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authorhwc4872012-05-29 14:36:59 -0700
committerhwc4872012-05-29 14:36:59 -0700
commit129b5282ef35f320ea39d1878d2b5f77ae73a3e2 (patch)
tree13f485597bd08571aef4fdf87d3b6704e08c8a64 /assets/canvas-runtime.js
parent08e9abf8db06f714a95f0490d65c7337bed648b8 (diff)
downloadninja-129b5282ef35f320ea39d1878d2b5f77ae73a3e2.tar.gz
Fixed authortime & runtime for twist vertex shader.
Diffstat (limited to 'assets/canvas-runtime.js')
-rw-r--r--assets/canvas-runtime.js3305
1 files changed, 1690 insertions, 1615 deletions
diff --git a/assets/canvas-runtime.js b/assets/canvas-runtime.js
index 67d53963..f4bfa0ae 100644
--- a/assets/canvas-runtime.js
+++ b/assets/canvas-runtime.js
@@ -28,60 +28,60 @@ NinjaCvsRt.initWebGl = function (rootElement, directory) {
28/////////////////////////////////////////////////////////////////////// 28///////////////////////////////////////////////////////////////////////
29NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, { 29NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, {
30 30
31 loadGLData: { 31 loadGLData: {
32 value: function(root, valueArray, assetPath) { 32 value: function(root, valueArray, assetPath) {
33 if (assetPath) 33 if (assetPath)
34 this._assetPath = assetPath.slice(); 34 this._assetPath = assetPath.slice();
35 35
36 var value = valueArray; 36 var value = valueArray;
37 var nWorlds = value.length; 37 var nWorlds = value.length;
38 for (var i=0; i<nWorlds; i++) 38 for (var i=0; i<nWorlds; i++)
39 { 39 {
40 var importStr = value[i]; 40 var importStr = value[i];
41 41
42 // there should be some version information in 42 // there should be some version information in
43 // the form of 'v0.0;' Pull that off. (the trailing ';' should 43 // the form of 'v0.0;' Pull that off. (the trailing ';' should
44 // be in the first 24 characters). 44 // be in the first 24 characters).
45 var index = importStr.indexOf( ';' ); 45 var index = importStr.indexOf( ';' );
46 if ((importStr[0] === 'v') && (index < 24)) 46 if ((importStr[0] === 'v') && (index < 24))
47 { 47 {
48 // JSON format. pull off the version info 48 // JSON format. pull off the version info
49 importStr = importStr.substr( index+1 ); 49 importStr = importStr.substr( index+1 );
50 50
51 var jObj = JSON.parse( importStr ); 51 var jObj = JSON.parse( importStr );
52 var id = jObj.id; 52 var id = jObj.id;
53 if (id) 53 if (id)
54 { 54 {
55 var canvas = this.findCanvasWithID( id, root ); 55 var canvas = this.findCanvasWithID( id, root );
56 if (canvas) 56 if (canvas)
57 { 57 {
58// new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath ); 58// new NinjaCvsRt.GLRuntime( canvas, jObj, assetPath );
59 var glRt = Object.create(NinjaCvsRt.GLRuntime, {}); 59 var glRt = Object.create(NinjaCvsRt.GLRuntime, {});
60 glRt.renderWorld(canvas, jObj, this._assetPath); 60 glRt.renderWorld(canvas, jObj, this._assetPath);
61 } 61 }
62 } 62 }
63 } 63 }
64 } 64 }
65 } 65 }
66 }, 66 },
67 67
68 findCanvasWithID: { 68 findCanvasWithID: {
69 value: function(id, elt) { 69 value: function(id, elt) {
70 var cid = elt.getAttribute( "data-RDGE-id" ); 70 var cid = elt.getAttribute( "data-RDGE-id" );
71 if (cid == id) return elt; 71 if (cid == id) return elt;
72 72
73 if (elt.children) 73 if (elt.children)
74 { 74 {
75 var nKids = elt.children.length; 75 var nKids = elt.children.length;
76 for (var i=0; i<nKids; i++) 76 for (var i=0; i<nKids; i++)
77 { 77 {
78 var child = elt.children[i]; 78 var child = elt.children[i];
79 var foundElt = this.findCanvasWithID( id, child ); 79 var foundElt = this.findCanvasWithID( id, child );
80 if (foundElt) return foundElt; 80 if (foundElt) return foundElt;
81 } 81 }
82 } 82 }
83 } 83 }
84 } 84 }
85}); 85});
86 86
87/////////////////////////////////////////////////////////////////////// 87///////////////////////////////////////////////////////////////////////
@@ -89,394 +89,394 @@ NinjaCvsRt.CanvasDataManager = Object.create(Object.prototype, {
89// Manages runtime fora WebGL canvas 89// Manages runtime fora WebGL canvas
90/////////////////////////////////////////////////////////////////////// 90///////////////////////////////////////////////////////////////////////
91NinjaCvsRt.GLRuntime = Object.create(Object.prototype, { 91NinjaCvsRt.GLRuntime = Object.create(Object.prototype, {
92 /////////////////////////////////////////////////////////////////////// 92 ///////////////////////////////////////////////////////////////////////
93 // Instance variables 93 // Instance variables
94 /////////////////////////////////////////////////////////////////////// 94 ///////////////////////////////////////////////////////////////////////
