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author | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
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committer | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
commit | 4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch) | |
tree | 3bc8f2b21826c0ee6d37bc77753d45a882783cbf /assets/shaders/Deform.frag.glsl | |
parent | 616b31a644ee221edcbc19f821b2194e8edf9fad (diff) | |
parent | 483ad57efcd6475776f580c3af5b60e6deeaf781 (diff) | |
download | ninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz |
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'assets/shaders/Deform.frag.glsl')
-rw-r--r-- | assets/shaders/Deform.frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/Deform.frag.glsl b/assets/shaders/Deform.frag.glsl index 1dbe45a0..a2bb4fa0 100644 --- a/assets/shaders/Deform.frag.glsl +++ b/assets/shaders/Deform.frag.glsl | |||
@@ -3,6 +3,7 @@ precision highp float; | |||
3 | #endif | 3 | #endif |
4 | 4 | ||
5 | uniform float u_time; | 5 | uniform float u_time; |
6 | uniform float u_speed; | ||
6 | uniform vec2 u_resolution; | 7 | uniform vec2 u_resolution; |
7 | //uniform vec4 mouse; | 8 | //uniform vec4 mouse; |
8 | uniform sampler2D u_tex0; | 9 | uniform sampler2D u_tex0; |
@@ -19,7 +20,7 @@ void main(void) | |||
19 | float r2 = sqrt(dot(p+m,p+m)); | 20 | float r2 = sqrt(dot(p+m,p+m)); |
20 | 21 | ||
21 | vec2 uv; | 22 | vec2 uv; |
22 | uv.x = 0.2*u_time + (r1-r2)*0.25; | 23 | uv.x = 0.2*u_time*u_speed + (r1-r2)*0.25; |
23 | uv.y = sin(2.0*(a1-a2)); | 24 | uv.y = sin(2.0*(a1-a2)); |
24 | 25 | ||
25 | float w = r1*r2*0.8; | 26 | float w = r1*r2*0.8; |