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authorValerio Virgillito2012-07-10 10:45:22 -0700
committerValerio Virgillito2012-07-10 10:45:22 -0700
commitcfb2f95cffd22d5da2694639a8f2f67baf417adc (patch)
tree9250e86f03cf432fd58486accc8e05497e9a40de /assets/shaders/Fly.frag.glsl
parentb2b1d24d6c5741f7cd6e920edfe8781aa9efce1b (diff)
downloadninja-cfb2f95cffd22d5da2694639a8f2f67baf417adc.tar.gz
Removed the shaders that we do not have rights to.
Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'assets/shaders/Fly.frag.glsl')
-rw-r--r--assets/shaders/Fly.frag.glsl24
1 files changed, 0 insertions, 24 deletions
diff --git a/assets/shaders/Fly.frag.glsl b/assets/shaders/Fly.frag.glsl
deleted file mode 100644
index d36928a1..00000000
--- a/assets/shaders/Fly.frag.glsl
+++ /dev/null
@@ -1,24 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float an = u_time*u_speed*.25;
16
17 float x = p.x*cos(an)-p.y*sin(an);
18 float y = p.x*sin(an)+p.y*cos(an);
19
20 uv.x = .25*x/abs(y);
21 uv.y = .20*u_time*u_speed + .25/abs(y);
22
23 gl_FragColor = vec4(texture2D(u_tex0,uv).xyz * y*y, 1.0);
24}