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* Implement GhostPredator common behaviourPacien TRAN-GIRARD2015-11-23
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* Properly define class constants and protect object attributesPacien TRAN-GIRARD2015-11-23
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* Make Marking enum constants finalPacien TRAN-GIRARD2015-11-23
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* Implement Predator and distinguish derived GhostPredatorPacien TRAN-GIRARD2015-11-22
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* Access static method via class referencePacien TRAN-GIRARD2015-11-22
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* Implement ghosts polymorphic copy methodsPacien TRAN-GIRARD2015-11-22
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* Implement PacMan A.I.Pacien TRAN-GIRARD2015-11-22
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* Implement PreyPacien TRAN-GIRARD2015-11-22
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* Fix concurrent deletion on Maze resetPacien TRAN-GIRARD2015-11-22
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* Typo correctionPacien TRAN-GIRARD2015-11-22
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* Implement DaedalusPacien TRAN-GIRARD2015-11-22
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* Implement Panda A.I. and its TrailPacien TRAN-GIRARD2015-11-22
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* Generalise and expose choices exclusion methodsPacien TRAN-GIRARD2015-11-22
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* Disable debug (step-by-step) mode for testsPacien TRAN-GIRARD2015-11-22
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* Generalize turn back avoidance to all ProbabilisticAnimalsPacien TRAN-GIRARD2015-11-21
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* Use more explicit stream filtersPacien TRAN-GIRARD2015-11-21
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* Implement Monkey A.I.Pacien TRAN-GIRARD2015-11-21
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* Handle the "stuck" casePacien TRAN-GIRARD2015-11-21
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* Implement Hamster A.I.Pacien TRAN-GIRARD2015-11-21
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* Implement Mouse A.I.Pacien TRAN-GIRARD2015-11-21
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* Add ProbabilisticAnimal type and adapt assets retrieval accordinglyPacien TRAN-GIRARD2015-11-21
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* Use Interface instead of implementationPacien TRAN-GIRARD2015-11-21
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* Implement MazePacien TRAN-GIRARD2015-11-21
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* Implement World non-abstract behavioursPacien TRAN-GIRARD2015-11-21
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* Implement Animal non-abstract behavioursPacien TRAN-GIRARD2015-11-21
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* Reformat imported codePacien TRAN-GIRARD2015-11-21
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* Import project structurePacien TRAN-GIRARD2015-11-21