95 _canvas: { value: null, writable: true }, 95 _canvas: { value: null, writable: true },
96 _context : { value: null, writable: true }, 96 _context : { value: null, writable: true },
97 //this._importStr = importStr; 97 //this._importStr = importStr;
98 _jObj: { value: null, writable: true }, 98 _jObj: { value: null, writable: true },
99 99
100 _renderer: { value: null, writable: true }, 100 _renderer: { value: null, writable: true },
101 myScene: { value: null, writable: true }, 101 myScene: { value: null, writable: true },
102 light: { value: null, writable: true }, 102 light: { value: null, writable: true },
103 light2: { value: null, writable: true }, 103 light2: { value: null, writable: true },
104 _rootNode: { value: null, writable: true }, 104 _rootNode: { value: null, writable: true },
105 105
106 _firstRender: { value: true, writable: true }, 106 _firstRender: { value: true, writable: true },
107 _renderCount: { value: -1, writable: true }, 107 _renderCount: { value: -1, writable: true },
108 _initialized: { value: false, writable: true }, 108 _initialized: { value: false, writable: true },
109 109
110 _useWebGL: { value: false, writable: true }, 110 _useWebGL: { value: false, writable: true },
111 _assetPath: { value: undefined, writable: true }, 111 _assetPath: { value: undefined, writable: true },
112 112
113 // view parameters 113 // view parameters
114 _fov: { value: 45.0, writable: true }, 114 _fov: { value: 45.0, writable: true },
115 _zNear: { value: 0.1, writable: true }, 115 _zNear: { value: 0.1, writable: true },
116 _zFar: { value: 100.0, writable: true }, 116 _zFar: { value: 100.0, writable: true },
117 _viewDist: { value: 5.0, writable: true }, 117 _viewDist: { value: 5.0, writable: true },
118 118
119 elapsed: { value: 0, writable: true }, 119 elapsed: { value: 0, writable: true },
120 120
121 _aspect: { value: 1, writable: true }, 121 _aspect: { value: 1, writable: true },
122 122
123 //this._geomRoot = null; 123 //this._geomRoot = null;
124 _rootChildren: { value: [], writable: true }, 124 _rootChildren: { value: [], writable: true },
125 125
126 // all "live" materials 126 // all "live" materials
127 _materials: { value: [], writable: true }, 127 _materials: { value: [], writable: true },
128 128
129 renderWorld: { 129 renderWorld: {
130 value: function(canvas, jObj, assetPath) { 130 value: function(canvas, jObj, assetPath) {
131 this._materials = []; 131 this._materials = [];
132 this._rootChildren = []; 132 this._rootChildren = [];
133 this._canvas = canvas; 133 this._canvas = canvas;
134 this._aspect = this._canvas.width/this._canvas.height; 134 this._aspect = this._canvas.width/this._canvas.height;
135 135
136 this._jObj= jObj; 136 this._jObj= jObj;
137 137
138 // provide the mapping for the asset directory 138 // provide the mapping for the asset directory
139 if (assetPath) { 139 if (assetPath) {
140 this._assetPath = assetPath.slice(); 140 this._assetPath = assetPath.slice();
141 if (this._assetPath[this._assetPath.length - 1] != '/') 141 if (this._assetPath[this._assetPath.length - 1] != '/')
142 this._assetPath += '/'; 142 this._assetPath += '/';
143 } 143 }
144 144
145 if(this._assetPath !== undefined) { 145 if(this._assetPath !== undefined) {
146 RDGE.globals.engine.setAssetPath(this._assetPath); 146 RDGE.globals.engine.setAssetPath(this._assetPath);
147 } 147 }
148 148
149 // start RDGE or load Canvas 2D objects 149 // start RDGE or load Canvas 2D objects
150 if (jObj.scenedata) this._useWebGL = true; 150 if (jObj.scenedata) this._useWebGL = true;
151 if (this._useWebGL) 151 if (this._useWebGL)
152 { 152 {
153 var id = this._canvas.getAttribute( "data-RDGE-id" ); 153 var id = this._canvas.getAttribute( "data-RDGE-id" );
154 this._canvas.rdgeid = id; 154 this._canvas.rdgeid = id;
155 RDGE.globals.engine.registerCanvas(this._canvas, this); 155 RDGE.globals.engine.registerCanvas(this._canvas, this);
156 RDGE.RDGEStart( this._canvas ); 156 RDGE.RDGEStart( this._canvas );
157 } 157 }
158 else 158 else
159 { 159 {
160 this.loadScene(); 160 this.loadScene();
161 } 161 }
162 } 162 }
163 }, 163 },
164 164
165 /////////////////////////////////////////////////////////////////////// 165 ///////////////////////////////////////////////////////////////////////
166 // accessors 166 // accessors
167 /////////////////////////////////////////////////////////////////////// 167 ///////////////////////////////////////////////////////////////////////
168 getZNear: { value: function() { return this._zNear; }}, 168 getZNear: { value: function() { return this._zNear; }},
169 getZFar: { value: function() { return this._zFar; }}, 169 getZFar: { value: function() { return this._zFar; }},
170 getFOV: { value: function() { return this._fov; }},