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authorJose Antonio Marquez2012-05-22 00:08:03 -0700
committerJose Antonio Marquez2012-05-22 00:08:03 -0700
commitc4435b596cd01aaec3427b6d9390bf6062d77f0c (patch)
tree93c842c07c38f030ac58de99f2746dcbd7c00fc1
parentff57e780d17e35dfdbfa6044bc0416145851f5c9 (diff)
downloadninja-c4435b596cd01aaec3427b6d9390bf6062d77f0c.tar.gz
Minor bug fix
No longer using webgl attribute names, instead using canvas to be more consistent and allow for better term usage across canvas 2D and RDGE.
-rwxr-xr-xjs/document/views/design.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/document/views/design.js b/js/document/views/design.js
index 76a36323..b3887fdf 100755
--- a/js/document/views/design.js
+++ b/js/document/views/design.js
@@ -333,7 +333,7 @@ exports.DesignDocumentView = Montage.create(BaseDocumentView, {
333 webgldata = null; 333 webgldata = null;
334 //Checking for tags with webGL data 334 //Checking for tags with webGL data
335 if (scripttags[w].getAttribute) { 335 if (scripttags[w].getAttribute) {
336 if (scripttags[w].getAttribute('data-ninja-webgl') !== null) { 336 if (scripttags[w].getAttribute('data-ninja-canvas') !== null) {
337 //TODO: Add logic to handle more than one data tag 337 //TODO: Add logic to handle more than one data tag
338 webgldata = JSON.parse((scripttags[w].innerHTML.replace("(", "")).replace(")", "")); 338 webgldata = JSON.parse((scripttags[w].innerHTML.replace("(", "")).replace(")", ""));
339 } else if (scripttags[w].getAttribute('data-ninja-canvas-json') !== null) { 339 } else if (scripttags[w].getAttribute('data-ninja-canvas-json') !== null) {