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author | Valerio Virgillito | 2012-07-10 10:42:46 -0700 |
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committer | Valerio Virgillito | 2012-07-10 10:42:46 -0700 |
commit | 2f81cac4e10f9f4e4b44b6186de0d3d831d75bc4 (patch) | |
tree | 4c11db3fa5ece86a7de444caff84ea2d9b312832 /assets/shaders/ReliefTunnel.frag.glsl | |
parent | f83c329796eae9f11630b0d58d1b21d1ff71655a (diff) | |
parent | d6613f1e883eaa318fcf2098477eb5eede3d34ba (diff) | |
download | ninja-2f81cac4e10f9f4e4b44b6186de0d3d831d75bc4.tar.gz |
Merge pull request #385 from ericmueller/ShadersRemoved
Removed the shaders that we do not have rights to.
Diffstat (limited to 'assets/shaders/ReliefTunnel.frag.glsl')
-rw-r--r-- | assets/shaders/ReliefTunnel.frag.glsl | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/assets/shaders/ReliefTunnel.frag.glsl b/assets/shaders/ReliefTunnel.frag.glsl deleted file mode 100644 index 5bd727cf..00000000 --- a/assets/shaders/ReliefTunnel.frag.glsl +++ /dev/null | |||
@@ -1,38 +0,0 @@ | |||
1 | #ifdef GL_ES | ||
2 | precision highp float; | ||
3 | #endif | ||
4 | |||
5 | uniform vec2 u_resolution; | ||
6 | uniform float u_time; | ||
7 | uniform float u_speed; | ||
8 | uniform sampler2D u_tex0; | ||
9 | |||
10 | void main(void) | ||
11 | { | ||
12 | vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy; | ||
13 | vec2 uv; | ||
14 | |||
15 | float time = u_time * u_speed; | ||
16 | |||
17 | float r = sqrt( dot(p,p) ); | ||
18 | float a = atan(p.y,p.x) + 0.5*sin(0.5*r-0.5*time); | ||
19 | |||
20 | float s = 0.5 + 0.5*cos(7.0*a); | ||
21 | s = smoothstep(0.0,1.0,s); | ||
22 | s = smoothstep(0.0,1.0,s); | ||
23 | s = smoothstep(0.0,1.0,s); | ||
24 | s = smoothstep(0.0,1.0,s); | ||
25 | |||
26 | uv.x = time + 1.0/( r + .2*s); | ||
27 | uv.y = 3.0*a/3.1416; | ||
28 | |||
29 | float w = (0.5 + 0.5*s)*r*r; | ||
30 | |||
31 | vec3 col = texture2D(u_tex0,uv).xyz; | ||
32 | |||
33 | float ao = 0.5 + 0.5*cos(7.0*a); | ||
34 | ao = smoothstep(0.0,0.4,ao)-smoothstep(0.4,0.7,ao); | ||
35 | ao = 1.0-0.5*ao*r; | ||
36 | |||
37 | gl_FragColor = vec4(col*w*ao,1.0); | ||
38 | } | ||