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authorAnanya Sen2012-06-19 11:00:49 -0700
committerAnanya Sen2012-06-19 11:00:49 -0700
commitf1d8401aeb84e0eb0680caf72878dae26fd78a37 (patch)
tree31771ccaf3d1e2ddf01fa9605438d20be0d155d7 /assets/shaders/BasicTex.frag.glsl
parent9ea2610cec6569e7b7d5268b6c65bbf94c4753e5 (diff)
parent483ad57efcd6475776f580c3af5b60e6deeaf781 (diff)
downloadninja-f1d8401aeb84e0eb0680caf72878dae26fd78a37.tar.gz
Merge branch 'refs/heads/ninja-internal-master' into cut-copy-paste
Diffstat (limited to 'assets/shaders/BasicTex.frag.glsl')
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1 files changed, 19 insertions, 0 deletions
diff --git a/assets/shaders/BasicTex.frag.glsl b/assets/shaders/BasicTex.frag.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12uniform sampler2D u_tex0;
13
14varying vec2 v_texCoord0;
15
16
17void main() {
18 gl_FragColor = texture2D(u_tex0, v_texCoord0);
19}