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authorEric Guzman2012-05-22 15:57:23 -0700
committerEric Guzman2012-05-22 15:57:23 -0700
commitad3b4595d7377e5bf75bcb8ad81007859b0a8a02 (patch)
treeecb7fe289824a625b1dc422a97c2236826081ec3
parent0eb95ff2dbba1fe7213eed2e0140b4d07bda3dd5 (diff)
parent2b207ef8b2594927f8cd6cd63a8483d205cb86c4 (diff)
downloadninja-ad3b4595d7377e5bf75bcb8ad81007859b0a8a02.tar.gz
Merge branch 'dom-architecture' of github.com:Motorola-Mobility/ninja-internal into CSSPanelUpdates
Conflicts: js/controllers/styles-controller.js
-rw-r--r--assets/canvas-runtime.js64
-rwxr-xr-xassets/shaders/linearGradient.vert.glsl5
-rw-r--r--assets/shaders/radialGradient.vert.glsl4
-rw-r--r--js/controllers/code-editor-controller.js40
-rwxr-xr-xjs/controllers/document-controller.js175
-rwxr-xr-xjs/document/document-html.js22
-rwxr-xr-xjs/document/document-text.js52
-rwxr-xr-xjs/document/html-document.js4
-rwxr-xr-xjs/document/models/base.js2
-rwxr-xr-xjs/document/models/html.js5
-rwxr-xr-xjs/document/models/text.js57
-rwxr-xr-xjs/document/views/base.js2
-rwxr-xr-xjs/document/views/code.js152
-rwxr-xr-xjs/document/views/design.js13
-rwxr-xr-xjs/helper-classes/3D/snap-manager.js146
-rwxr-xr-xjs/helper-classes/3D/view-utils.js13
-rw-r--r--js/io/system/ninjalibrary.json2
-rwxr-xr-xjs/lib/geom/circle.js124
-rwxr-xr-xjs/lib/geom/rectangle.js190
-rw-r--r--js/lib/geom/shape-primitive.js27
-rwxr-xr-xjs/lib/rdge/materials/linear-gradient-material.js36
-rwxr-xr-xjs/lib/rdge/materials/material.js4
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js70
-rw-r--r--js/mediators/io-mediator.js149
-rwxr-xr-xjs/ninja.reel/ninja.js2
-rwxr-xr-xjs/stage/stage-view.reel/stage-view.js132
-rwxr-xr-xjs/stage/stage.reel/stage.js71
27 files changed, 963 insertions, 600 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index eeafaab6..af860b95 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -8,9 +8,37 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
8var NinjaCvsRt = NinjaCvsRt || {}; 8var NinjaCvsRt = NinjaCvsRt || {};
9 9
10/////////////////////////////////////////////////////////////////////// 10///////////////////////////////////////////////////////////////////////
11//Loading webGL/canvas data on window load
12window.addEventListener('load', loadCanvasData, false);
13//Load data function (on document loaded)
14function loadCanvasData (e) {
15 //Cleaning up events
16 window.removeEventListener('load', loadCanvasData, false);
17 //Getting tag with data, MUST contain attribute
18 var xhr, tag = document.querySelectorAll(['script[data-ninja-canvas-lib]'])[0];
19 //Checking for data to be external file
20 if (tag.getAttribute('data-ninja-canvas-json') !== null) {
21 //Loading JSON data
22 xhr = new XMLHttpRequest();
23 xhr.open("GET", tag.getAttribute('data-ninja-canvas-json'), false);
24 xhr.send();
25 //Checking for data
26 if (xhr.readyState === 4) {
27 //Calling method to initialize all webGL/canvas(es)
28 NinjaCvsRt.initWebGl(document.body, tag.getAttribute('data-ninja-canvas-libpath'), xhr.response);
29 } else {
30 //TODO: Add error for users
31 }
32 } else {//Data in document itself
33 //Calling method to initialize all webGL/canvas(es)
34 NinjaCvsRt.initWebGl(document.body, tag.getAttribute('data-ninja-canvas-libpath'), document.querySelectorAll(['script[data-ninja-canvas]'])[0].innerHTML);
35 }
36}
37
38///////////////////////////////////////////////////////////////////////
11//Loading webGL/canvas data 39//Loading webGL/canvas data
12NinjaCvsRt.initWebGl = function (rootElement, directory) { 40NinjaCvsRt.initWebGl = function (rootElement, directory, data) {
