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authorJose Antonio Marquez2012-06-19 10:25:16 -0700
committerJose Antonio Marquez2012-06-19 10:25:16 -0700
commit4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /assets/shaders/Julia.frag.glsl
parent616b31a644ee221edcbc19f821b2194e8edf9fad (diff)
parent483ad57efcd6475776f580c3af5b60e6deeaf781 (diff)
downloadninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'assets/shaders/Julia.frag.glsl')
-rw-r--r--assets/shaders/Julia.frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/shaders/Julia.frag.glsl b/assets/shaders/Julia.frag.glsl
index 68cda703..7e616c40 100644
--- a/assets/shaders/Julia.frag.glsl
+++ b/assets/shaders/Julia.frag.glsl
@@ -4,11 +4,12 @@ precision highp float;
4 4
5uniform vec2 u_resolution; 5uniform vec2 u_resolution;
6uniform float u_time; 6uniform float u_time;
7uniform float u_speed;
7 8
8void main(void) 9void main(void)
9{ 10{
10 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; 11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
11 vec2 cc = vec2( cos(.25*u_time), sin(.25*u_time*1.423) ); 12 vec2 cc = vec2( cos(.25*u_time*u_speed), sin(.25*u_time*u_speed*1.423) );
12 13
13 float dmin = 1000.0; 14 float dmin = 1000.0;
14 vec2 z = p*vec2(1.33,1.0); 15 vec2 z = p*vec2(1.33,1.0);