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authorPushkar Joshi2012-02-02 11:28:45 -0800
committerPushkar Joshi2012-02-02 11:28:45 -0800
commitacc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9 (patch)
tree877f8ca734228c11050b037ce82fc0d1e1303193 /assets/shaders/Tunnel.frag.glsl
parent4d4de64472603426a73b26cc98ba8206190949b8 (diff)
parent4222db97e353fb65fab787ba5927d16d9fa4e1f7 (diff)
downloadninja-acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9.tar.gz
Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool
Diffstat (limited to 'assets/shaders/Tunnel.frag.glsl')
-rw-r--r--assets/shaders/Tunnel.frag.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/assets/shaders/Tunnel.frag.glsl b/assets/shaders/Tunnel.frag.glsl
new file mode 100644
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+++ b/assets/shaders/Tunnel.frag.glsl
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1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16
17 uv.x = .75*u_time+.1/r;
18 uv.y = a/3.1416;
19
20 vec3 col = texture2D(u_tex0,uv).xyz;
21
22 gl_FragColor = vec4(col*r,1.0);
23} \ No newline at end of file