13 var cvsDataMngr, ninjaWebGlData = JSON.parse((document.querySelectorAll(['script[data-ninja-webgl]'])[0].innerHTML.replace('(', '')).replace(')', '')); 41 var cvsDataMngr, ninjaWebGlData = JSON.parse((data.replace('(', '')).replace(')', ''));
14 if (ninjaWebGlData && ninjaWebGlData.data) { 42 if (ninjaWebGlData && ninjaWebGlData.data) {
15 for (var n=0; ninjaWebGlData.data[n]; n++) { 43 for (var n=0; ninjaWebGlData.data[n]; n++) {
16 ninjaWebGlData.data[n] = unescape(ninjaWebGlData.data[n]); 44 ninjaWebGlData.data[n] = unescape(ninjaWebGlData.data[n]);
@@ -878,11 +906,12 @@ NinjaCvsRt.RuntimeRectangle = Object.create(NinjaCvsRt.RuntimeGeomObj, {
878 inset = Math.ceil( lw ) - 0.5; 906 inset = Math.ceil( lw ) - 0.5;
879 907
880 if(this._fillColor.gradientMode) { 908 if(this._fillColor.gradientMode) {
881 if(this._fillColor.gradientMode === "radial") { 909 if(this._fillColor.gradientMode === "radial") {
882 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(w, h)/2); 910 var ww = w - 2*lw, hh = h - 2*lw;
883 } else { 911 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(ww, hh)/2);
884 gradient = ctx.createLinearGradient(inset/2, h/2, w-inset, h/2); 912 } else {
885 } 913 gradient = ctx.createLinearGradient(inset, h/2, w-inset, h/2);
914 }
886 colors = this._fillColor.color; 915 colors = this._fillColor.color;
887 916
888 len = colors.length; 917 len = colors.length;
@@ -912,11 +941,10 @@ NinjaCvsRt.RuntimeRectangle = Object.create(NinjaCvsRt.RuntimeGeomObj, {
912 inset = Math.ceil( 0.5*lw ) - 0.5; 941 inset = Math.ceil( 0.5*lw ) - 0.5;
913 942
914 if(this._strokeColor.gradientMode) { 943 if(this._strokeColor.gradientMode) {
915 if(this._strokeColor.gradientMode === "radial") { 944 if(this._strokeColor.gradientMode === "radial")
916 gradient = ctx.createRadialGradient(w/2, h/2, Math.min(h, w)/2-inset, w/2, h/2, Math.max(h, w)/2); 945 gradient = ctx.createRadialGradient(w/2, h/2, 0, w/2, h/2, Math.max(h, w)/2);
917 } else { 946 else
918 gradient = ctx.createLinearGradient(0, h/2, w, h/2); 947 gradient = ctx.createLinearGradient(0, h/2, w, h/2);
919 }
920 colors = this._strokeColor.color; 948 colors = this._strokeColor.color;
921 949
922 len = colors.length; 950 len = colors.length;
@@ -1116,9 +1144,9 @@ NinjaCvsRt.RuntimeOval = Object.create(NinjaCvsRt.RuntimeGeomObj, {
1116 if(this._fillColor.gradientMode) { 1144 if(this._fillColor.gradientMode) {
1117 if(this._fillColor.gradientMode === "radial") { 1145 if(this._fillColor.gradientMode === "radial") {
1118 gradient = ctx.createRadialGradient(xCtr, yCtr, 0, 1146 gradient = ctx.createRadialGradient(xCtr, yCtr, 0,
1119 xCtr, yCtr, Math.max(this._width, this._height)/2); 1147 xCtr, yCtr, Math.max(this._width, this._height)/2 - lineWidth);
1120 } else { 1148 } else {
1121 gradient = ctx.createLinearGradient(lineWidth/2, this._height/2, this._width-lineWidth, this._height/2); 1149 gradient = ctx.createLinearGradient(lineWidth, this._height/2, this._width-lineWidth, this._height/2);
1122 } 1150 }
1123 colors = this._fillColor.color; 1151 colors = this._fillColor.color;
1124 1152
@@ -1194,7 +1222,7 @@ NinjaCvsRt.RuntimeOval = Object.create(NinjaCvsRt.RuntimeGeomObj, {
1194 if (this._strokeColor) { 1222 if (this._strokeColor) {
1195 if(this._strokeColor.gradientMode) { 1223 if(this._strokeColor.gradientMode) {
1196 if(this._strokeColor.gradientMode === "radial") { 1224 if(this._strokeColor.gradientMode === "radial") {
1197 gradient = ctx.createRadialGradient(xCtr, yCtr, Math.min(xScale, yScale), 1225 gradient = ctx.createRadialGradient(xCtr, yCtr, 0,
