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authorNivesh Rajbhandari2012-03-20 13:47:03 -0700
committerNivesh Rajbhandari2012-03-20 13:47:03 -0700
commit49eba848c3006045c6096d21fd8262c9d98a35d8 (patch)
tree6db9c35a736725606b6fb6c8159234b5d9951c96
parent634358d2697d9668bb9406ac7a029aafae542285 (diff)
downloadninja-49eba848c3006045c6096d21fd8262c9d98a35d8.tar.gz
IKNINJA-1370 - Toggle WebGL on/off is no longer working in the PI.
This bug was injected by some changes in GLWorld.import. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
-rwxr-xr-xjs/controllers/elements/shapes-controller.js4
-rwxr-xr-xjs/lib/drawing/world.js9
2 files changed, 8 insertions, 5 deletions
diff --git a/js/controllers/elements/shapes-controller.js b/js/controllers/elements/shapes-controller.js
index b3ac9ddb..9b0159d4 100755
--- a/js/controllers/elements/shapes-controller.js
+++ b/js/controllers/elements/shapes-controller.js
@@ -495,7 +495,7 @@ exports.ShapesController = Montage.create(CanvasController, {
495 world = new World(el, true); 495 world = new World(el, true);
496 el.elementModel.shapeModel.GLWorld = world; 496 el.elementModel.shapeModel.GLWorld = world;
497 el.elementModel.shapeModel.useWebGl = true; 497 el.elementModel.shapeModel.useWebGl = true;
498 world.import(worldData); 498 world.import(worldData, true);
499 el.elementModel.shapeModel.GLGeomObj = world.getGeomRoot(); 499 el.elementModel.shapeModel.GLGeomObj = world.getGeomRoot();
500 500
501 sm = Object.create(MaterialsModel.getMaterial("FlatMaterial")); 501 sm = Object.create(MaterialsModel.getMaterial("FlatMaterial"));
@@ -531,7 +531,7 @@ exports.ShapesController = Montage.create(CanvasController, {
531 world = new World(el, false); 531 world = new World(el, false);
532 el.elementModel.shapeModel.GLWorld = world; 532 el.elementModel.shapeModel.GLWorld = world;
533 el.elementModel.shapeModel.useWebGl = false; 533 el.elementModel.shapeModel.useWebGl = false;
534 world.import(worldData); 534 world.import(worldData, true);
535 el.elementModel.shapeModel.GLGeomObj = world.getGeomRoot(); 535 el.elementModel.shapeModel.GLGeomObj = world.getGeomRoot();
536 el.elementModel.shapeModel.GLGeomObj.setStrokeMaterial(null); 536 el.elementModel.shapeModel.GLGeomObj.setStrokeMaterial(null);
537 el.elementModel.shapeModel.strokeMaterial = null; 537 el.elementModel.shapeModel.strokeMaterial = null;
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index 049145ce..c1ee0cd0 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -810,14 +810,17 @@ World.prototype.findTransformNodeByMaterial = function( materialNode, trNode )
810 return rtnNode; 810 return rtnNode;
811}; 811};
812 812
813World.prototype.import = function( importStr ) { 813World.prototype.import = function( importStr, fromToggle ) {
814 // import the worldattributes - not currently used 814 // import the worldattributes - not currently used
815 815
816 // determine if the data was written for export (no Ninja objects) 816 // determine if the data was written for export (no Ninja objects)
817 // or for save/restore 817 // or for save/restore
818 //var index = importStr.indexOf( "scenedata: " ); 818 //var index = importStr.indexOf( "scenedata: " );
819 var index = importStr.indexOf( "webGL: " ); 819 // Skip if we are toggling between canvas2d and WebGL since importStr doesn't have the correct webGL value yet
820 this._useWebGL = (index >= 0) 820 if(!fromToggle) {
821 var index = importStr.indexOf( "webGL: " );
822 this._useWebGL = (index >= 0)
823 }
821 if (this._useWebGL) 824 if (this._useWebGL)
822 { 825 {
823 // start RDGE 826 // start RDGE