 | * @param dir | ||
109 | * The direction to convert | ||
110 | * @return The direction converted to the frame of reference given by the | ||
111 | * direction called. | ||
112 | */ | ||
113 | |||
114 | public Direction relativeDirection(Direction dir) { | ||
115 | switch (this) { | ||
116 | case DOWN: | ||
117 | return dir.reverse(); | ||
118 | |||
119 | case UP: | ||
120 | return dir; | ||
121 | |||
122 | case RIGHT: | ||
123 | return dir.rotateLeft(); | ||
124 | |||
125 | case LEFT: | ||
126 | return dir.rotateRight(); | ||
127 | |||
128 | case NONE: | ||
129 | default: | ||
130 | return NONE; | ||
131 | } | ||
132 | } | ||
133 | |||
134 | /** | ||
135 | * Converts the argument back to the frame of reference of the labyrinth | ||
136 | * | ||
137 | * @param dir | ||
138 | * The direction to convert back | ||
139 | * @return The direction converted back to the frame of reference of the | ||
140 | * labyrinth | ||
141 | */ | ||
142 | |||
143 | public Direction unRelativeDirection(Direction dir) { | ||
144 | switch (this) { | ||
145 | case DOWN: | ||
146 | return dir.reverse(); | ||
147 | |||
148 | case UP: | ||
149 | return dir; | ||
150 | |||
151 | case RIGHT: | ||
152 | return dir.rotateRight(); | ||
153 | |||
154 | case LEFT: | ||
155 | return dir.rotateLeft(); | ||
156 | |||
157 | case NONE: | ||
158 | default: | ||
159 | return NONE; | ||
160 | } | ||
161 | } | ||
162 | |||
163 | /** | ||
164 | * Rotates the direction to the right. | ||
165 | * | ||
166 | * @return The rotated direction to the right | ||
167 | */ | ||
168 | |||
169 | public Direction rotateRight() { | ||
170 | switch (this) { | ||
171 | case DOWN: | ||
172 | return LEFT; | ||
173 | |||
174 | case UP: | ||
175 | return RIGHT; | ||
176 | |||
177 | case RIGHT: | ||
178 | return DOWN; | ||
179 | |||
180 | case LEFT: | ||
181 | return UP; | ||
182 | |||
183 | case NONE: | ||
184 | default: | ||
185 | return NONE; | ||
186 | } | ||
187 | } | ||
188 | |||
189 | /** | ||
190 | * Rotates the direction to the left. | ||
191 | * | ||
192 | * @return The rotated direction to the left | ||
193 | */ | ||
194 | |||
195 | public Direction rotateLeft() { | ||
196 | switch (this) { | ||
197 | case DOWN: | ||
198 | return RIGHT; | ||
199 | |||
200 | case UP: | ||
201 | return LEFT; | ||
202 | |||
203 | case RIGHT: | ||
204 | return UP; | ||
205 | |||
206 | case LEFT: | ||
207 | return DOWN; | ||
208 | |||
209 | case NONE: | ||
210 | default: | ||
211 | return NONE; | ||
212 | } | ||
213 | } | ||
214 | |||
215 | /** | ||
216 | * Applies the change of coordinates relative to the frame of reference | ||
217 | * of the direction that calls the method to all the directions in the | ||
218 | * argument. | ||
219 | * | ||
220 | * @param dir | ||
221 | * The array of directions to convert | ||
222 | * @return The directions converted to the frame of reference given by the | ||
223 | * direction which calls the method | ||
224 | */ | ||
225 | |||
226 | public Direction[] relativeDirections(Direction[] dir) { | ||
227 | Direction[] relativeDirections = new Direction[dir.length]; | ||
228 | |||
229 | for (int i = 0; i < dir.length; i++) { | ||
230 | relativeDirections[i] = this.relativeDirection(dir[i]); | ||
231 | } | ||
232 | |||
233 | return relativeDirections; | ||
234 | } | ||