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authorNivesh Rajbhandari2012-02-22 11:36:19 -0800
committerNivesh Rajbhandari2012-02-22 11:36:19 -0800
commitf775fb752cac57a0c1f6c42c8c60f5ff329eab32 (patch)
tree62ef5c4e57ed4fe3601eb90d8881b94053df8f3d /assets/shaders/Fly.frag.glsl
parenteb8223a286e3703a0b7995f5472aaec8dcffd7f8 (diff)
downloadninja-f775fb752cac57a0c1f6c42c8c60f5ff329eab32.tar.gz
Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials."
This reverts commit 96a0a8c916533eb5625816192ed38488f639326d.
Diffstat (limited to 'assets/shaders/Fly.frag.glsl')
-rw-r--r--assets/shaders/Fly.frag.glsl23
1 files changed, 0 insertions, 23 deletions
diff --git a/assets/shaders/Fly.frag.glsl b/assets/shaders/Fly.frag.glsl
deleted file mode 100644
index f99b5ab8..00000000
--- a/assets/shaders/Fly.frag.glsl
+++ /dev/null
@@ -1,23 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float an = u_time*.25;
15
16 float x = p.x*cos(an)-p.y*sin(an);
17 float y = p.x*sin(an)+p.y*cos(an);
18
19 uv.x = .25*x/abs(y);
20 uv.y = .20*u_time + .25/abs(y);
21
22 gl_FragColor = vec4(texture2D(u_tex0,uv).xyz * y*y, 1.0);
23}