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authorEric Guzman2012-02-27 11:13:35 -0800
committerEric Guzman2012-02-27 11:13:35 -0800
commit1a6604a50f6cfbbf0cd6f45ab94b63a001d02162 (patch)
treebbfc75d1be1ff98d22042dbbed4ca93b4a845e0c /assets/shaders/Flag.vert.glsl
parent9e8cd4448a6d0f809a55c3bdea8b45ed75339794 (diff)
parent8125c8c6c9431067840d81c46624b6a2dd5eb4a7 (diff)
downloadninja-1a6604a50f6cfbbf0cd6f45ab94b63a001d02162.tar.gz
Merge branch 'refs/heads/master' into CSSPanelUpdates
Diffstat (limited to 'assets/shaders/Flag.vert.glsl')
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diff --git a/assets/shaders/Flag.vert.glsl b/assets/shaders/Flag.vert.glsl
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1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8#ifdef GL_ES
9precision highp float;
10#endif
11
12
13// attributes
14attribute vec3 a_pos;
15attribute vec2 texcoord;
16
17// scalar uniforms
18uniform float u_time;
19
20// matrix uniforms
21uniform mat4 u_mvMatrix;
22uniform mat4 u_projMatrix;
23uniform mat4 u_worldMatrix;
24
25void main()
26{
27 float angle = (u_time%360)*2;
28
29 a_pos.z = sin( a_pos.x + angle);
30 a_pos.z += sin( a_pos.y/2 + angle);
31 a_pos.z *= a_pos.x * 0.09;
32 gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0) ;
33
34 gl_FragColor = v_color;
35}