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author | Valerio Virgillito | 2012-07-19 15:59:27 -0700 |
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committer | Valerio Virgillito | 2012-07-19 15:59:27 -0700 |
commit | 4b1a4b6b424400080271202800d2de78e5509708 (patch) | |
tree | 6554afcb8c3b8d83d1e9bb33241e239773f396e8 | |
parent | c97f806fceb2a2e3c668b965e4f8e6fc047a3d9a (diff) | |
parent | 431b6fa7610e59074b4ebb3e9e712672f185b8ad (diff) | |
download | ninja-4b1a4b6b424400080271202800d2de78e5509708.tar.gz |
Merge branch 'RadialBlur' of https://github.com/ericmueller/ninja into v0.7.1
-rw-r--r-- | assets/canvas-runtime.js | 4 | ||||
-rw-r--r-- | assets/descriptor.json | 6 | ||||
-rw-r--r-- | assets/images/bluesky.png (renamed from assets/images/paris.png) | bin | 4108 -> 4108 bytes | |||
-rw-r--r-- | assets/images/darkblur.png (renamed from assets/images/raiders.png) | bin | 5674 -> 5674 bytes | |||
-rw-r--r-- | assets/shaders/Paris.frag.glsl | 68 | ||||
-rw-r--r-- | js/io/system/ninjalibrary.json | 2 | ||||
-rwxr-xr-x | js/lib/geom/geom-obj.js | 4 | ||||
-rw-r--r-- | js/lib/rdge/materials/radial-blur-material.js | 14 | ||||
-rw-r--r-- | js/lib/rdge/materials/water-material.js | 14 | ||||
-rwxr-xr-x | js/models/materials-model.js | 18 | ||||
-rw-r--r-- | js/panels/Materials/materials-data.json | 18 |
11 files changed, 44 insertions, 104 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js index 4ab377c6..4181dd89 100644 --- a/assets/canvas-runtime.js +++ b/assets/canvas-runtime.js | |||
@@ -635,11 +635,11 @@ NinjaCvsRt.RuntimeGeomObj = Object.create(Object.prototype, { | |||
635 | case "plasma": mat = Object.create(NinjaCvsRt.RuntimePlasmaMaterial, {}); break; | 635 | case "plasma": mat = Object.create(NinjaCvsRt.RuntimePlasmaMaterial, {}); break; |
636 | case "taper": mat = Object.create(NinjaCvsRt.RuntimeTaperMaterial, {}); break; | 636 | case "taper": mat = Object.create(NinjaCvsRt.RuntimeTaperMaterial, {}); break; |
637 | 637 | ||
638 | case "paris": | 638 | case "blueSky": |
639 | case "water": mat = Object.create(NinjaCvsRt.RuntimeWaterMaterial, {}); break; | 639 | case "water": mat = Object.create(NinjaCvsRt.RuntimeWaterMaterial, {}); break; |
640 | 640 | ||
641 | case "deform": | 641 | case "deform": |
642 | case "raiders": | 642 | case "darkBlur": |
643 | case "tunnel": | 643 | case "tunnel": |
644 | case "reliefTunnel": | 644 | case "reliefTunnel": |
645 | case "squareTunnel": | 645 | case "squareTunnel": |
diff --git a/assets/descriptor.json b/assets/descriptor.json index d9d74e6b..db824387 100644 --- a/assets/descriptor.json +++ b/assets/descriptor.json | |||
@@ -20,9 +20,9 @@ | |||
20 | "images/cubelight.png", | 20 | "images/cubelight.png", |
21 | "images/random_normal.png", | 21 | "images/random_normal.png", |
22 | "images/white.png", | 22 | "images/white.png", |
23 | "images/paris.png", | 23 | "images/bluesky.png", |
24 | "images/powderblue.png", | 24 | "images/powderblue.png", |
25 | "images/raiders.png", | 25 | "images/darkblur.png", |
26 | "images/us_flag.png", | 26 | "images/us_flag.png", |
27 | "shaders/Basic.frag.glsl", | 27 | "shaders/Basic.frag.glsl", |
28 | "shaders/TwistVert.vert.glsl", | 28 | "shaders/TwistVert.vert.glsl", |
@@ -34,9 +34,9 @@ | |||
34 | "shaders/linearGradient.frag.glsl", | 34 | "shaders/linearGradient.frag.glsl", |
35 | "shaders/linearGradient.vert.glsl", | 35 | "shaders/linearGradient.vert.glsl", |
36 | "shaders/plasma.frag.glsl", | 36 | "shaders/plasma.frag.glsl", |
