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authorNivesh Rajbhandari2012-02-22 11:52:31 -0800
committerNivesh Rajbhandari2012-02-22 11:52:31 -0800
commitd5b216d9d6d2b8cb93106e8f8ca351089d05b41d (patch)
tree657274b7efd3a930e4d3298ad6c245b975a8224b /assets/shaders/Tunnel.frag.glsl
parentdae612ccef06a18eb7cccc2fd9d0db13ec4ef5f9 (diff)
downloadninja-d5b216d9d6d2b8cb93106e8f8ca351089d05b41d.tar.gz
Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.
Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'assets/shaders/Tunnel.frag.glsl')
-rw-r--r--assets/shaders/Tunnel.frag.glsl23
1 files changed, 23 insertions, 0 deletions
diff --git a/assets/shaders/Tunnel.frag.glsl b/assets/shaders/Tunnel.frag.glsl
new file mode 100644
index 00000000..9deb52fb
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+++ b/assets/shaders/Tunnel.frag.glsl
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1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform sampler2D u_tex0;
8
9void main(void)
10{
11 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
12 vec2 uv;
13
14 float a = atan(p.y,p.x);
15 float r = sqrt(dot(p,p));
16
17 uv.x = .75*u_time+.1/r;
18 uv.y = a/3.1416;
19
20 vec3 col = texture2D(u_tex0,uv).xyz;
21
22 gl_FragColor = vec4(col*r,1.0);
23} \ No newline at end of file