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authorJonathan Duran2012-07-17 09:30:22 -0700
committerJonathan Duran2012-07-17 09:30:22 -0700
commit53051672a62208fbc96957719d8285fac6431ed6 (patch)
tree79d542ee811044e8af2ef84aa0d6662c6eb895c4 /assets/shaders/Star.frag.glsl
parent7e2c2dbd040ed79a3f0678f91bd4b6db9cf69231 (diff)
parent5146f224258929415adf4a8022e492454b4e2476 (diff)
downloadninja-53051672a62208fbc96957719d8285fac6431ed6.tar.gz
Merge branch 'refs/heads/NINJA-master' into TimelineUber
Conflicts: js/panels/Timeline/DragDrop.js js/panels/Timeline/Keyframe.reel/Keyframe.js js/panels/Timeline/Layer.reel/Layer.js js/panels/Timeline/PropertyTrack.reel/PropertyTrack.js js/panels/Timeline/Span.reel/Span.js js/panels/Timeline/Style.reel/Style.js js/panels/Timeline/TimelinePanel.reel/TimelinePanel.js js/panels/Timeline/TimelineTrack.reel/TimelineTrack.js js/panels/Timeline/Track.reel/Track.html js/panels/Timeline/Track.reel/Track.js js/panels/Timeline/Track.reel/css/Track.css js/panels/Timeline/TrackSpacer.reel/TrackSpacer.html js/panels/Timeline/TrackSpacer.reel/TrackSpacer.js js/panels/Timeline/TrackSpacer.reel/css/TrackSpacer.css js/panels/Timeline/Tween.reel/Tween.js Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'assets/shaders/Star.frag.glsl')
-rw-r--r--assets/shaders/Star.frag.glsl31
1 files changed, 0 insertions, 31 deletions
diff --git a/assets/shaders/Star.frag.glsl b/assets/shaders/Star.frag.glsl
deleted file mode 100644
index f61f43c9..00000000
--- a/assets/shaders/Star.frag.glsl
+++ /dev/null
@@ -1,31 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform float u_time;
6uniform float u_speed;
7uniform vec2 u_resolution;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 uv;
13
14 float time = u_time * u_speed;
15
16 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
17 float a = atan(p.y,p.x);
18 float r = sqrt(dot(p,p));
19 float s = r * (1.0+0.8*cos(time*1.0));
20
21 uv.x = .02*p.y+.03*cos(-time+a*3.0)/s;
22 uv.y = .1*time +.02*p.x+.03*sin(-time+a*3.0)/s;
23
24 float w = .9 + pow(max(1.5-r,0.0),4.0);
25
26 w*=0.6+0.4*cos(time+3.0*a);
27
28 vec3 col = texture2D(u_tex0,uv).xyz;
29
30 gl_FragColor = vec4(col*w,1.0);
31} \ No newline at end of file