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authorValerio Virgillito2012-07-09 14:35:44 -0700
committerValerio Virgillito2012-07-09 14:35:44 -0700
commit84b3327bd92faafab7954b5eb64c7abe24a3fe13 (patch)
tree3f56cbed2f08c5a81ea79eaf0bcb9bd031d8a627 /assets/shaders/Flag.vert.glsl
parentc0a42c56f768a873ba637f5b86d5f6a84d4a3312 (diff)
parent40c6eb2c06b34f65a74d59ef9687251952858bab (diff)
downloadninja-84b3327bd92faafab7954b5eb64c7abe24a3fe13.tar.gz
Merge branch 'normalize' of https://github.com/kriskowal/ninja-internal
Conflicts: js/components/gradientpicker.reel/gradientpicker.js js/components/tools-properties/text-properties.reel/text-properties.js js/document/views/base.js js/document/views/design.js js/helper-classes/3D/StageLine.js js/helper-classes/3D/draw-utils.js js/lib/drawing/world.js js/lib/geom/circle.js js/lib/geom/line.js js/lib/geom/rectangle.js js/lib/geom/shape-primitive.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/flag-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/water-material.js js/panels/Materials/materials-library-panel.reel/materials-library-panel.html js/panels/Materials/materials-library-panel.reel/materials-library-panel.js js/panels/Materials/materials-popup.reel/materials-popup.html js/panels/Materials/materials-popup.reel/materials-popup.js js/tools/LineTool.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
-rw-r--r--assets/shaders/Flag.vert.glsl22
1 files changed, 11 insertions, 11 deletions
diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl
index 2d5c4494..6e2854ee 100644
--- a/assets/shaders/Flag.vert.glsl
+++ b/assets/shaders/Flag.vert.glsl
@@ -55,22 +55,22 @@ varying vec2 v_uv;
55 55
56void main() 56void main()
57{ 57{
58 float time = u_time * u_speed; 58 float time = u_time * u_speed;
59 const float pi = 3.14159; 59 const float pi = 3.14159;
60 float angle = time; 60 float angle = time;
61 61
62 v_uv.x = texcoord.x; 62 v_uv.x = texcoord.x;
63 v_uv.y = texcoord.y; 63 v_uv.y = texcoord.y;
64 64
65 float x = 2.0*pi*texcoord.x/u_waveWidth; 65 float x = 2.0*pi*texcoord.x/u_waveWidth;
66 float y = 2.0*pi*texcoord.y; 66 float y = 2.0*pi*texcoord.y;
67 67
68 vec3 v = a_pos; 68 vec3 v = a_pos;
69 v.z = sin( x + angle ); 69 v.z = sin( x + angle );
70 v.z += sin( 0.2*y + angle); 70 v.z += sin( 0.2*y + angle);
71 v.z *= u_waveHeight; 71 v.z *= u_waveHeight;
72 v.z -= 2.0*u_waveHeight; 72 v.z -= 2.0*u_waveHeight;
73 v.z *= x * 0.09; 73 v.z *= x * 0.09;
74 74
75 gl_Position = u_projMatrix * u_mvMatrix * vec4(v,1.0) ; 75 gl_Position = u_projMatrix * u_mvMatrix * vec4(v,1.0) ;
76} 76}