37 | "shaders/Paris.frag.glsl", | ||
38 | "shaders/plasma.vert.glsl", | 37 | "shaders/plasma.vert.glsl", |
39 | "shaders/Pulse.frag.glsl", | 38 | "shaders/Pulse.frag.glsl", |
39 | "shaders/radialBlur.frag.glsl", | ||
40 | "shaders/radialGradient.frag.glsl", | 40 | "shaders/radialGradient.frag.glsl", |
41 | "shaders/radialGradient.vert.glsl", | 41 | "shaders/radialGradient.vert.glsl", |
42 | "shaders/test_fshader.glsl", | 42 | "shaders/test_fshader.glsl", |
diff --git a/assets/images/paris.png b/assets/images/bluesky.png index b7ef6c7b..b7ef6c7b 100644 --- a/assets/images/paris.png +++ b/assets/images/bluesky.png | |||
Binary files differ | |||
diff --git a/assets/images/raiders.png b/assets/images/darkblur.png index 64c39c89..64c39c89 100644 --- a/assets/images/raiders.png +++ b/assets/images/darkblur.png | |||
Binary files differ | |||
diff --git a/assets/shaders/Paris.frag.glsl b/assets/shaders/Paris.frag.glsl deleted file mode 100644 index 690b1453..00000000 --- a/assets/shaders/Paris.frag.glsl +++ /dev/null | |||
@@ -1,68 +0,0 @@ | |||
1 | #ifdef GL_ES | ||
2 | precision highp float; | ||
3 | #endif | ||
4 | |||
5 | uniform sampler2D u_tex0; | ||
6 | uniform float u_time; | ||
7 | uniform vec2 u_resolution; | ||
8 | const float PI = 3.1415926535897932; | ||
9 | |||
10 | //speed | ||
11 | |||
12 | const float speed = 0.1; | ||
13 | const float speed_x = 0.075; | ||
14 | const float speed_y = 0.000; | ||
15 | |||
16 | // geometry | ||
17 | const float intensity = 1.5; | ||
18 | const int steps = 8; | ||
19 | //const float frequency = 4.0; | ||
20 | const float frequency = 2.0; | ||
21 | const int angle = 7; // better when a prime | ||
22 | |||
23 | // reflection and emboss | ||
24 | const float delta = 20.; | ||
25 | const float intence = 400.; | ||
26 | const float emboss = 0.3; | ||
27 | |||
28 | //---------- crystals effect | ||
29 | |||
30 | float col(vec2 coord) | ||
31 | { | ||
32 | float delta_theta = 2.0 * PI / float(angle); | ||
33 | float col = 0.0; | ||
34 | float theta = 0.0; | ||
35 | for (int i = 0; i < steps; i++) | ||
36 | { | ||
37 | vec2 adjc = coord; | ||
38 | theta = delta_theta*float(i); | ||
39 | adjc.x += cos(theta)*u_time*speed + u_time * speed_x; | ||
40 | adjc.y -= sin(theta)*u_time*speed - u_time * speed_y; | ||
41 | col = col + cos( (adjc.x*cos(theta) - adjc.y*sin(theta))*frequency)*intensity; | ||
42 | } | ||
43 | |||
44 | return cos(col); | ||
45 | } | ||
46 | |||
47 | //---------- main | ||
48 | |||
49 | void main(void) | ||
50 | { | ||
51 | vec2 p = (gl_FragCoord.xy) / u_resolution.xy, c1 = p, c2 = p; | ||
52 | float cc1 = col(c1); | ||
53 | |||
54 | c2.x += u_resolution.x/delta; | ||
55 | float dx = emboss*(cc1-col(c2))/delta; | ||
56 | |||
57 | c2.x = p.x; | ||
58 | c2.y += u_resolution.y/delta; | ||
59 | float dy = emboss*(cc1-col(c2))/delta; | ||
60 | |||
61 | c1.x += dx; | ||
62 | c1.y = -(c1.y+dy); | ||
63 | |||
64 | float alpha = 1.+dot(dx,dy)*intence; | ||
65 | gl_FragColor = texture2D(u_tex0,c1)*(alpha); | ||
66 | // gl_FragColor = vec4(col(p),0,0,1); | ||
67 | |||
68 | } | ||
diff --git a/js/io/system/ninjalibrary.json b/js/io/system/ninjalibrary.json index bbf53144..6b74b04f 100644 --- a/js/io/system/ninjalibrary.json +++ b/js/io/system/ninjalibrary.json | |||
@@ -1,6 +1,6 @@ | |||
1 | { | 1 | { |
2 | "libraries": [ | 2 | "libraries": [ |
3 | {"name": "Montage", "path": "/node_modules/descriptor.json", "version": "0.11.2.1"}, | 3 | {"name": "Montage", "path": "/node_modules/descriptor.json", "version": "0.11.2.1"}, |
