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author | Jonathan Duran | 2012-07-17 09:30:22 -0700 |
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committer | Jonathan Duran | 2012-07-17 09:30:22 -0700 |
commit | 53051672a62208fbc96957719d8285fac6431ed6 (patch) | |
tree | 79d542ee811044e8af2ef84aa0d6662c6eb895c4 /assets/shaders/Fly.frag.glsl | |
parent | 7e2c2dbd040ed79a3f0678f91bd4b6db9cf69231 (diff) | |
parent | 5146f224258929415adf4a8022e492454b4e2476 (diff) | |
download | ninja-53051672a62208fbc96957719d8285fac6431ed6.tar.gz |
Merge branch 'refs/heads/NINJA-master' into TimelineUber
Conflicts:
js/panels/Timeline/DragDrop.js
js/panels/Timeline/Keyframe.reel/Keyframe.js
js/panels/Timeline/Layer.reel/Layer.js
js/panels/Timeline/PropertyTrack.reel/PropertyTrack.js
js/panels/Timeline/Span.reel/Span.js
js/panels/Timeline/Style.reel/Style.js
js/panels/Timeline/TimelinePanel.reel/TimelinePanel.js
js/panels/Timeline/TimelineTrack.reel/TimelineTrack.js
js/panels/Timeline/Track.reel/Track.html
js/panels/Timeline/Track.reel/Track.js
js/panels/Timeline/Track.reel/css/Track.css
js/panels/Timeline/TrackSpacer.reel/TrackSpacer.html
js/panels/Timeline/TrackSpacer.reel/TrackSpacer.js
js/panels/Timeline/TrackSpacer.reel/css/TrackSpacer.css
js/panels/Timeline/Tween.reel/Tween.js
Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'assets/shaders/Fly.frag.glsl')
-rw-r--r-- | assets/shaders/Fly.frag.glsl | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/assets/shaders/Fly.frag.glsl b/assets/shaders/Fly.frag.glsl deleted file mode 100644 index d36928a1..00000000 --- a/assets/shaders/Fly.frag.glsl +++ /dev/null | |||
@@ -1,24 +0,0 @@ | |||
1 | #ifdef GL_ES | ||
2 | precision highp float; | ||
3 | #endif | ||
4 | |||
5 | uniform vec2 u_resolution; | ||
6 | uniform float u_time; | ||
7 | uniform float u_speed; | ||
8 | uniform sampler2D u_tex0; | ||
9 | |||
10 | void main(void) | ||
11 | { | ||
12 | vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; | ||
13 | vec2 uv; | ||
14 | |||
15 | float an = u_time*u_speed*.25; | ||
16 | |||
17 | float x = p.x*cos(an)-p.y*sin(an); | ||
18 | float y = p.x*sin(an)+p.y*cos(an); | ||
19 | |||
20 | uv.x = .25*x/abs(y); | ||
21 | uv.y = .20*u_time*u_speed + .25/abs(y); | ||
22 | |||
23 | gl_FragColor = vec4(texture2D(u_tex0,uv).xyz * y*y, 1.0); | ||
24 | } | ||