1198 xCtr, yCtr, 0.5*Math.max(this._height, this._width)); 1226 xCtr, yCtr, 0.5*Math.max(this._height, this._width));
1199 } else { 1227 } else {
1200 gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2); 1228 gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2);
@@ -1456,6 +1484,8 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = Object.create(NinjaCvsRt.RuntimeMater
1456 _colorStop3: { value: 0.6, writable: true }, 1484 _colorStop3: { value: 0.6, writable: true },
1457 _colorStop4: { value: 1.0, writable: true }, 1485 _colorStop4: { value: 1.0, writable: true },
1458 1486
1487 _textureTransform: { value: [1,0,0, 0,1,0, 0,0,1], writable: true },
1488
1459 init: { 1489 init: {
1460 value: function(world) { 1490 value: function(world) {
1461 var material = this._materialNode; 1491 var material = this._materialNode;
@@ -1477,6 +1507,8 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = Object.create(NinjaCvsRt.RuntimeMater
1477 this._shader["default"].u_colorStop3.set( [this._colorStop3] ); 1507 this._shader["default"].u_colorStop3.set( [this._colorStop3] );
1478 this._shader["default"].u_colorStop4.set( [this._colorStop4] ); 1508 this._shader["default"].u_colorStop4.set( [this._colorStop4] );
1479 1509
1510 this._shader["default"].u_texTransform.set( this._textureTransform );
1511
1480 if (this._angle !== undefined) 1512 if (this._angle !== undefined)
1481 this._shader["default"].u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]); 1513 this._shader["default"].u_cos_sin_angle.set([Math.cos(this._angle), Math.sin(this._angle)]);
1482 } 1514 }
@@ -1496,6 +1528,8 @@ NinjaCvsRt.RuntimeRadialGradientMaterial = Object.create(NinjaCvsRt.RuntimeMater
1496 this._colorStop3 = jObj.colorStop3; 1528 this._colorStop3 = jObj.colorStop3;
1497 this._colorStop4 = jObj.colorStop4; 1529 this._colorStop4 = jObj.colorStop4;
1498 1530
1531 this._textureTransform = jObj.textureTransform;
1532
1499 if (this._angle !== undefined) 1533 if (this._angle !== undefined)
1500 this._angle = jObj.angle; 1534 this._angle = jObj.angle;
1501 } 1535 }
diff --git a/assets/shaders/linearGradient.vert.glsl b/assets/shaders/linearGradient.vert.glsl
index aac9cbee..f0800812 100755
--- a/assets/shaders/linearGradient.vert.glsl
+++ b/assets/shaders/linearGradient.vert.glsl
@@ -37,6 +37,7 @@ uniform float u_colorStop3;
37uniform float u_colorStop4; 37uniform float u_colorStop4;
38uniform vec2 u_cos_sin_angle; 38uniform vec2 u_cos_sin_angle;
39//uniform int u_colorCount; // currently using 4 39//uniform int u_colorCount; // currently using 4
40uniform mat3 u_texTransform;
40 41
41varying vec2 v_uv; 42varying vec2 v_uv;
42 43
@@ -44,5 +45,7 @@ varying vec2 v_uv;
44void main(void) 45void main(void)
45{ 46{
46 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; 47 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ;
47 v_uv = texcoord; 48 //v_uv = texcoord;
49 vec3 tmp = u_texTransform * vec3( texcoord, 1.0);
50 v_uv = tmp.xy;
48} 51}
diff --git a/assets/shaders/radialGradient.vert.glsl b/assets/shaders/radialGradient.vert.glsl
index c3e1b50a..7994ac12 100644
--- a/assets/shaders/radialGradient.vert.glsl
+++ b/assets/shaders/radialGradient.vert.glsl
@@ -18,11 +18,13 @@ attribute vec2 texcoord;
18// matrix uniforms 18// matrix uniforms
19uniform mat4 u_mvMatrix; 19uniform mat4 u_mvMatrix;
20uniform mat4 u_projMatrix; 20uniform mat4 u_projMatrix;
21uniform mat3 u_texTransform;
21 22
22varying vec2 v_uv; 23varying vec2 v_uv;
23 24
24void main(void) 25void main(void)
25{ 26{
26 gl_Position = u_projMatrix * u_mvMatrix * vec4(vert,1.0) ; 27 gl_Position = u_projMatrix * u_mvMat