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authorValerio Virgillito2012-07-10 10:45:22 -0700
committerValerio Virgillito2012-07-10 10:45:22 -0700
commitcfb2f95cffd22d5da2694639a8f2f67baf417adc (patch)
tree9250e86f03cf432fd58486accc8e05497e9a40de /assets/shaders/Twist.frag.glsl
parentb2b1d24d6c5741f7cd6e920edfe8781aa9efce1b (diff)
downloadninja-cfb2f95cffd22d5da2694639a8f2f67baf417adc.tar.gz
Removed the shaders that we do not have rights to.
Conflicts: js/io/system/ninjalibrary.json js/models/materials-model.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'assets/shaders/Twist.frag.glsl')
-rw-r--r--assets/shaders/Twist.frag.glsl26
1 files changed, 0 insertions, 26 deletions
diff --git a/assets/shaders/Twist.frag.glsl b/assets/shaders/Twist.frag.glsl
deleted file mode 100644
index ab66cdae..00000000
--- a/assets/shaders/Twist.frag.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
1#ifdef GL_ES
2precision highp float;
3#endif
4
5uniform vec2 u_resolution;
6uniform float u_time;
7uniform float u_speed;
8uniform sampler2D u_tex0;
9
10void main(void)
11{
12 vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / u_resolution.xy;
13 vec2 uv;
14
15 float a = atan(p.y,p.x);
16 float r = sqrt(dot(p,p));
17
18 float time = u_time * u_speed;
19
20 uv.x = r - .25*time;
21 uv.y = cos(a*5.0 + 2.0*sin(time+7.0*r)) ;
22
23 vec3 col = (.5+.5*uv.y)*texture2D(u_tex0,uv).xyz;
24
25 gl_FragColor = vec4(col,1.0);
26} \ No newline at end of file