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author | Jose Antonio Marquez | 2012-03-10 13:21:50 -0800 |
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committer | Jose Antonio Marquez | 2012-03-10 13:21:50 -0800 |
commit | d8c9578ced2c0dad0a9152ff955511986d9c013d (patch) | |
tree | bd9fd5320746b5ab9244f3438ceaa04c052563d0 | |
parent | 1f4f6fce330d6c3ac22e317298ea63140ac7a86f (diff) | |
download | ninja-d8c9578ced2c0dad0a9152ff955511986d9c013d.tar.gz |
Setting local path to assets
This is still no resolving issues with webGL runtime.
-rw-r--r-- | js/mediators/io-mediator.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/js/mediators/io-mediator.js b/js/mediators/io-mediator.js index d26c7a88..11aeb74d 100644 --- a/js/mediators/io-mediator.js +++ b/js/mediators/io-mediator.js | |||
@@ -431,6 +431,7 @@ function initWebGl (e) {\n\ | |||
431 | }\n\ | 431 | }\n\ |
432 | //Creating data manager\n\ | 432 | //Creating data manager\n\ |
433 | cvsDataMngr = new CanvasDataManager();\n\ | 433 | cvsDataMngr = new CanvasDataManager();\n\ |
434 | g_Engine._assetPath = '"+rdgeDirName+"/';\n\ | ||
434 | //Loading data to canvas(es)\n\ | 435 | //Loading data to canvas(es)\n\ |
435 | cvsDataMngr.loadGLData(document.body, ninjaWebGlData.data, '"+rdgeDirName+"/');\n\ | 436 | cvsDataMngr.loadGLData(document.body, ninjaWebGlData.data, '"+rdgeDirName+"/');\n\ |
436 | }\ | 437 | }\ |