4 | {"name": "RDGE", "path": "/assets/descriptor.json", "version": "0.6.0.4"} | 4 | {"name": "RDGE", "path": "/assets/descriptor.json", "version": "0.6.0.5"} |
5 | ] | 5 | ] |
6 | } \ No newline at end of file | 6 | } \ No newline at end of file |
diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js index 3cd3a89b..e0ed51fb 100755 --- a/js/lib/geom/geom-obj.js +++ b/js/lib/geom/geom-obj.js | |||
@@ -385,8 +385,8 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
385 | case "plasma": | 385 | case "plasma": |
386 | case "deform": | 386 | case "deform": |
387 | case "water": | 387 | case "water": |
388 | case "paris": | 388 | case "blueSky": |
389 | case "raiders": | 389 | case "darkBlur": |
390 | case "tunnel": | 390 | case "tunnel": |
391 | case "reliefTunnel": | 391 | case "reliefTunnel": |
392 | case "squareTunnel": | 392 | case "squareTunnel": |
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js index 1f89f79e..2d26638b 100644 --- a/js/lib/rdge/materials/radial-blur-material.js +++ b/js/lib/rdge/materials/radial-blur-material.js | |||
@@ -176,22 +176,22 @@ var radialBlurMaterialDef = | |||
176 | }; | 176 | }; |
177 | 177 | ||
178 | 178 | ||
179 | var RaidersMaterial = function RaidersMaterial() { | 179 | var DarkBlurMaterial = function DarkBlurMaterial() { |
180 | // initialize the inherited members | 180 | // initialize the inherited members |
181 | this.inheritedFrom = RadialBlurMaterial; | 181 | this.inheritedFrom = RadialBlurMaterial; |
182 | this.inheritedFrom(); | 182 | this.inheritedFrom(); |
183 | 183 | ||
184 | this._name = "Raiders"; | 184 | this._name = "Dark Blur"; |
185 | this._shaderName = "raiders"; | 185 | this._shaderName = "darkBlur"; |
186 | 186 | ||
187 | this._texMap = 'assets/images/raiders.png'; | 187 | this._texMap = 'assets/images/darkblur.png'; |
188 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 188 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
189 | 189 | ||
190 | 190 | ||
191 | // duplicate method required | 191 | // duplicate method required |
192 | this.dup = function (world) { | 192 | this.dup = function (world) { |
193 | // allocate a new uber material | 193 | // allocate a new uber material |
194 | var newMat = new RaidersMaterial(); | 194 | var newMat = new DarkBlurMaterial(); |
195 | 195 | ||
196 | // copy over the current values; | 196 | // copy over the current values; |
197 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 197 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
@@ -204,10 +204,10 @@ var RaidersMaterial = function RaidersMaterial() { | |||
204 | }; | 204 | }; |
205 | } | 205 | } |
206 | 206 | ||
207 | RaidersMaterial.prototype = new Material(); | 207 | DarkBlurMaterial.prototype = new Material(); |
208 | 208 | ||
209 | if (typeof exports === "object") { | 209 | if (typeof exports === "object") { |
210 | exports.RaidersMaterial = RaidersMaterial; | 210 | exports.DarkBlurMaterial = DarkBlurMaterial; |
211 | } | 211 | } |
212 | 212 | ||
213 | 213 | ||
diff --git a/js/lib/rdge/materials/water-material.js b/js/lib/rdge/materials/water-material.js index c7e7313c..9997244c 100644 --- a/js/lib/rdge/materials/water-material.js +++ b/js/lib/rdge/materials/water-material.js | |||
@@ -165,16 +165,16 @@ var waterMaterialDef = | |||
165 | } | 165 | } |
166 | }; | 166 | }; |
167 | 167 | ||
168 | var ParisMaterial = function ParisMaterial() | 168 | var BlueSkyMaterial = function BlueSkyMaterial() |
169 | { | 169 | { |
170 |