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authorValerio Virgillito2012-06-20 11:17:47 -0700
committerValerio Virgillito2012-06-20 11:17:47 -0700
commit3f5aa43b5b545cd551c5585ef5f2d478c2d49cad (patch)
treefe5beec45a8d7f45a90659e95c4f13a679ae35d5 /assets/shaders/BasicTex.frag.glsl
parent5c4ff40d7950282a179dcfd49c5ea9234e0a8185 (diff)
parentfcb6309915161d16a74a4385b905742f35b7d62d (diff)
downloadninja-3f5aa43b5b545cd551c5585ef5f2d478c2d49cad.tar.gz
Merge branch 'refs/heads/master' into montage-v11-integration
Conflicts: js/io/system/ninjalibrary.json Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'assets/shaders/BasicTex.frag.glsl')
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diff --git a/assets/shaders/BasicTex.frag.glsl b/assets/shaders/BasicTex.frag.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12uniform sampler2D u_tex0;
13
14varying vec2 v_texCoord0;
15
16
17void main() {
18 gl_FragColor = texture2D(u_tex0, v_texCoord0);
19}