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authorNivesh Rajbhandari2012-02-22 11:36:19 -0800
committerNivesh Rajbhandari2012-02-22 11:36:19 -0800
commitf775fb752cac57a0c1f6c42c8c60f5ff329eab32 (patch)
tree62ef5c4e57ed4fe3601eb90d8881b94053df8f3d /assets/shaders/SquareTunnel.frag.glsl
parenteb8223a286e3703a0b7995f5472aaec8dcffd7f8 (diff)
downloadninja-f775fb752cac57a0c1f6c42c8c60f5ff329eab32.tar.gz
Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials."
This reverts commit 96a0a8c916533eb5625816192ed38488f639326d.
Diffstat (limited to 'assets/shaders/SquareTunnel.frag.glsl')
-rw-r--r--assets/shaders/SquareTunnel.frag.glsl21
1 files changed, 0 insertions, 21 deletions
diff --git a/assets/shaders/SquareTunnel.frag.glsl b/assets/shaders/SquareTunnel.frag.glsl
deleted file mode 100644
index 51ef7b7c..00000000
--- a/assets/shaders/SquareTunnel.frag.glsl
+++ /dev/null
@@ -1,21 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float r = pow( pow(p.x*p.x,16.0) + pow(p.y*p.y,16.0), 1.0/32.0 );
15 uv.x = .5*u_time + 0.5/r;
16 uv.y = 1.0*atan(p.y,p.x)/3.1416;
17
18 vec3 col = texture2D(u_tex0,uv).xyz;
19
20 gl_FragColor = vec4(col*r*r*r,1.0);
21}