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author | Pushkar Joshi | 2012-04-17 17:38:36 -0700 |
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committer | Pushkar Joshi | 2012-04-17 17:38:36 -0700 |
commit | 5bac19550ae74bb5561d1e1fbb55bdac8c5e3dd1 (patch) | |
tree | f35c79ef130968360f00c8d015f70141d44fa57d /assets/shaders/Basic.frag.glsl | |
parent | 2165b91022d3585720db881cf97bc971eb7fcce8 (diff) | |
download | ninja-5bac19550ae74bb5561d1e1fbb55bdac8c5e3dd1.tar.gz |
Fairly stable version of polyline drawing code that works for paths on XY, YZ, XZ planes.
Current bugs: if the new point increases the bbox of the canvas, the entire canvas is shifted (due to inconsistency with center of rotation) AND the first two points added to planes other than XY have incorrect local coordinates (due to missing local coordinates)
Diffstat (limited to 'assets/shaders/Basic.frag.glsl')
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