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authorEric Guzman2012-02-27 11:13:35 -0800
committerEric Guzman2012-02-27 11:13:35 -0800
commit1a6604a50f6cfbbf0cd6f45ab94b63a001d02162 (patch)
treebbfc75d1be1ff98d22042dbbed4ca93b4a845e0c /assets/shaders/Julia.frag.glsl
parent9e8cd4448a6d0f809a55c3bdea8b45ed75339794 (diff)
parent8125c8c6c9431067840d81c46624b6a2dd5eb4a7 (diff)
downloadninja-1a6604a50f6cfbbf0cd6f45ab94b63a001d02162.tar.gz
Merge branch 'refs/heads/master' into CSSPanelUpdates
Diffstat (limited to 'assets/shaders/Julia.frag.glsl')
-rw-r--r--assets/shaders/Julia.frag.glsl25
1 files changed, 25 insertions, 0 deletions
diff --git a/assets/shaders/Julia.frag.glsl b/assets/shaders/Julia.frag.glsl
new file mode 100644
index 00000000..68cda703
--- /dev/null
+++ b/assets/shaders/Julia.frag.glsl
@@ -0,0 +1,25 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7
8void main(void)
9{
10 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
11 vec2 cc = vec2( cos(.25*u_time), sin(.25*u_time*1.423) );
12
13 float dmin = 1000.0;
14 vec2 z = p*vec2(1.33,1.0);
15 for( int i=0; i<64; i++ )
16 {
17 z = cc + vec2( z.x*z.x - z.y*z.y, 2.0*z.x*z.y );
18 float m2 = dot(z,z);
19 if( m2>100.0 ) break;
20 dmin=min(dmin,m2);
21 }
22
23 float color = sqrt(sqrt(dmin))*0.7;
24 gl_FragColor = vec4(color,color,color,1.0);
25} \ No newline at end of file