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authorValerio Virgillito2012-02-27 11:29:25 -0800
committerValerio Virgillito2012-02-27 11:29:25 -0800
commit462f8069ff5c0f2da4b6d6ca11a3afd98ee52c78 (patch)
tree9ac2f1d1b5dc8aee28b0b447323d03f186affb0b
parentda60be29baab67440535b6b2b71fe7de989dfed0 (diff)
downloadninja-462f8069ff5c0f2da4b6d6ca11a3afd98ee52c78.tar.gz
Reverting the export for publish property since its only used for testing.
Fixes the enable webGL in the PI for shapes. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
-rwxr-xr-xjs/helper-classes/RDGE/GLWorld.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
index 0addcadc..64086bee 100755
--- a/js/helper-classes/RDGE/GLWorld.js
+++ b/js/helper-classes/RDGE/GLWorld.js
@@ -824,7 +824,7 @@ GLWorld.prototype.export = function()
824 824
825 // we need 2 export modes: One for save/restore, one for publish. 825 // we need 2 export modes: One for save/restore, one for publish.
826 // hardcoding for now 826 // hardcoding for now
827 var exportForPublish = true; 827 var exportForPublish = false;
828 exportStr += "publish: " + exportForPublish + "\n"; 828 exportStr += "publish: " + exportForPublish + "\n";
829 829
830 if (exportForPublish) 830 if (exportForPublish)