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authorNivesh Rajbhandari2012-02-22 11:00:20 -0800
committerNivesh Rajbhandari2012-02-22 11:00:20 -0800
commit96a0a8c916533eb5625816192ed38488f639326d (patch)
treea6283ee8c546419c3e79aa71c8e39c61d6dc34ed /assets/shaders/Star.frag.glsl
parentd2f4d5e5f6742d53b6324d585a700566f73c992a (diff)
downloadninja-96a0a8c916533eb5625816192ed38488f639326d.tar.gz
Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'assets/shaders/Star.frag.glsl')
-rw-r--r--assets/shaders/Star.frag.glsl28
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/shaders/Star.frag.glsl b/assets/shaders/Star.frag.glsl
new file mode 100644
index 00000000..f63fe605
--- /dev/null
+++ b/assets/shaders/Star.frag.glsl
@@ -0,0 +1,28 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform float u_time;
6uniform vec2 u_resolution;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 uv;
12
13 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16 float s = r * (1.0+0.8*cos(u_time*1.0));
17
18 uv.x = .02*p.y+.03*cos(-u_time+a*3.0)/s;
19 uv.y = .1*u_time +.02*p.x+.03*sin(-u_time+a*3.0)/s;
20
21 float w = .9 + pow(max(1.5-r,0.0),4.0);
22
23 w*=0.6+0.4*cos(u_time+3.0*a);
24
25 vec3 col = texture2D(u_tex0,uv).xyz;
26
27 gl_FragColor = vec4(col*w,1.0);
28} \ No newline at end of file